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Author Topic: [0.97a-RC11] Domain Phase Lab  (Read 13338 times)

VladimirVV

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[0.97a-RC11] Domain Phase Lab
« on: February 28, 2024, 10:52:58 PM »

Domain Phase Lab



Compatible with Nexerelin


A story about the fate of a domain military scientific institute studying the phase space in the burning sector.

The mod is currently in development. x.y.z means there is 100x+10y+z percent of the story that has been told in the mod according to my original plan when starting this mod. Please let me know if there is any bugs, I'll correct those ASAP.

Faction Style:
*If you like powerful lasers, lightning arcs, and concentrated energy bolts like I do, take a look!*

According to the lore, the Phase Lab is the former Domain Phase Lab, a large military research institute containing tens of millions of people, working for the Domain Navy. Their fleet is made up by high tech ships that mainly use energy weapons. They used to build prototype ships and experimental platforms to show the value of their research to the Domain Navy, and so their engineering skills are specifically limited to a level where they could make these prototype ships good at demonstrating the power of their new technology, but they couldn't build good military ships on their own.

Quote
"Ready! Aim! Fire!" —— Rear Admiral Lovelace's command from DPLS Curtain Call

For their actual fighting style, to compare with vanilla, their fighting style is like defence and kiting focused high tech ships. The flux data, shield efficiency, and mobility of the ships are worse than the ships of the same class in the vanilla, and their ships are not good at flux trading, handling pressure, or taking damage. However, they do have advantageous fire-power and range. and so their ships are like slow glass cannons with long range.

Quote
"All naval officers shall engage the enemy forces and fight courageously." —— Domain Navy Articles of War

For tips on commanding Phase Lab ships, note that usually their flux dissipation would not be able to support their weapon flux when their shields are on, and their hulls would not be able to survive through firepowers they take when using the V-dissipation. And so it is important to look for chances to turn off shields and fire continuously, then turn shields back on to protect the fragile hull from deadly firepowers.

Features:

  • 1 faction: Domain Phase Lab
  • 1 new system: Proving Ground
  • 30 New ships, 4 new fighters, including 5 pilotable new phase ships
  • 3 New missions about the lore of the domain phase lab
  • 5 New unique quests about the lore of the domain phase lab
  • New portraits, meet the scientists serving in domain navy!
  • New Hullmods, new shipsystems, new weapons
  • No required mods at all
  • Unique interactions with the chief researcher

An incomplete list of new ships and fighters
Spoiler
[close]

Change Log
Spoiler
1.2.5
  • Minor Update
  • Star System Change: The DPL Proving Ground System is now named 'Muspelheim'.
  • Game Mechanics Change: Added random exploratory fleets that the Phase Lab will send.
  • Mission Order Change: Now the quest missions have less requirement to appear.
  • Mission Adjustment: Made some ship hulls (including Hydraulis) ONLY available in Eliza's custom ship production mission. They'll now disappear from markets.
  • Mod Support Change: Domain Phase Lab now supports features from the mod 'Commissioned Crews'.
  • Mod Support Change: Domain Phase Lab now provides limited support for randomly generated sectors. Eliza will appear, but offer less quest missions compared to vanilla sector.
  • Ship Data Adjustment: Nerfed the ships 'Cimbasso' and 'Trombone'. Now they have a built-in hullmod that limits the wings they can carry.
  • Ship Data Adjustment: Nerfed the ship 'Lab Transport'. Now it doesn't have the built-in hullmod Augmented Drive Field.
  • Ship Data Adjustment: Nerfed the ship 'Flugelhorn'. Now its shield efficiency is 1.2.
  • Ship Data Adjustment: Nerfed the ship 'Sousaphone'. Now its shield efficiency is 1.4.
  • Ship Data Adjustment: Nerfed the ship 'Tuba'. Now it has less frontal-focused weapon mounts, and its shield efficiency is 1.8.
  • Ship Data Adjustment: Lowered the price for the ship 'Persean Express'.
  • Ship Data Adjustment: Buffed the ship 'Calliope'. Now it has Missile Autoforge ship system.
  • Added 1 new ship: lyre. If you complete the impossible missions, you may unlock the new ship for free at Lab Security Department once you have a Phase Lab commission.
  • Added 1 new ship: dirge. If you complete the impossible missions, you may unlock the new ship for free at [Super Redacted].
  • Added 1 new wing: defensive drone. If you complete the impossible missions, you may unlock the new wing for free at Lab Factory once you have a Phase Lab commission.

1.2.2
  • Hot Fix
  • Bug Fix: Fixed the bug that the descriptions for the ships in the mission 'Artworks' could sometimes go missing.
  • Mission Difficulty Adjustment: Lowered the difficulty of the mission 'Artworks'. The allied fleet is buffed.
  • Mission Hints Adjustment: The mission 'Light Meets Dark' now has a more clear description about where you should go to.
  • Ship Data Adjustment: Buffed the ship 'Orchestra' and its modifications that you could choose. Now it has a new active system instead of no system at all.
  • Weapon data adjustment: Increased the armor damage for the [REDACTED].

1.2.1
  • Hot Fix
  • Bug Fix: Fixed a bug of some improper behaviors of sim opponants.
  • Bug Fix: Fixed a bug that may raise null pointer exception when the ship 'Silent' is fighting against Doom.
  • Descriptions adjustment: Made descriptions of the shipsystem for the ship 'Silent' more accurate.
  • System Adjustment: Buffed Sindria fuel production (made it improved), so that it could support larger sized high commands that are about to be added in the next updates with enough fuel.

