What I'm saying is it's no Excelsior (from the Ship/Weapon Pack 1.15.1 mod).
Is that the super broken bounty frigate that can take on a fleet by itself?
Because if yes then that's not much of a qualifier, no faction ship should be anywhere close to that.
I made a tongue in cheek comment. I made several counterstatements as to why it's not OP. Those are the qualifiers, not the silly comment you clipped by itself. I agree it's strong. An officered/player piloted Pirate Falcon set up right with either charge launchers or a sabot+harpoon combo is offensively stronger and it costs slightly less. Although the P Falcon is not as much of a pest with its agility. Should you be running wolfpack strategies, then the Miko might indeed be OP. I haven't experienced any other time except my first few fights with the Gensoukyou Manufacture. Where it presents a credible threat. It get's completely owned by capitals with long range weaponry, mass fighters, and or mass fast missile (not torpedo) attacks. Try and pilot it yourself. It is not as strong as people make it out to be. Strong yes, not OP.
I didn't call it OP although it seems very strong to me, especially early on. Since I do run wolfpacks quite a bit that might be part of the reason.
Other faction fleets seem to have less issues with Gensoukyou in general, probably because they just drown them in cheaper capitals.
Questions and thoughts on frigate fleets.
I'm getting quite curious. The range and attack power of the Miko might be too much, but how does a smaller (150'ish K) fleet with Mikos in it fair against mass Tempests? Normally my fleet composition is switched up before massing Tempests becomes a viable choice. Unless it's a themed run. Maybe I should run a few such experiments for the heck of it. I don't how it'd fair against mass afflictors either.
Experiments.
Experiments from some of my ships in my current comp (mid game salvaged ships).
I know sim tests doesn't "really count", but it's an indication.
The Miko was unable to fire let alone land a single shot against an S-moded Victory-class capital in my fleet from the Ship/Weapon Pack 1.15.1 mod. The Victory-class was set to autopilot during some sim tests. Where it was never even shot at because of the range and firepower superioty.
I've hated the Victory-class for years, since it tries to do everything while not having the ordnance points and flux dissapation for half of it... then I got the insane idea of shield shunting it. I love it. Give it a lot of vent rate too and good PD coverage. It's completely bunkers. It pukes out a sea of bullets and everything from Onslaughts to Paragons gets vaporized. Though you got to be aware, as it itself is still a glass cannon despite efforts in increasing armor with hull-mods.A rather standard geared shield shunted and S-moded Onslaught (XIV) class battleship on autopilot. Had its paint scratched to such a minute degree, that it didn't show up in the green ship profile as damaged armor. Before the Miko was turned to dust.
An S-moded Eagle (XIV) (among the first ships I recovered in the campaign) class cruiser did get fluxed over 50% two times. Didn't have enough range and firepower to spike the Miko down in one or two salvos. However, it had the Miko on the run all the time as the difference in firepower was too much. The Miko was destroyed in the end without the Eagle taking any armor/hull damage.
Whether it's on your team or the enemy's team. An
AI driven Miko (players can do some more fanciful stuff)
alone really struggles with anything above light cruisers. Despite costing the same DP or more as a cruiser. In a team the Miko weakens key targets (who are focused on other targets or by being covered by many fighters) and get's away before much in the way of retaliation can happen. It takes care of the flanks as it can scoot around the battlefield. Preventing your fleet from getting surrounded too badly. Destroying frigates and destroyers in its wake.
Solutions and more questions.
I guess a "solution" could be to give the Miko a build in hullmod. Weakening it against frigates and destroyers. By like -25% or something and strengthening against cruisers and capitals by 10%. A major role for the Miko is frigate and destroyer hunting... so I don't know how wise that is. The 10% would probably not suffice either, giving it anymore would break it in other ways. Scarabs are also quite deadly to frigates. The Hyperion is deadly to just about anything, if it's player driven and not against a mass of enemies or enemies with 360 shield coverage. But it takes out frigates and destroyers just the same, despite not having that huge range increase. It doesn't quite have the same agility and defensive powers.
For curiosity's sake I tried the same AI tests with the Hyperion.
It was obliterated in the blink of an eye by the Victory-class, but it did manage to land a few hits of no significance.
Due to the Onslaughts rather poor maneuverability and weak rear the Hyperion landed some hits. The slight turn of the Onslaught lend the Hyperion to be exposed to the more deadly firepower from the flank of the Onslaught. The Hyperion tried to step away, to recover, as it was almost overfluxed. It was not far enough from the range of its opponent and it was faced with half a frontal barrage. It couldn't get in range again to use its ability effectively since it risked being shot down... it tried and was shot down.
The Eagle with extended shield coverage among its S-mods. To my surprise made quick work of the Hyperion. I was under the preconcieved notion that a Hyperion was too nimble and had too much spike damage. Maneavering Jets coming in handy I guess.
I was never much of a fan of the Eagle, but this campaign has won me over and these tests cemented it. Phase lances with advanced optics and not the standard graviton beams has been key. Still sort of wish they had at least 700 in base range.Despite the AI performance of both ships. We all know the Hyperion in player hands is no slacker. The range, agility, and survivablity (and in some cases firepower) of the Miko is even better. So maybe it could use a nerf? Any suggestions?