Trade feedback:
The sectors market is waaaay more stable with massive price swings being far rarer. I'm having to resort to bulk trading(ore/water with the mod i'm using) or using contacts a lot more. The price for demand is also evening out making trade runs far less profitable even when you find a market that has a demand. The food trade used to be extremely lucrative with buying from jangalas open market for ~14 credits then easily selling for 28+ credits. Now after about 2 weeks of food trading the demand price has settled to 22-25 credits as the highest.
Overall this feels great as it's slowed down my wealth accumulation and made me scour the markets for profits trading normally unprofitable items. I can easily break even or just make smaller profits while i look for my exploration fleets where before hand i'd be pulling in 150-300k credits every run snow balling until i'd just make a few mil trading then explore until i needed to make a trade break. I look forward to seeing how my colonies impact the market.
Awesome, happy to hear it seems to have hit a good spot!
Loving this patch so far; fantastic work, team : )
I found a small bug and I'm not sure it's been highlighted yet.
After completing a Galatia Academy VIP transport quest to Kanta's Den, I retain the ability to ask to speak to Kanta when interacting with a pirate fleet.
And when selecting this option, the text loses reference to whom the VIP / Ward is related - please take a look at the attached image.
(If the image doesn't attach, excerpt below)
>Inform the pirate that you are working for the Warlord Kanta
"You use the moment to calmly explain that you are transporting one of the Warlord Kanta's own kin-folk, the niece of null" (As an aside, the Niece of Null has a cool ring to it, eh?)
Now maybe I've just encountered a fleet that was generated when I first accepted this quest, and they've persisted in the sector. Thought I'd mention it anyway.
-Pete
Thank you for the report! You don't happen to have a save where this happens, do you? It would be really handy, just looking at the code I see some weirdness but it's not clear how this behavior would happen, and I think it may involve the "At the Gates" mission being in progress and in a particular stage (retrieving Clone Loke for Kanta).
(And, haha, Niece of Null sounds like an awesome name!)
The "remnants" faction no longer has access to [the Electronic Warfare] skill.
Err, should they not really, really have that? Pretty much all their story engagements make a big fuss about sudden intrusions into human-controlled systems. It would seem that no other faction deserves to have that skill as much as they do. (With Tri-Tachyon as a close second.)
Spoiler
Your comms officer panics for a moment before the console reboots itself.
Someone or something just tried to send a power core collapse signal to the shuttles' computers. Fortunately the security package caught it in time, but they had to perform a full systems shutdown and manually switch to backups [...]
Wherever Tri-Tachyon's AI fleets linger, one finds clouds of tiny spy-sats, relays, and repeaters chirping squirts of data back and forth.
i feel accused of stealing into your secrets
but there is no need
(they are written on you)
The techs who were ordered to run a more paranoid than usual sweep found nothing in your $shipOrFleet's computer systems that wasn't supposed to be there - any more than usual, at least. Nothing of the telemetry recorded during your 'chat' provides anything of use.
There's no telling what sort of electronic warfare the AI is capable of, so this operation will be run radio-silent, using only point-to-point tightbeam comms.
etc.
In theory, sure! In practice, it'd be pretty miserable.
Might end up toning EW down a bit at some point and will have another look then; going to keep an eye on it.
Many many thanks for the new release! (I posted elsewhere first, but I'm always excited to get a new Starsector update!).
Maybe a minor thing, but with the Sindrian Diktak questline (that agent that beats you up), I assumed it only triggered when landing on Volturn, but it seemed to start as well when I landed on Cruor. Maybe it's meant to so that is ok, but I did notice that the image during the text did flick from Cruor's to Volturn's after being beaten up by the agent.
It can happen anywhere, yeah.