1.2.0
  • Minor Update
  • Added 1 new ship: silence. If you complete the new mission, you may unlock the new ship for free at Research Site V once you have a Phase Lab commission.
  • Added 1 mission: One Man With Courage
  • Weapon data adjustment: Slightly increased the flight time for the projectile of [REDACTED].
  • Wing data adjustment: Choir now has 3 wings in a squadron, and costs 25 OP instead of 22.
  • System Adjustment: Greatly nerfed the DPL Proving Ground system. Now it has 4 markets instead of 6.
  • Descriptions adjustment: Made descriptions of all planets more readable.

1.1.6
  • Hot Fix
  • Sim opponant change: deleted jazzophone from sim opponants. It's a special ship that is only good if it's in the player's hand. Its bad performance in the simulator may leave some misleading memories.

1.1.5
  • Minor Update
  • Added 1 new ship: jazzophone.
  • Mission Adjustment: The clarinet and bassoon are REMOVED from the custom production list of the Phase Lab contacts (including Eliza). But they are still available as mission rewards
  • Campaign adjustment: Slightly increased the chance of seeing hydraulis in markets.
  • Ship data adjustment: Slightly increased the dissipation of Saxophone, and reduced its shield upkeep.
  • Weapon data adjustment: The notes now counts as missiles for slot modifiers instead of energy.
  • Wing data adjustment: Choir now has 3 wings in a squadron, and costs 25 OP instead of 22.
  • Shipsystem adjustment: Slightly reduced recharge time of the shipsystem: Phase Light Strike.
  • Descriptions adjustment: Made descriptions of all ships more readable. For weapons, I know they are long, and I'm still trying.

1.1.3
  • Hot Fix
  • Bug Fix: Fixed another serious glitch in the mission Peace Through Strength that may cause a null pointer exception.

1.1.2
  • Hot Fix
  • Bug Fix: Fixed another serious glitch in the mission spawning process that stops the players from seeing some missions.
  • Mission Difficulty Adjustment: Greatly lowered the difficulty of the mission Be In Deep Water, the first story mission that Eliza would offer.
  • ***Now you don't have to fight the pather to pass the mission, you can directly retreat as long as you get the agent.***

1.1.1
  • Hot Fix
  • Bug Fix: Fixed a serious glitch in the mission spawning process caused by a typo.

1.1.0
  • Contents Update
  • Added 1 new commodity: Matcha. Enjoy the exotic treat! ;)
  • Mission Adjustment: Now you may get custom production from Eliza more frequently once you have WELCOMING relation with her.
  • System Adjustment: Greatly nerfed the DPL Proving Ground system.
  • Changed weapon data: [REDACTED]. Now it has ammo limit of 4, and takes 6 seconds to generate new ammo. But its cooldown time is shortened from 2 to 1.
  • Bug fix: Now the Nexerelin events would not end the hostility between Phase Lab and Tri-Tachyon before you complete the mission Peace Through Strength. (If you use vanilla sector.)
  • Bug fix: Corrected various typos in the mission Peace Through Strength.

1.0.0
  • Official Release
  • Added 4 new weapons: Chants, [REDACTED], [REDACTED], [REDACTED].
  • Added 2 new storyline quests.
  • Added 1 new interaction with Eliza to gain [REDACTED].
  • Changed weapon data: [REDACTED], decreased damage from 350 to 200, increased emp from 400 to 500. Added 60 real damage (Making it less OP but powerful in its own way)
  • Changed weapon data: slightly increased damage of Phase Charge Lance.
  • Changed ship data: Buffed the boss ship in the mission Justice.
  • Changed ship data: Nerfed the ship Hydraulis. Now it suffers a 90% damage penalty if it has D-Mods.
  • Bug fix: Corrected glitches related to asking for Elly to join your fleet.
  • Bug fix: Corrected some typos.

0.9.9
  • Final Test Release
  • Added 1 new hull mod: Phase Coil Extension. It can be obtained as the reward of a quest.
  • Added 1 new storyline quest. This quest makes the main part of the story for Eliza complete.
  • ***That quest only shows up if you have FRIENDLY relation with Eliza and have finished the previous quests.***
  • Added 1 new character: Vladimir Vassiliev
  • Added 1 new character: Elly Lovelace
  • New Interactions: After you complete the quest line of Eliza, you could ask her for a renewable powerful officer with limited service time.

0.9.3
  • Hot Fix
  • Weapon data change: [SUPER REDACTED] now deals much more damage to the ship hulks and asteroids. (It would be rediculous if the 'Doom Ray' could be blocked by ship hulks.)
  • Quest change: Buffed the enemy flagship in the quest Justice.

0.9.2
  • Hot Fix
  • Bug fix: Fixed a bug that may cause Null Pointer Exception in the quest Justice.
  • Graphics change: Updated mission icon for the quest Justice.
  • Graphics change: Updated the portrait for character Banach Salazar.
  • Added more interactions with Banach Salazar.
  • Added more interactions in the quest Justice.
  • Changed the locations of the jump points in the DPL Proving Ground System. Now they are more convenient.

0.9.1
  • Hot Fix
  • Changed weapon data: [REDACTED], increased damage from 300 to 350, emp from 100 to 400. (It was too weak compared to some other large energy weapons)
  • Changed weapon data: High Density Plasma Lance, increased damage per beam from 2149 to 2549. Increased flux per beam accordingly. (It was too weak compared to tachyon lance)
  • Changed weapon name: Phase Electron Lance is now called Phase Charge Lance.
  • Changed weapon graphics: Phase Charge Lance now has new graphics.
  • Changed weapon description: Phase Charge Lance now has descriptions.

