oh, boo-hoo. Sunders finally got used in a late game fleet.
Let's lower their OP cost to 24 and make them flux efficiency 1. I'm tired of seeing Onslaughts neverendingly. This way, it'll become more of a Conquest weapon, because it's a ship that actually benefits from this kind of nonsense... I mean specialises in using high flux use weapons.
Plus it's high op cost prevents it from being used on stuff like Conquest, Manticore, etc. Ships that seemingly have some sort of a flux capacity. But lack OP. And it benefits stuff like Legion or Onslaught, which do not have flux stats, but have OP.
On second thought, 1 may be too harsh. Although super burst is something else than typical Needler shenanigans, which have an average burst that does not rely on ammunition, like an Ion Pulser would. Though Ion Pulser and Autopulse Laser are different in nature than the Storm Needler. Both being relatively inefficient due to their generalist nature. Resulting in them having an anti-shield role, not because they are good against it, but because they're bad against armour.
Storm Needler is bad against armour, but it is also amazingly good against shields compared to eg. Autopulse Laser's just good. It is probably also significantly more incompetent against even medium armour, whereas other whereas Ion Pulser and Autopulse are fair enough. Hmmmmmmmmmm... Its super high kinetic burst however functions differently to an energy weapon. The Ion Pulser's and Autopulse's weak general nature is partially amplified by the fact that they start running out of ammo??? Thus disallowing them to harm hull due to High Tech ship's limited slots.
A lot of factors to consider.
I think 1 with 24 op cost would be good enough, but I'm not the dev, so who cares.
Plus, testing required.