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Author Topic: [0.97a] The Knights of Ludd  (Read 60996 times)

robepriority

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Re: [0.97a] The Knights of Ludd
« Reply #30 on: February 19, 2024, 07:01:57 PM »

Can you progress without a commission?

Dal

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Re: [0.97a] The Knights of Ludd
« Reply #31 on: February 19, 2024, 07:05:42 PM »

Can you progress without a commission?

Yep! In fact the hints aren't even reputation locked, I didn't have time to write variants  ;D
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Alluvian

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Re: [0.97a] The Knights of Ludd
« Reply #32 on: February 19, 2024, 09:46:25 PM »

Found a CTD bug. Caused by hovering over the battle station industry on the Libra.
Message: java.lang.RuntimeException: Industry [kol_battlestar_libra] not found

The industry has a typo in the industries.csv file: "kol_battlestar_librar"
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Dal

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Re: [0.97a] The Knights of Ludd
« Reply #33 on: February 20, 2024, 12:01:59 AM »

Found a CTD bug. Caused by hovering over the battle station industry on the Libra.
Message: java.lang.RuntimeException: Industry [kol_battlestar_libra] not found

The industry has a typo in the industries.csv file: "kol_battlestar_librar"

Thanks! Didn't realize that one had a broken entry.
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vicegrip

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Re: [0.97a] The Knights of Ludd
« Reply #34 on: February 20, 2024, 05:07:55 PM »

Could you please put the version number on the main page title or download link? Right now it's hard to tell if the mod is due for an update without loading it up in lunalib first. Thanks :)

omgwtfbears

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Re: [0.97a] The Knights of Ludd
« Reply #35 on: February 20, 2024, 09:41:59 PM »

Quote
That's very strange - they should be a normal bounty-giving faction. I'll look into that.
Nevermind, just me being paranoid. After a few minimal bounties in a row they now seem to offer properly scaling ones.
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Dal

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Re: [0.97a] The Knights of Ludd
« Reply #36 on: February 21, 2024, 01:21:55 AM »

Quote
That's very strange - they should be a normal bounty-giving faction. I'll look into that.
Nevermind, just me being paranoid. After a few minimal bounties in a row they now seem to offer properly scaling ones.

Glad to hear :)
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XJD

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Re: [0.97a] The Knights of Ludd
« Reply #37 on: February 21, 2024, 07:36:20 PM »

is it possible to get Battlestar Libra somewhere?

edit: hope it's not a spoiler as it is on your Ko-Fi page
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Dal

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Re: [0.97a] The Knights of Ludd
« Reply #38 on: February 22, 2024, 12:32:29 AM »

is it possible to get Battlestar Libra somewhere?

edit: hope it's not a spoiler as it is on your Ko-Fi page

No worries. Libra is a one-off ship, and we have plans for it  :)
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omgwtfbears

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Re: [0.97a] The Knights of Ludd
« Reply #39 on: February 22, 2024, 01:16:56 AM »

I feel kinda dumb for asking, but where do i get KoL missions? I am commissioned, 100 rep but no officer on any of their 3 planets has anything to offer me except for a standard repeatable mission every now and then. And yet, i was given an impression there supposed to be some kind of expeditions going on? With bosses and stuff?
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Ruddygreat

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Re: [0.97a] The Knights of Ludd
« Reply #40 on: February 22, 2024, 01:29:14 AM »

I feel kinda dumb for asking, but where do i get KoL missions? I am commissioned, 100 rep but no officer on any of their 3 planets has anything to offer me except for a standard repeatable mission every now and then. And yet, i was given an impression there supposed to be some kind of expeditions going on? With bosses and stuff?

there aren't any hand-made quests or anything, the extra stuff is all pre-placed in the world for you to find.
most of it should be fairly obvious, though a few have hints tied in with the vanilla story

Dal

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Re: [0.97a] The Knights of Ludd
« Reply #41 on: February 22, 2024, 01:29:59 AM »

I feel kinda dumb for asking, but where do i get KoL missions? I am commissioned, 100 rep but no officer on any of their 3 planets has anything to offer me except for a standard repeatable mission every now and then. And yet, i was given an impression there supposed to be some kind of expeditions going on? With bosses and stuff?

We don't have formal tracked missions implemented yet. The Master of Agents gives something of an indirect hint to the kickoff, but a lot of people have mentioned it's too subtle, so...

First boss location
Seek out the hidden cache in Alpha Site.
[close]

From there you'll get intel locations.
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omgwtfbears

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Re: [0.97a] The Knights of Ludd
« Reply #42 on: February 22, 2024, 02:09:55 AM »

We don't have formal tracked missions implemented yet. The Master of Agents gives something of an indirect hint to the kickoff, but a lot of people have mentioned it's too subtle, so...
Hehe, silly me got too distracted shooting people to death with triple-Mjolnir Lunaria and didn't explore enough :)
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war3scv

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Re: [0.97a] The Knights of Ludd
« Reply #43 on: February 22, 2024, 03:33:13 AM »

Look great is this compatibility with Nexerelin?
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A_Random_Dude

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Re: [0.97a] The Knights of Ludd
« Reply #44 on: February 22, 2024, 03:46:56 AM »

Nex doesn't break faction mods. So yeah, it's compatible.
« Last Edit: February 22, 2024, 03:49:08 AM by A_Random_Dude »
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