0.9.0
  • Fourth Beta Release
  • Made 1 ship available through quest: [SUPER REDACTED]
  • Added 1 new storyline quest. Now you may get the [SUPER REDACTED] as rewards of the quest.
  • ***That quest only shows up if you have FRIENDLY relation with Eliza and have finished the previous quests.***
  • Changed the relations required to get various quests. Now all quests only require relations up to FRIENDLY.
  • Bug fix: Corrected some typos.

0.8.1
  • Hot Fix
  • Questline edit: edited the variants in one of the newly added quests to improve gaming experience.

0.8.0
  • Third Beta Release
  • Added 1 new ship: [SUPER REDACTED].
  • Added 2 new weapons: [REDACTED], [REDACTED].
  • Added 2 new storyline quests. Now you may get the [SUPER REDACTED], [REDACTED], and [REDACTED] as rewards of a quest.
  • ***That quest only shows up if you have COOPERATIVE relation with Eliza and have finished the previous research quests.***
  • Added 2 new characters: Nelson Bonaparte and Banach Salazar.
  • Updated the story of mission: Top Gun.
  • Weapon data adjustments: Increased damage for Notes from 375 to 400. Increased range for Notes from 3000 to 4000.
  • Weapon data adjustments: Increased projectile hitpoints of phonograph and gramophone torpedoes.
  • Bug fix: All phase lab weapons now have a higher chance of showing in markets.
  • Bug fix: The energy range finder now have a higher chance of showing in markets.
  • Bug fix: Added missing descriptions for various ship systems.
  • Bug fix: Fixed a deadly bug in the surplus shiphull mission. It functions properly and wouldn't break the mission system now.

0.7.0
  • Second Beta Release
  • Added 3 new storyline quests. Now you may get clarinet, bassoon, and a new phase cruiser in campaign.
  • Added 1 new interaction storyline that allows you to unlock a super-capital ship.
  • Added 2 new ships: Panpipes, Orchestra.
  • Added 5 new missions.
  • Ship data adjustments: Clarinet and Bassoon are now visible in the CODEX.
  • Ship data adjustments: Phase Lab Onslaught now has 4 medium MISSILE slots instead of 4 medium ENERGY slots.
  • Ship data adjustments: Phase Lab Onslaught now has shield efficiency of 0.8 instead of 1.
  • Wing data adjustments: Agolo now has a very weak shield and costs 15 OP.
  • Wing data adjustments: Agolo and Double Alolo now have shorter weapon range.
  • Bug fix: Fixed issues of spawning quest fleets even if the quest is denied.
  • Added new interactions with Eliza when you have [SUPER REDACTED].

0.6.0
  • Beta Release
  • Added 5 new storyline quests.
  • Added 1 new related faction extra relation description.
  • Added 2 new ships: Sarrusophone, Lion Anthem.
  • Added 1 new fighter: Choir.
  • Added 1 new weapon: Siren.
  • Adjusted the ship and weapon prices.
  • Bug fix: Fixed an issue in the interaction with Eliza Lovelace when reaching cooperative relation.
  • Added new interactions with Eliza when you have colonies.

0.5.0
  • Alpha Release
[close]

Lore
Spoiler
The phase lab is a classified research institute that belongs to the domain naval force, its actual name is classified, only few high level domain navy officers know it by the name 'phase lab of domain of man', or domain phase lab in short. The phase lab mainly studies the physics properties and possible military usages of the phase space, and the chief researcher of the lab has military rank equivalent to vice admiral of domain navy. Due to the concern regarding the dangerous nature of their research, the phase lab was deployed to persean sector after domain of man had colonized this sector that is far from other territories, and battle group XIV would provide escort during their rotation with battle group VI. When the collapse happened, the phase lab was cut off from Gate Network at the transfer point as well, but when they enacted network failure protocol, a tsunami of phase space anomaly hit their transport fleets, carrying them all the way to middle of nowhere in the Orion-Perseus abyss.

They lost connection with battlegroup XIV, and the chief researcher, vice admiral Vladimir Vasiliev ordered the surviving fleets to make the hyperspace journey toward the closest civilized volume. After 40 years (sector time C+40) of traveling in the Orion Perseus abyss, the transport fleet was not even able to see the fringe of the persean sector, and vice admiral vladimir realized that maybe this journey would take generations of people to complete. Hyperspace traveling in the abyss is a dangerous mission, unprecedented emergency situations could happen at any time, and so there must be enough awaken crew to make the journey at all times. So to guarantee the survival of the people in the phase lab, vice admiral Vasiliev ordered continuous cryosleep process by age: younger crews go in cryosleep, and older crews serve during the journey.

And to guarantee effective leadership of the transport fleet in the coming decades, or even centuries, of such continuous special crisis of abyss traveling, vice admiral Vasiliev initiated the [CLASSIFIED]: the commander in chief would go into cryosleep, with his mind connected with a [CLASSIFIED] body, called [CLASSIFIED]. A [CLASSIFIED] is even more sophisticatd than [REDACTED]. It is designed to [CLASSIFIED] make the person physically awake in the [CLASSIFIED] body, like an external neural system, while the person's physical body can be put to cryosleep. Theoretically, [CLASSIFIED] can extend one's effective working time to as long as he is alive in the cryosleep state. No one knows how it feels once connected to [CLASSIFIED], as even the mere presence of [CLASSIFIED] is high level military secrecy. And only under extreme level of emergency continuously persisting for extremely long time, would a highly ranked officer in charge of an institute of high importance ever be allowed to consider the possibility of initiating [CLASSIFIED]. Unfortunately, the phase lab gets caught in such a terrible situation: they are trapped in the nowhere of abyss for decades of foreseable future, and minimum required awaken crews needs to be on their position for every single minute.

