Hello Alex, hope the development is going well. I just have one question that I hope can be answered. Will the new Wendigo ouclass Doom in terms of cost effectiveness? From the screenshot, it looks like Wendigo have at least 3x small missile, 5x medium ballistic and 6x small ballistic. If it have rugged construction like Gremlin and a huge amount of armor and hull (1200 and 11000), will it replace doom in term of a phase support cruiser (which is what I use Doom for) as it is more reliable. Looking forward to the next update.
Hi, and welcome to the forum
Your question was already pretty much anwered by others, but, right - the Doom is in a class of its own because of its ship system (which the AI is also reasonably capable with); the Wendigo is more of a "lovable trash heap" though at least for now it's got a place in my playtesting endgame-ish fleet. It's only 18 DP, and it's tanky; not really the same role as the Doom at all.
say you mentioned in the previous blog post that there was a way to make a gate(until COMSEC intercepted it, damn bastards) does this mean that it could give the navigation skill a somewhat unique bonus?
I'm sorry, I don't understand the connection - could you elaborate?
Maybe do a gradation from larger to smaller ship? If a capital ship is accompanied by cruisers, bonuses apply to them, if cruisers are accompanied by destroyers, then bonuses apply to them, and so on. If a capital ship is accompanied by ships smaller than a cruiser, then the bonuses are doubled.
This is exactly how it works. But the focus is more on destroyers because they need the help more; the cruiser version of this hullmod costs comparatively more OP and would be very situational.
2 Are there plans to introduce cruisers with compartments for fighters into the game? A good example of a ship is the Odyssey - it is not a prominent representative of the aircraft carrier group, but can carry several fighters as support. Are there plans to add a similar ship to the cruiser gradation?
Not really - Converted Hangar is always there as an option if you want just 1 bay, so a cruiser that has that by default is not super different from what you can already do. And in general I'm not a huge fan of just adding extra fighter bays to combat ships, I don't personally like what that does to the feel of the game if that becomes too common.
Well it specifically mentions base ammo now, so it would seem you only get the unmodified missile ammo count of your weapons. No more restocking 60 reapers twice.
That would be... something.
Was: (base + EMR + MS)x2 = 6 total missile "charges". 9 with Systems Expertise
Will be(?): (base)x3 + EMR + MS = 5 total missile charges, 6 with Systems Expertise
I wonder if it's even worth it to put an officer on a Gryphon at that point, especially with MS bonus to missile HP/RoF getting nerfed.
With regards to officers, another way to look at it is that right now, it's 4 charges going up to 9 with an officer, while it will be 4 charges going to 6, which seems more reasonable.