but you said auto resolve defeated the point of the game being a combat engine... I just see it the same way for pursuing... An auto resolve still defeats the point of the game being a combat engine... Pursuits are no longer really necessary, unless you purposefully want to gimp yourself for gameplay aspects...
But to me pursuing enemies is fun... I guess, the point of this post isn't "REMOVE THE AUTO RESOLVE FOR RETREATS, EVERYONE MUST FEEL PAIN", but maybe "hey, pursuing mechanics are actually cool, maybe you should try playing without auto resolve on them"... Cause, yeah... I already see that Starsector players usually play with 8 times combat speed, and probably quick combat too... People just enjoy wiping out hordes of useless enemies without any thought put into it, and then reserving their brain only for more challenging stuff...
But eh... I just feel like stupid *** getting in a way adds to the atmosphere of the game. I was recently playing Red Dead Redemption 2, and the way how that game worked, it had a cool, custom weather presenting loading screen every time you quick traveled. You had cooking animations that were mandatory, rather than a menu. Buying stuff always involved walking to a guy... I know those things sound stupid, but they really made the world feel alive. The same kinda goes with how auto resolve works. Having enemies just disappear, whilst you go take a dump in-lore feels like anti gameplay... Especially considering how fun pursuits can be... And how easy it is to just not pursue, cause after all you usually have enough money, supplies and xp to achieve everything you want. And killing off remnants of a fleet doesn't give you that much anyway. And pursuing civilian vessels should feel like a game on its own, rather than just "okay, they're all dead, thanks Jimmy, I'm going to go play video games on my phone now".