As vice admiral Vasiliev lies into the [CLASSIFIED] to begin the [CLASSIFIED], he failed to connect with [CLASSIFIED]. He repeated continuously for tens of hours, and all attempts failed. However, the [CLASSIFIED] was physically functioning, maintaining its well-callibrated state as [CLASSIFIED] controling the [CLASSIFIED] body. Even the most gifted group of researchers in the phase lab couldn't fully understand what happened. The best educated guess they could make was that, the phase anomaly somehow affected the [CLASSIFIED], and its [CLASSIFIED] was enhanced. It turned out that the user's mind must form certain resonance with the [CLASSIFIED] for the [CLASSIFIED] to happen, but no one knows what the [CLASSIFIED] is. But the [CLASSIFIED] must not terminate, as agreed by all members of the transport fleet. Probabily none of the older crews would ever be able to see the edge of persean sector alive, but some one must stay awake and take command until the end, or the entire fleet would end up getting lost in the abyss.

The officers, researchers, and crews of the transport fleet tried to get connection with the [CLASSIFIED], from higher ranks to lower ranks, but no one succeeded. However, to the surprise of everyone, this flow of trial and error ended when a young Captain was awakened from cryosleep and stepped into the [CLASSIFIED], and the [CLASSIFIED] was finally successful. The captain's name was Eliza Lovlave, she was the commander of a phase lab transport in the fleet, and no one knew why she would be able to make the connection. But she agreed to serve the duty as a domain navy officer, and so she went to cryosleep in the [CLASSIFIED], her [CLASSIFIED] body shaped into her appearance. Everything went through all right, the [CLASSIFIED] rate was near 100%, she was awaken in her [CLASSIFIED] body, and she could serve her duty for a long, long, time.

Captain Lovlace then continues her service as a captain, vice admiral Vasiliev would sometimes teach her skills in strategic commanding and tactical battles. During their decades sailing in the infinite abyss, captain Lovelace successfully commanded her ships to solve crisis like rains of interstellar high energy gamma rays, gravity perturbation from blackholes, key ship system malfunctions, and continuous mental problems of the crews. As years of time passing by, more and more ships were under the command of Eliza Lovelace as her promotions went. The crews described Eliza Loveloce as "a kind commander with decisive and sharp mind that magically knows how to get everyone on the correct path in hard times", and some high level researchers described Eliza Lovelace's tone like "The song of the universe that they would occasionally hear".

After another 50 years (sector time C+90), after a generation of the crews had passed away, and another generation of the crews grewed from young, learned how to do their duties, then to cryosleep, then to wake up and serve all the time as they grew old, the lab transport fleet finally arrived at the boundary between the persean sector and the Orion-Perseus abyss. In the past 50 years, in accordance with domain navy policies, Eiza Lovelace was promoted for her excellant service, from captain to fleet commander, then to higher ranks all the way up to rear admiral, just one rank below vice admiral. And fortunately, with help of advanced medical services, vice admiral Vasiliev was able to make it alive to see the edge of persean sector.

Soon after everyone's great joy of glancing the edge of persean sector, and short celebrations, comes the more-than enthusiastic welcoming from the tri-tachyon [REDACTED] warfleets. At year C+90, the first AI war was burning the entire sector, from the core worlds to the very fringe ones. The phase lab transport fleet was identified by the [REDACTED] as part of XIV group reinforcements coming from the abyss zone by their IFF code issued by the domain government since their deployment. The tri-tachyon [REDACTED] warfleet soon took response to destroy this incoming force, and the lab transport fleet encountered their first fight in the past 90 years. Rear admiral Vasiliev knew that this was a hopeless fight: though most of the domain military ships escorting the transport fleet were still functioning, they were outnumbered badly by the [REDACTED]. However, as a domain navy officer, vice admiral Vasiliev followed his duty and the Domain Navy Articles of War, to engage the enemy forces and fight courageously. Under the wise command, effective logistics, and bravery of sailors, the escort ships were able to defend waves after waves of [REDACTED] attacks. But even each ship takes out two [REDACTED] before they got burned into ashes, the remaining [REDACTED] were still tens of times as many as the escort ships.

And such endless deplete must be ended at all costs, or the transport fleet would be buried by the waves of [REDACTED]. Finally the escort fleet was able to clear a path for the rest of the fleet to retreat, but only few of the warships were left. And the  [REDACTED] were gathering for their last engagement to completely finish the transport fleet. At this life or death moment to the entire phase lab transport fleet, vice admiral Vasiliev made his hard decision to sacrifice all the remaining escort ships to slow down the drone ships, so that the transports may retreat to the colonies in the persean sector. And to make sure this decision would work, vice admiral Vasiliev boarded the most advanced unique battleship prototype developped by the phase lab, to take command of this impossible mission himself. The last action vice admiral Vasiliev took was to promote rear admiral Lovelace to vice admiral Lovelace, told her to report to Admiral Kali Molina if the phase lab made it to the persean sector at the end.

And he revealed two missions of highest importance to accomplish to vice admiral Lovelace: lead the researches of the phase lab, and keep the members alive. "Run! Run fast! And may you see the persean sector!" The lab transport fleet retreated, leaving the hell formed by plasmas, lasers, missiles, ion pulses, burning derelicts, and melting steels, with only these last words left by vice admiral Vasiliev in the transponder. No one had heared anything from vice admiral Vasiliev since the great retreat, but the [REDACTED] seemed to disappear. They either gave up on searching for the transport fleet, or got destroyed. Both were almost impossible to happen, yet the truth is, no drone ship went after the phase lab.

