I felt strong enough about it to make an entire thread about it. Some people might say that Burn Drive or Manoeuvring Jets are a boring system. But it can be worse. What about a system that actually hurts the ship using it? Enter Termination Sequence. I complained about it before, but it's still terrible, so I will complain about it again.
Terminator drones are crucial to Tempest's continued survival and it's an issue if they ever get destroyed in the fighting. Even knocking out just one makes it harder for Tempest to continue fighting, especially against fighter or missile heavy fleets. It's important enough that you don't ever want to lose the drones. And what does Terminator's ship system do?
It disposes of a Terminator. Even worse, you lose a Terminator for the equivalent of 5 seconds of fire from their own weapon systems. You lose a terminator to do 1 second of damage from Tempest's own weapons. Even if the target is in a vulnerable situation, but too far away for the Tempest to engage it directly, it's most likely protected enough for the Terminator to be shot down on the way, far enough to outrun it, or durable enough to just take the hit. It's impossible to see 2 heavy blaster shots to be worth the increase in fragility for the next 30 seconds.
The simplest way to make Tempest better is to just remove the system. You, the player, might do the smart thing and never launch them, sure, but you cannot trust the AI to do that. Every time it fires, it will be a mistake.
I would like to see the system improved or changed. Maybe the drone could have its replacement time reduced significantly. Maybe the system could give you a drone for free, if used after both drones are gone or without a target. Maybe the system, instead of killing the drone, could give them a single use phase lance. I don't care what it should be in particular, but it shouldn't harm the ship.