I have been a bit obsessed with wolfpack for the last few days and i'm curious what other people do with it and if anyone has an idea how to further tweak mine.
So far, the best setup i came up with is:
10LP brawlers (hmg + chaingun + 2x Ion cannon)
12 SO gamma cored glimmers (Ion pulser, 2x pd laser, 2x pulse laser)
3 Herons(no officers) for popping stations. I'm using daggers/cobras and i'm still not 100% sure which is better.
Logistics: 1 Prometheus, 1 Atlas, 1 starliner(built-in insulated engines and respective cargo bonus, normal augmented drive field and sensors 30sensor profile Atlas is funny).
2 Phantoms for that sexy stealth field
Thanks to elite Target Analysis and Wolfpack + EMP damage anything that lowers shields for even a second is dead meat and with +40% damage to capitals and +35% to cruisers, the biggest problems of wolfpack are gone. It's funny how fast they can melt capitals.
Helmsmenship combined with Coordinated Maneuvers gives all ships 200+ speed which is the main reason 99% of fights end up without losing any ships.
Brawlers are the heavy hitters, they melt/disable anything.
Glimmers are the frigate killers. They do less damage than brawlers, but their pd lasers are incredibly useful for dealing with fighters and missiles.
No monitors allowed, i tried it, but they just constantly get in the way.
All officers are reckless(Finding 10 reckless/aggressive officers took AGES, most of them were timid(bleh) or steady)
Officer skills:
Helmsmanship, Combat Endurance, elite Target Analysis(that 100% extra damage to engines/weapons is ridiculous), field modulation, something(reserved for dud skills or system expertise for more Brawler dakka). Same for built-in gamma cores minus last one.
PC skills:
Combat:
Nothing, this tree sucks for big fleets.
Leadership:
Coordinated Maneuvers is what helps you avoid casualties as speed is king and the huge bonus to command points regen is also amazing.
Wolfpack is the whole point of this setup
Crew Training 100% combat readiness gives great bonuses
Officer Management +2 officers(Going for Officer Training for elite field modulation/system expertise might be good too)
Best of the Best +1 built-in mod and mods on frigates refund 75% exp.
Technology:
Navigation and Sensors are required for all my playthroughs, not having them makes traveling soooo sluggish.
Flux Regulation is free flux bonus and flux wins battles
Phase Coil Tuning since i love being sneaky
Automated Ships for glimmers
Industry:
Bulk Transport + augmented drive field = 10burn Atlat/Prometheus nuff said.
Field Repairs for less downtime.
Containment Procedures and Makeshift Equipment for making campaign life easier
Hull Restoration is an incredible QoL skill, avoiding dmods is great.
This setup easily eats anything in the game except something like 4x full remnant fleet since you just run out of CR(I did beat that once but, i ended with 30-40% fleet wide CR).
Having very low profile and 20 max burn makes life way easier.
I am really curious what else i could do to maximize this setup, i just can't think of anything.
!Update!
I swapped 12 gamma glimmers for 9 beta glimmers and 1 lp brawler for XIV onslaught(i found a level 7 officer custom made for one of those).
Giving ais energy weapons mastery thanks to gamma ai extra skills made a huge difference.