The phase lab engaged minor battles in the later years on their way to persean sector, and vice admiral Lovelace was able to fight off those [REDACTED] successfully. After seventeen years since the great retreat (sector time C+107), like a miracle, all the [REDACTED] are gone, and no more [REDACTED] attacks were encountered. All the crews were quite joyful, and they celebrated for the expensive peace through fires. But unfortunately, the crews found out that after a century of traveling in the abyss, and a decade traveling in the sector, most ships almost ran out of fuels due to extremely extended traveling time in hyper space. And the transport fleet had to follow gravity as they didn't have enough fuel to fight the gravity drag. The transport fleet tried their best to avoid falling into a system with a black hole, but they still ended up falling into a system with a blue giant.

Fortunately, there was a [REDACTED] that seemed to function, the crews were surprised for the grandness of such domain creation. But there were two mysterious seemingly-artificial astral bodies flying around the [REDACTED], and the crews were guessing that those creations might be some alien work that took control of the [REDACTED] for energy supplies. As the transport fleet got closer, the astral bodies sent warning messages to the transport fleet, using a highly unreadable tone of words to order them to stay away from the [REDACTED]. Rear admiral Lovelace calmed the crew, ordered the ships to park by, and decided to start a chat with the astral bodies through electric signals. Rear admiral Lovelace explained: "I believe the rythm, the song that I hear from the universe could calm our new friends out there, this might avoid fights. I would try to express the rythm through electro-magnetic waves and phase coil arrays. Prepare for battle, but hold fire, for we shall try to avoid unecessary casualties before we engage."

She then tried to get access to the communication antenna of the ship. Once she gained control, the ship started to emit exotic pattern of electro-magnetic waves, these waves didn't carry any decodable information, and no one understood what the vice admiral was trying to do. Then in the eternity-like long of silence, the electro-magnetic waves started to resonate with the comm antennas and phase coil devices of every ship in the fleet, creating the amplified pattern. The sensor officers found that these signals contain more and more complicated patterns as they got amplified, but still, no one knew what those pattern meant. Suddenly, a phase space researcher shouted, "Look at the readings not, for it's not a message, it's a music, the music of the universe!" At beginning, no one else understood what the researcher was saying, but as the signal got more and more amplified, every crew member on board felt like hearing some strange noise with patterns from their deepest heart. Then all of a sudden, some weird light spots showed up from nowhere, the sparks came out of the astral bodies, and all the communication antennas generated unreasonably high amount of flux and they all got burned down.

For a brief moment, some crew saw the presence of [CLASSIFIED] got blurred, almost disappeared, but after time shorter than a second, the [CLASSIFIED] stayed there, and it was super hot, ejecting steel-melting vapors. The [CLASSIFIED] body of vice admiral Lovelace woke up for a brief moment, made her order as a sentence before she fell unconscious: "collect as much energy from the [REDACTED], until they wake up." Fortunately the [CLASSIFIED] was still in good shape, and the physical body of vice admiral Lovelace was still in cryosleep state. The [CLASSIFIED] got offline after the strange heating up, and it took a day to cooldown. The crew took three days of time to use the [REDACTED] to collect plasma clouds, let it cooldown, and used the synchrotron core carried on one of the lab transports to make some very inefficient field production of fuels.

The fuel was barely able to support the fleet to travel very slowly, even mostly the travel was just passively following gravity, and with most ships mothballed, to the core worlds. As the crews were trying to collect more fuels, one of the astral bodies started to react. The transport fleet soon started to prepare for a full retreat as vice admiral Lovelace was still unconscious. But the astral body didn't seem to be interested in chasing the fleet, instead, it started to attack the [REDACTED]. The transport fleet took the time to abandon all unfinished fuel production processes, and retreated to the hyperspace. All crews were rejoyced for their survival through all those crazy anomalies, with some fear about what Eliza really is.

With the limited but theoretically enough fuel storage, the fleet started to crawl towards the core worlds of persean sector, a new journey taking decades began. The crew was confident to make it to the end, not because of some unreal wishes, but because of what life-threatening challenges they had lived through. After a week of slow and mostly passive traveling in the hyperspace, vice admiral Lovelace woke up. The crews were curious about how she felt, and she said: "Tired, like I had just finished a singing for all my life time, it felt like I was performing the greatest music ever, to some imaginary friends I could not see. But I just can't remember what actually happened after we arrived at some star system."

The peaceful yet dangerous journey continued for another eight decades (sector time C+187), another generation of crews passed away, and yet another generation of crews grew up. The transport fleet finally got close enough to the colonies where they could see the minor exploration fleets from the core worlds. They learned the history of the sector when they were struggling in the abyss as they communicate with the independent captains, and in exchange, they would tell the legend of vice admiral Vasiliev during the great retreat. Rear admiral Lovelace sometimes would get lost in memories, as when she was speaking to a crew member, it would remind her of the chats she made with the grand parents of that member. She felt happy when she saw every crew member, as witnessing the heirs of the passed friends living made her felt that she is not so lonely.

After another two years of such peaceful journey (sector time C+189), the disturbing [REDACTED] appeared again. They started minor attacks on the transport fleet, but no ships were lost to the [REDACTED] attacks. And after another two years of traveling (sector time C+191), the transport fleet finally arrived in an isolated system that was close to the core worlds, just a short distance to the east from Tyle. And in that system, the transport fleet found a tundra world and vast ruins of civilizations. The transport fleet jumped right into the star system to do some further explorations, and to their surprise, they found a working comm-relay. As the crews were excited to hear living news from the core worlds, to their larger surprise, they found an unholy flash of [REDACTED] color. It turned out that this system was invaded by the [REDACTED], and the transport fleet soon got flooded by the [REDACTED]. The [REDACTED] were not lesser than what the phase lab had faced during the great retreat, but the phase lab only had limited functioning transport ships and experimental platforms for various concept weapons to use here.

