While standard Afflictor had its DP cost raised from 8 to 10, the pirate version remained at 6. This is too cheap compared to Shade-P, while both Shades remained at their values 8 (standard) and 6 (pirate).
Assuming unskilled, Afflictor-P is not far behind from a similarly out-of-the-box standard Afflictor as an AMB platform. Standard Afflictor without help from skills and s-mods can only support three AMBs, while the pirate one can support two. After that, standard has about 6 more OP than the pirate version, which is another 3 or 4 OP hullmod and the rest into vents (or caps if player has Flux Regulation). Afflictor-P still has the same amp damage system and the same mobility to assassinate enemies. The pirate one probably has a bit less capacity than standard, either from less than max caps or no Flux Coil Adjunct, but 6 DP is a great bargain for what it does compared to the 10 OP Afflictor.
That does not mean I always take Afflictor-P, but lately, I have taken one standard Afflictor and any backup Afflictors I bring are pirate versions because of the 6 DP cost that fit better within some DP pools. (I have not taken all the skills to make Afflictor my primary ship, certainly not enough to support four AMBs, so it is not much better than a unskilled one.)