I gotta call it small SO Fleet instead of wolfpack.
they play different.
only thing you can change could be switch from Bomber to interceptor.
main propose is to make clearways for your pack to prey.
lessen time to fought fighter. (mayb they just shrug it off since it's SO+reckless)
I think SO for a wolfpack is a requirement, +50base speed for frigates is insane. With so much speed, ships can dodge most incomming shots unless it's a hitscan and when that happens, they can quickly retreat behind other ships making it impossible to concentrate fire with so many tiny buggers flying around.
I tried a wolfpack without SO, but it just fails horribly against anything bigger, without SO, coordinated maneuvers, helmsmanship(+50base, +20%, +15% speed) frigates have a hard time dodging shots.
Although SO basically makes any wolfpack better, it’s not required. In particular, SO scarabs are the closest to the borderline of being better without SO.
The reason for this is partially due to their PPT, but largely because you can do some pretty good builds with just their default setup. I managed to make a flux neutral 4 ir pulser non-SO Scarab, and a 3 ir pulser 1 ion cannon flux positive non-SO scarab.
For extra spice, this build used smod IPDAI in order to make them annihilate fighters and missiles with the Point Defense+ skill, which also gives them all +200 range, making the scarab overall a bit safer besides against tachyons.
Having scarabs that actually last a fairly long time is nice. They don’t kill cruisers very fast unfortunately, but with the emp build they’re great support and can be paired with auroras and medusas.
This scarab build is also particularly effective against the Persean league. The scarabs are fast enough to react to DEMs and long range enough to just barely hit DEMs past their activation range.