Rear admiral Eliza ordered all transport ships and mothballed ships to retreat, and organized a defence fleet formed purely by hydraulis experimental platforms, and vice admiral Lovelace boards a clarinet experimental platform. "If this is my concert in destiny, then let it be, but I will not take a bow before I played a good music to my audiences." Eliza said to herself. The battle was harsh and extremely long, but the result was surprising. All the [REDACTED] were destroyed, and none of the experimental platforms were damaged. Only the combat data record pad remembered how much damage the shields soked and regenerated. At the end of the battle, one of the [REDACTED] retreated, and hit the retreating transport fleet. It took an unbelievable manuver: the [REDACTED] rammed into the phase lab flagship that carries the archive of all information about research projects and most of the support materials of the phase lab. This suicide attack left a deep scar on the phase lab flagship, and the [REDACTED] was completely destroyed in the ramming. No one knew what caused the [REDACTED] to go mad, but fortunately the flag ship was not destroyed, and most of the crews survived due to constant tactical drills.

After the ramming, vice admiral Lovelace reported back to the transport fleet. The phase lab took the derelicts to more careful analysis, to study the technology used to create this monster, and to find out who made it. The crews were curious about the grand battle, and they were asking how did those experimental platforms beat the drone fleets. As described by vice admiral Lovelace, the "concert" was satisfying, the hydraulis section played extremely well for the bassline part of the music, and her clarinet solo part was charming, and these two parts formed a harmony, making the music a truly exceptional piece of art. No one knew what vice admiral Lovelace was talking about, all the crew believed that she was just mumbling blurred memories combined with imaginations after such a grand battle, and she just need to rest. And the system was cleared from [REDACTED] after the fight.

After months of recovery and repairs, the transport fleet finally repaired all the hulls damaged during the retreat and the ramming. And the crews found that the fuels ran out again, without enough resupplies, they would never be able to make their way to the core worlds. And so the phase lab started a vote to settle down in the system, as there was just no fuel for the fleet to travel to the core worlds, all the crews agreed to settle a colony in the tundra world for now. Many mothballed transport ships were dismantled to provide materials for colony industries, and the flagship was dismantled to provide materials for a star fortress orbiting the colony, providing protections for the colony and serving as space labs for research uses.

The new colony on the tundra world was named "Research Site V" in memorial of vice admiral Vasiliev, and the terraforming project to reform the planet's eco system and climate soon began. Rear admiral Eliza became the colony manager and the chief researcher of the phase lab. After settling down, the researchers of the phase lab found out that most of the warship and weapon blueprints from the domain navy database and past research projects were lost, only the base blueprints package, the ion weapon blue prints, and some large beam weapon blue prints were recoverable. And they made a partial recover for the domain warship onslaught, the phaselab engineers took their imagination to fill the missing parts back, and fortunately the new blueprint was producible, and the researchers called the ship "Phase Lab Onslaught". The phase lab also started to develop new ships and weapons, as space fleet was in urgent need to prevent the colony from getting raided by pirates or drone ships.

After another three years (sector time C+194) of defending the colony from minor [REDACTED] attacks and development of industry, the phase lab was able to gain control of the system. It soon spread its population onto all colonizable planets in the system. With the first fuel production facility being built on one of the research sites in the system, the phase lab was finally able to support fleets going to see the core system. The terraforming project installed several stellar mirrors onboard the transport fleet during the deployment, and as the temperature raised and some icebergs melt, research site V soon became a terran planet with mild climate. Then the solar lens were adjusted so that they wouldn't turn Research Site V into a water world. Though vice admiral Lovelace couldn't travel too far away from the phase lab flagship due to the constraint of the [CLASSIFIED], she nonetheless was more than willing to send representatives to speak with domain officers in the core system.

However, the situation was complicated: admiral Kali Molina resigned due to aging, the XIV battlegroup transformed into an independent faction called Hegemony, and vice admiral Lovelace found that her rank in the domain navy was the highest in the sector for now, because domain was not involved in the life of any person in the sector at all for a long, long time. The phase lab found itself in a strange situation: they came with a mission of doing phase space research for the domain of man navy, but now there was no one to report to, and the domain seemed to be gone. In such special time, vice admiral Lovelace reminded herself of the two key missions given by vice admiral Vasiliev: to do research, and to survive. She decided to run the colonies around these two missions, and to loose the other domain regulations so that the phase lab may live better in such a sector.

As the [REDACTED] disappeared magically again, the hyperspace paths were more secured, and communication with the core system had lead to a fever of visiting core system worlds and doing trades with the people there. Rear admiral Lovelace also sent other agents to different worlds, but after losing contacts with all the agents but the one coming back from Chicomoztoc (C+195), vice admiral Lovelace realized that the sector was not a safe place, was not under domain regulations, and did not quite appreciate the battle group XIV identity mostly because of the deeds Hegemony had done. And so instead of claiming its identity as a classified military lab under domain navy and escorted by battle group XIV, the domain phase lab introduced itself as an independent power coming into the sector (the Phase Lab), with new IFF codes that have nothing to do with battle group XIV. And as a newly founded faction, vice admiral Lovelace was voted to be the faction leader, to lead the people in the phase lab through the hardship in the sector, and to a less dimmed future.

Since the phase lab arrived in the sector, the persean league was quite worried that eventually the phase lab would become a part of hegemony, and their system would be like a dagger, straightly pointing at the heart of the persean league. Then the formation of the Phase Lab faction pushed such worries to a climax. And so to eliminate such danger, the persean league organized a huge united armada containing hundreds of ships to visit the Research Site V. Though all the organizations were done in secracy, such size of fleet mobilization must draw some attention, and so the league decided to act fast to finish everything before anyone else would realize. Rear admiral Lovelace noticed the unusual gatherings of huge amount of unidentified military ships near the jump point to the system of Research Site V, and she knew, whatever this was, it was another crisis that could took all lifes in the phase lab. She decided to take the gathering moment as a chance, so she boarded the newly produced flagship of the phase lab navy, an aulochrome class battleship, with some flumpet class destroyers to escort.

