Repeating what I said but sure it's "infinite" the same way just doing missions will be infinite money if you just keep on doing them. What defines the Starsector infinite money exploits are that they can be done an unlimited amount of times extremely quickly. Selling a ton of goods to create surplus then buying them back for less than what you sold them for and doing that repeatedly is what infinite money exploit is. Time spent travelling to different markets after you cause a commotion? Purchasing a large amount of marines? Lugging around tons of Atlas freighters? None of that matters here you just need a single Prometheus and a large amount of fuel (one of the easiest commodities to buy in bulk). Your "infinite money method" isn't even comparable to the ones that Alex has patched out, you're just selling someone stuff and stealing it back afterwards there's no exploits here, you aren't creating more money out of thin air.
*sigh*
I can make tens of millions of dollars with every marine raid of 2k (more or less) marines, but noooooooo thats "intended".
Ok let's break this silliness down
"Repeating what I said but sure it's "infinite" the same way just doing missions will be infinite money if you just keep on doing them. What defines the Starsector infinite money exploits are that they can be done an unlimited amount of times extremely quickly."
You run missions for 100k. I make 10 million credits with every raid. I make 100x your income. You need to run all over the place to do your missions, hiding, trading and hunting bounties, while I go to any random planet I have the power to raid at a fraction of your time.
Considering the only real places that would be 'hard' to raid are the home planets of the factions, I would be able to run circles around the core an 'unlimited amount of times', if it wasn't for the fact that this strategy is so easy and quick that you honestly might hit the cooldown.
"Selling a ton of goods to create surplus then buying them back for less than what you sold them for and doing that repeatedly is what infinite money exploit is. Time spent travelling to different markets after you cause a commotion? Purchasing a large amount of marines? Lugging around tons of Atlas freighters?"
Sure, this strategy might only make you a few hundred million credits instead of a billion you could have made in the same time if you could buy and resell, but at that point it really doesn't make a difference. You spend like a literal single day getting between core worlds. Is it hard to lug around Atlas freighters? With how tiny patrols are, you won't even be attacked after you raid lmao.
"None of that matters here you just need a single Prometheus and a large amount of fuel (one of the easiest commodities to buy in bulk). Your "infinite money method" isn't even comparable to the ones that Alex has patched out, you're just selling someone stuff and stealing it back afterwards there's no exploits here, you aren't creating more money out of thin air."
I don't think you grasp that there is a difference between running around the map, searching for mission targets and bounties, and brainlessly making millions with, besides of tiny task of moving from planet to planet, actions so repetitive it could be macro'd. Stealing is just as simple, just as skilless, as selling and rebuying. While I might not be creating money out of thin air, the colonies I am selling my items to are, and that all comes to me. Understand that the only thing limiting the amount of money that could be made is your carrying capacity.
I did not expect that I would have to explain something as simple as this when I made the post. I hope this helps you grasp the foolishness of your words.