currently the amount and strength of fleets you get during a colony crisis or even just as the event progesses feels really overtuned and it feels as if colonizing before you have at least 2-3 combat capitals is hardly doable.
for example, i colonized a system when i had 2 cruisers and some smaller ships and at that point you just can't fight off any of the fleets others will send after you. i got myself a capital and more ships but once the tritach merc raid showed up, they just came with well over a dozen fleets, each superior to mine
League blockade? oh yeah, 16 fleets with 2 or more capitals, completely swarming the system. those you can take out via the supply fleets but that's better said than done when the whole system is swarming with fleets
pirates too, in npc systems pirate armadas only show up once an actual raid is coming but for your system they show up just via event progress, and those also barely have dmods, as opposed the the regular pirate shitboxes
can we please get better scaling on how many enemy fleets are active and how big they are according to player fleet size and colony size?
i've been playing this game for years and never been that much into colonies but with how it is rn i won't even be thinking about colonizing unless i have several capitals and millions in the bank