All of the details of this battle were classified by the Phase Lab and the Persean League. But the outcome was that a quarter of the ships (including the flagship) in the united fleet were "accidentally" destroyed, the Persean League sent a diplomatic team to Resarch Site V soon after this "accident", and then a meeting was organized. After that, a treaty of friendship was signed, the Persean League purchased a lot of tea from the Phase Lab, the united fleet retreated, and several technology exchanges happened.

After more than a decade of development (sector time C+206), the Phase Lab becomes a significant faction in the sector. All the cryosleepers are awakened to join the new faction, they are scientists, domain navy soldiers, some core crews of high importance, etc. And the phase lab becomes a faction with tens of millions of populations. Its fleet is composed of experimental platforms, innovatively designed new ships after the loss of archive, and restored blueprint packages. As a faction, the domain phase lab upholds the idealistic belief, cares about the well being of people living in the sector, strictly follows the domain regulations on colony developments, and bans open trades of [REDACTED]. But it does not force the domain restriction on AI development on other factions, as the Phase Lab declared full respect to other factions' power of regulation. And the Phase Lab is not interested in buying [REDACTED] at all, as the [REDACTED] are just useless to their core mission: to survive, and to study the phase space.

No one in the sector knows that vice admiral Lovelace is actually a cryosleeper awake through a [CLASSIFIED] body, even most of the crews of the phase lab didn't know that, as the [CLASSIFIED] was something happened more than a century ago. And only several extremely high ranked senior researchers of the Phase Lab would have ideas about what this secret could be, as they are the only personnels that have access to the classified archives documenting what happened before a century.
[close]

Development Roadmap:

  • More quests, more stories
  • More ships, more weapons
  • New items
  • New missions
  • New Colony Crisis

Acknowledgments
  • Alex: For making the great game, StarSector. And many helps with my coding questions.
  • uhbyr1: For giving helpful suggestions and actively joining the writing and test works for new updates.
  • Timid: For making the great mod, Commissioned Crews.
  • Histidine, Zaphide: For making the great mod, Nexerelin.
  • Starsector Modding Wiki: For providing various references.
  • Deathfly, Trylobot: For making the great ship editor.
  • Pixiv: For providing the platform where I could contact many artists.
« Last Edit: April 22, 2024, 04:29:04 PM by VladimirVV »
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Bluedeferum

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Re: [0.97a-RC10][WIP] Domain Phase Lab
« Reply #1 on: February 29, 2024, 10:57:11 PM »

sheeeeeeesh this looks GREAT!

looking forward seeing the development of this mod!
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Godofchaos

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Re: [0.97a-RC10][WIP] Domain Phase Lab
« Reply #2 on: March 01, 2024, 05:46:24 AM »

this is what i call ship of the domain, hope to see more of your work in the future, and maybe seeing it raise at the same level as the other big one like ashe of the domain for example.
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VladimirVV

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Re: [0.97a-RC10][WIP] Domain Phase Lab
« Reply #3 on: March 05, 2024, 01:31:38 PM »

New Release: Domain Phase Lab Version 0.6.0

Check the change log!

Plan for next Release:

  • More storylines in actively joining development of new ships and weapons
  • A storyline that gives Eliza's legendary clarinet class ship (Or a ship of the same class) to you
  • More missions to tell the lore
  • More ships, especially more phase ships
« Last Edit: March 05, 2024, 01:46:50 PM by VladimirVV »
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VladimirVV

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Re: [0.97a-RC10][WIP] Domain Phase Lab
« Reply #4 on: March 10, 2024, 11:58:49 PM »

Logs about the progress.

Hello everyone, for the past days, I’ve been debugging the storylines, and making some new missions describing the decade-long hostilities between the TriTachyon and the Phase Lab (The background of the storyline Peace Through Strength). I have to admit that this part of the lore is greatly inspired by the history of Atlantic War, where after some extremely intense battles in the beginning, both sides were trying to blockade each other’s merchant convoys, and were not actively taking over each other’s territories.

I have also created two new ships, both are rewards for special missions that allow you to actively join the Phase Lab’s research and development of new weapons and ships. I have also made two old ships available as missions rewards, telling the story about the down side of the Phase Lab. I’m trying to make the story of the Phase Lab more stereoscopic, and there are a lot of new sides about the lore I want to add in the later updates.

I’m also trying to think about the fleet and fighting style of the phase lab ships, my idea is that the Phase Lab is limited by the domain navy. So besides being extremely good at phase space studies, their engineering skills are “off-balanced”. On one hand, their skills are enough for them to make some good prototype ships to demonstrate the possibilities that their cutting edge researches could bring to the domain navy. On the other hand, their skills are not enough for them to design any ship that is generally good at space battles on their own. Thus, most of the time, their ships will be very fragile, and are in general, glass cannons. I’ll try to come up with something describing their fighting style in general, probably I’ll add it in update 0.8.0.

I also feel that the Double Agolo fighter wings are too easy to spam, while agile wings are too weak. And so I’ll probably make a change in the next update. I want to change the number of wings in a squadron to 2, lower its OP cost, and give ahold wings a shield, raising its OP cost. Please let me know your ideas regarding my thoughts, all suggestions will be appreciated, and recorded in the acknowledgment section of the mod information.

