Yeah, I've got a note about adding an 100% bonus XP story point button to "escalate crisis" - someone suggested this a while back, and it seems like a really nice idea. This sort of "control your playthrough" mechanic is right up the alley of story points.
Can we get a variety of optional repeatable crises challenges this way once all the one-time crises are finished? Currently the colony crises interface loses its purpose once all the one-time crises are dealt with. (with the one exception of colonizing a remnant system.)
Personally, I really like that it completes. Once you've faced the best challenges the major factions have to offer, they no longer harass you, and your endgame doesn't patronize you with a game of whack-a-mole. There's a good story arc of factions going after the player, getting dealt with one way or another, and the sector gradually realizing it has a new polity.
Don't get me wrong, I do like the new fights against big faction fleets with S-mods, and I'd like to see more like that, but it doesn't make sense for the factions to seek those fights out anymore. Would rather buff up the faction capitals, with a grand armada on Kazeron and Chicomoztoc. Maybe even let those armadas' S-modded ships be salvaged, so that there's an incentive to fight them - they still wouldn't be as good as manually modded ships, but it'd give players in midgame an incentive to try out ships they don't normally use. Also creates an alternative to Remnants in late game, as a source of EXP and trophies.