hehehe,
was about to post i figured it out, got a warning a post has been made while ''reading''
DFS is suppost to be a flat bonus; currently it goes like;
((8 burn slowest +100% sustained)+9 Tug DFS +1Nav +1sustainedburn +3hypeTopography)x0.65 =19.5 round up 20
DFS is flat bonus tho,
((8 burn slowest +100% sustained) +1 Nav +1Sustainedburn +3 topography)*0,65 = 13,65 + DFS(9) =22.65
Thats assuming topography is suppose to be affected by deep space... Should that be a flat bonus as well?
if so, it would be;
((8slowest ship +100%sustainedburn) +1Nav +1 sustainedburn)=18 *0,65deepspace = 11.7 -> +3 topograp +9 DFS = 23.7
Still... 9 Tug in my fleet is alot for the max of 30 ships, am not sure how i went 20 in the past whit 5 tugs..... should probably look up an old save and check it out.
So sustained should +100% most of it i recon, to keep the number of Tugs to a somewhat acceptable lvl, something like;
(8slowes ship +1NavSkill +1sustainedburn)+(A+3topoHere?) x0,65 =(8,45ifTopoA) +5Tugs (B+3TopoHere?) =A13,45base B14,5base , and than the 100% from sustained burn =A26,9 B29(maxout20) regular
Whitout Topography, which is a start hurtle for sure;(and previous version of the game)
(8slowest ship +1NavSkill +1Sustainedburn) *0,65 =6,5 +5 Tugs =11,5 *100%sustainedburn =23 (maxout20)
And there we go, in the past 5 tugs where enuf, just as i somewhat recall ^^
Obviously 8 speed slowest ship, is not a default, looks like i had some standard leeway, since above math shows 4Tugs would do, but i definitely had assigned 1 Fleetrow of tugs... in almost all games.
Anyway;
But since u found it... pretty pls, not to many tugs in fleet to make it go fast ;-)