Please expect update 0.7.0 to be finished in these days, and have a great day!
« Last Edit: March 11, 2024, 12:15:56 AM by VladimirVV »
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VladimirVV

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Re: [0.97a-RC10][WIP] Domain Phase Lab
« Reply #5 on: March 14, 2024, 08:02:46 PM »

New Release: Domain Phase Lab Version 0.7.0

Check the change log!

Plan for next Release:

  • More storylines in actively joining development of even more new ships and weapons
  • A series of storylines that you would end up helping defend Research Site V against strong enemies.
  • Colony Crisis related to the new interaction added in version 0.7.0
  • Yet more ships, especially more phase ships
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Alluvian

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Re: [0.97a-RC10][WIP] Domain Phase Lab
« Reply #6 on: March 14, 2024, 09:04:49 PM »

Current version available for download is 0.5. The file Domain Phase Lab.zip was last updated 2 weeks ago.

Nevermind! It seems to have updated while I was making my post.
« Last Edit: March 14, 2024, 09:09:26 PM by Alluvian »
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hidefreek

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Re: [0.97a-RC10][WIP] Domain Phase Lab
« Reply #7 on: March 18, 2024, 11:10:03 PM »

It had a bug when I received a quest from Eliza.
She shows me the ship but when I want to get.
I get nothing and don't lose any credits.
+The quest also disappear two.
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VladimirVV

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Re: [0.97a-RC10][WIP] Domain Phase Lab
« Reply #8 on: March 18, 2024, 11:26:51 PM »

It had a bug when I received a quest from Eliza.
She shows me the ship but when I want to get.
I get nothing and don't lose any credits.
+The quest also disappear two.

OK, I think it's the surplus shiphull quest, where she shows you a ship, and you can buy it, right? Thank you for reporting this bug, I'll fix this in the next update.

Update: Bug fixed. It turns out to be a typo in the rules.csv document.
« Last Edit: March 18, 2024, 11:37:52 PM by VladimirVV »
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Re: [0.97a-RC10][WIP] Domain Phase Lab
« Reply #9 on: March 19, 2024, 12:14:35 AM »

New Release: Domain Phase Lab Version 0.8.0

Check the change log!

New characters are added, and so please start a new save to enjoy full experience!

Plan for next Release:

  • More storylines about the story and history of Eliza Lovelace.
  • More storylines about the conflicts between the Phase Lab and a new hidden deserter faction.
  • A (series of) storyline(s) that you would end up joining a united fleet and defend Chicomoztoc against strong enemies. Protect the civilians!
  • Colony Crisis related to the new interaction added in version 0.7.0
  • Yet more ships, especially more phase ships
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Re: [0.97a-RC10][WIP] Domain Phase Lab
« Reply #10 on: March 19, 2024, 12:57:01 AM »

Hot Fix: Domain Phase Lab Version 0.8.1

Changed the outfit of the ships in the new questline. They are now less annoying to beat. (Though the flagship can still be annoying, but hey, it's an end-game quest with great rewards!)
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VladimirVV

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Re: [0.97a-RC10][WIP] Domain Phase Lab
« Reply #11 on: March 21, 2024, 07:02:25 PM »

New Release: Domain Phase Lab Version 0.9.0

Check the change log!

New characters are added, and so please start a new save to enjoy full experience!

Plan for next Release:

  • More storylines about the story of Banach Salazar.
  • A (series of) storyline(s) that you would find out the final secret hidden behind Eliza.
  • Colony Crisis related to the new interaction added in version 0.7.0
  • Yet more ships, especially more phase ships
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Re: [0.97a-RC10][WIP] Domain Phase Lab
« Reply #12 on: March 21, 2024, 08:42:06 PM »

Hot Fix: Domain Phase Lab Version 0.9.1

Changed weapon data: [REDACTED], increased damage from 300 to 350, emp from 100 to 400. (It was too weak compared to some other large energy weapons)
Changed weapon data: High Density Plasma Lance, increased damage per beam from 2149 to 2549. Increased flux per beam accordingly. (It was too weak compared to tachyon lance)
Changed weapon name: Phase Electron Lance is now called Phase Charge Lance.
Changed weapon graphics: Phase Charge Lance now has new graphics.
Changed weapon description: Phase Charge Lance now has descriptions.
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Re: [0.97a-RC10][WIP] Domain Phase Lab
« Reply #13 on: March 22, 2024, 08:31:12 PM »

Hot Fix: Domain Phase Lab Version 0.9.2

Bug fix: Fixed a bug that may cause Null Pointer Exception in the quest Justice.
Graphics change: Updated mission icon for the quest Justice.
Graphics change: Updated the portrait for character Banach Salazar.
Added more interactions with Banach Salazar.
Added more interactions in the quest Justice.
Changed the locations of the jump points in the DPL Proving Ground System. Now they are more convenient.
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VladimirVV

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Re: [0.97a-RC10][WIP] Domain Phase Lab
« Reply #14 on: March 23, 2024, 12:48:21 AM »

Hot Fix: Domain Phase Lab Version 0.9.3

Weapon data change: [SUPER REDACTED] now deals much more damage to the ship hulks and asteroids. (It would be rediculous if the 'Doom Ray' could be blocked by ship hulks.)
Quest change: Buffed the enemy flagship in the quest Justice.

Spoiler
Main Reason for this hot fix: I don't like number 13. It looks better if this post has 14 replies until next update.
Secondary Reason for this hot fix: This is my 50th post, by making it, I'll be a lieutenant instead of an ensign.
I think these changes would make the game more fun. Please let me know if you have any suggestions. All suggestions and opinions are appreciated! Enjoy!
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« Last Edit: March 23, 2024, 12:53:04 AM by VladimirVV »
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