After seeing another post questioning the inner working of the neural link skill - wondering if it was counting the linked ship as an officered ship or not for leadership skills - I got a suggestion.
What if neural link, instead of being only hullmod based, unlocked a special "neural link" officer ?
It would fonction relatively close to an AI core officer as it will not count toward officer limit. It would also allow to easily choose the neural linked ship, and its skill ( mirrored from the player character) would be fully visible.
It would also allow to delete what makes neural link questionnable in the first place: the fact that you have to instal hullmods to use any of its effect. By having the "neural core" (let's call it this way), you just unlock a free officer that scales from your own combat skills - a pretty good use of a skill point, but nothing really overpowered.
Instaling hullmods would only become mandatory if you want to use the ship swapping part of the neural link skill: a gimmick that is relatively optionnal and usefull only in very specific build and combat situation.