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Author Topic: [0.97a] Symbiotic Void Creatures 0.5.0-alpha  (Read 22894 times)

Tecrys

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Re: [0.96a] Symbiotic Void Creatures 0.4.4-alpha
« Reply #60 on: February 23, 2024, 09:46:45 AM »

*snip*
the mod size is nearing 700mb running in the game and that's frankly way more than what I can accept to have it enabled, is there no way to reduce the load on the memory?
*snip*

Unfortunately this is as low as it gets unless we redo all animations in code rather than frame by frame (not gonna happen)
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RoquetheRogue

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Re: [0.96a] Symbiotic Void Creatures 0.4.4-alpha
« Reply #61 on: February 24, 2024, 09:29:47 AM »

*snip*
the mod size is nearing 700mb running in the game and that's frankly way more than what I can accept to have it enabled, is there no way to reduce the load on the memory?
*snip*

Unfortunately this is as low as it gets unless we redo all animations in code rather than frame by frame (not gonna happen)

That's.. sounds awful, well, I'll make a modlist tailored for running it.
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Bloed

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Re: [0.96a] Symbiotic Void Creatures 0.4.4-alpha
« Reply #62 on: February 24, 2024, 11:01:27 AM »

Just FYI, your download banner broke thanks to discord nuking embeds (the download link can still be found by looking at the source code of the post though)
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Tecrys

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Re: [0.96a] Symbiotic Void Creatures 0.4.4-alpha
« Reply #63 on: February 25, 2024, 04:31:04 AM »

Fixed. Thanks a bunch for letting me know
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witchking321

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Re: [0.96a] Symbiotic Void Creatures 0.4.4-alpha
« Reply #64 on: February 26, 2024, 07:03:05 PM »

I have to say, the synergy between your mod and the new stuff Alex added is off the charts

And yeah, if anyone wonders, Mod works perfectly fine in 0.97
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Tecrys

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Re: [0.96a] Symbiotic Void Creatures 0.4.4-alpha
« Reply #65 on: February 27, 2024, 09:12:11 AM »

Interesting. Would you mind to elaborate, witchking321?

If the explaination contains too many spoilers for the update I'd be happy if you send me a pm

Next Update: Hullmods
« Last Edit: February 27, 2024, 12:55:07 PM by Tecrys »
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witchking321

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Re: [0.97a] Symbiotic Void Creatures 0.5.0-alpha
« Reply #66 on: February 27, 2024, 07:02:27 PM »

0.97 spoiler warning since i have no clue if you played the version yourself yet or at least enough to explore the new stuff which Alex added

Spoiler
Your void creatures seem to have an event based spawn too in which they and some space whales are fighting very close to the player fleet while traversing in Hyperspace

Well, this event can also trigger inside the brand new Abyssal Hyperspace in the bottom left corner of the sector

Pitch black darkness, you suffer from a 0.25 speed multiplier, your detection range is completely ruined and can only fully identify targets right in front of you, only few and muffled sounds, sensor ghosts all the time, an occasional lone planet and suddenly 30 void creatures descend upon on you out of nowhere because the sensor ghosts lulled you into a false sense of safety since neither pirates nor remnants or independents exist here
[close]
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IGdood

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Re: [0.97a] Symbiotic Void Creatures 0.5.0-alpha
« Reply #67 on: March 04, 2024, 12:31:31 PM »

I adopted a cute lil starwhal.  Errr..what do I do with it?
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Tecrys

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Re: [0.97a] Symbiotic Void Creatures 0.5.0-alpha
« Reply #68 on: March 05, 2024, 03:29:57 AM »

I adopted a cute lil starwhal.  Errr..what do I do with it?

It can haul cargo for you while not using any fuel and barely any supplies. Also it's cute
If you're real evil:
Spoiler
You could slaughter its family for precious whale oil
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Pagan Pope

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Re: [0.97a] Symbiotic Void Creatures 0.5.0-alpha
« Reply #69 on: March 16, 2024, 10:47:50 AM »

horrors beyond my comprehension

10/10
every battle whit them so far becomes horror game for my fleet
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Seti

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Re: [0.97a] Symbiotic Void Creatures 0.5.0-alpha
« Reply #70 on: March 27, 2024, 07:59:16 AM »

Played through it, and its great, keep up the work!
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OfNaught

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Re: [0.97a] Symbiotic Void Creatures 0.5.0-alpha
« Reply #71 on: March 29, 2024, 10:48:55 PM »

Would it be possible to extend the time it takes for battles between Whales and other creatures to resolve on the map? Later in game the whales die near instantly 90% of the time, well before there is a chance to even come close to intervening (unless this is an intended feature). I want to make more whale friends haha.
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BloodW0lf

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Re: [0.97a] Symbiotic Void Creatures 0.5.0-alpha
« Reply #72 on: April 08, 2024, 08:06:14 PM »

does this work on 0.95a? and if not can you please make it work?I have a missive mod list and I would hate to not use such an epic mod!
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Tecrys

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Re: [0.97a] Symbiotic Void Creatures 0.5.0-alpha
« Reply #73 on: April 09, 2024, 04:55:04 AM »

You might be able to get it to work by editing the game version number in mod_info.json but older versions of Starsector are not supported and will not be supported in the future.
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Bloed

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Re: [0.97a] Symbiotic Void Creatures 0.5.0-alpha
« Reply #74 on: April 10, 2024, 03:29:28 AM »

Probably my favourite mod so far, adds really cool stuff to the game that rounds out a blindspot of vanilla. Keep up the excellent work!
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