Glad to hear you've been able to put the operations to good use! One time I somehow brought ten fewer organics than I was supposed to for a commodity delivery to my colony at the edge of the abyss, so I had to do an op to go get them
Oh I love them really, makes planets so much more interesting and worth investigating.
Something else I've been thinking about is planetary operations on planet you own as a colony. As it is right now it's you know, fine. And I figure that the planetary conditions decide what kinds of operations you can find on the planet already.
But it would be cool if it were expanded upon, say when you colonise a planet with a fair few planetary operations (such as roaming scavengers, left over industries, hireable marines, etc) if they had an impact on additional bonuses, negatives and other conditions that would make each planet kind of unique in a way.
Whether that be as "simple" as some planetary operations being conducted automatically. An example: if you can hire marines/crew for food. Maybe if you build a farm on that planet. You will also get either a marine/crew resource (or more population growth from crew resource(though I guess the decivilised condition already does this)) or automatically have marines/crew be put into your storage in exchange for less food output or whatever
Or even just remove some operations as you develop your colony. Since building a mining industry would probably go ontop of the ore deposits that exist via the planetary operations (even here you could then also give a bonus, such as lower upkeep (since it's easier to mine) or extra resource output, etc)
There's a lot of things that could be done here, I feel. And maybe you already have plans yourself. Or maybe you don't feel like doing it, which is also fine. The mod is great as is, but I figured I'd give my suggestion anyway