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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Symbiotic Void Creatures 0.5.0-alpha  (Read 39776 times)

Maelstrom

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Re: [0.97a] Symbiotic Void Creatures 0.5.0-alpha
« Reply #75 on: April 15, 2024, 11:36:10 PM »

my bad wrong mod thread lol
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ntoxeg

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Re: [0.97a] Symbiotic Void Creatures 0.5.0-alpha
« Reply #76 on: April 16, 2024, 03:05:20 AM »

It would be nice to be able to disable that popup page about SVC chasing you. It’s nice the first time but gets annoying later on, it interrupts the flow and doesn’t contribute much value.
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blackblood

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Re: [0.97a] Symbiotic Void Creatures 0.5.0-alpha
« Reply #77 on: May 15, 2024, 07:21:55 PM »

do we have version 0.951a for this?
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Tecrys

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Re: [0.97a] Symbiotic Void Creatures 0.5.0-alpha
« Reply #78 on: May 16, 2024, 01:18:32 AM »

do we have version 0.951a for this?

I already answered that question on the previous page
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Symbiotic Void Creatures 0.5.0-alpha for 0.97a is out
https://fractalsoftworks.com/forum/index.php?topic=28010.0

Zuthen

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Re: [0.97a] Symbiotic Void Creatures 0.5.0-alpha
« Reply #79 on: May 18, 2024, 04:56:05 AM »

dude, seeing that back and forth between you and wyvern with the mirroring code was kinda wholesome. faith in humanity slightly restored, despite the bug infestation present.
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Zuthen

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Re: [0.97a] Symbiotic Void Creatures 0.5.0-alpha
« Reply #80 on: May 18, 2024, 05:04:48 AM »

and is your profile pic neon genisis? eyyyy
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ZanDraluss

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Re: [0.97a] Symbiotic Void Creatures 0.5.0-alpha
« Reply #81 on: June 23, 2024, 09:37:26 AM »

Err, so i just added this mod mid save. Do i need to do anything to make the sysmbio appear or it will auto spawn?

P/s: nevermind, they spawn when i update my game to version 0.97
« Last Edit: June 25, 2024, 07:32:21 PM by ZanDraluss »
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redbeaksalvagesage

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Re: [0.97a] Symbiotic Void Creatures 0.5.0-alpha
« Reply #82 on: June 24, 2024, 06:13:57 AM »

OH MY! This is what I want! Thank you sooo muchh!
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Spicerub

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Re: [0.97a] Symbiotic Void Creatures 0.5.0-alpha
« Reply #83 on: July 01, 2024, 12:58:03 AM »

This mod is single handedly causing my battle simulations (menu too) to be locked at 25 FPS, trying to figure a way around it but I'm pretty stumped.
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Tecrys

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Re: [0.97a] Symbiotic Void Creatures 0.5.0-alpha
« Reply #84 on: July 04, 2024, 06:10:07 AM »

This mod is single handedly causing my battle simulations (menu too) to be locked at 25 FPS, trying to figure a way around it but I'm pretty stumped.

Apart from using roughly 700mb of vram, SVC isn't particularly performance intensive.

Please follow general guides for performance improvements for Starsector.
You can find them on the forums and on the unofficial Starsector Discord channel, where there is also a technical support channel where you can actively look for help.
Thank you
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Symbiotic Void Creatures 0.5.0-alpha for 0.97a is out
https://fractalsoftworks.com/forum/index.php?topic=28010.0

Spicerub

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Re: [0.97a] Symbiotic Void Creatures 0.5.0-alpha
« Reply #85 on: July 04, 2024, 12:35:17 PM »

This mod is single handedly causing my battle simulations (menu too) to be locked at 25 FPS, trying to figure a way around it but I'm pretty stumped.

Apart from using roughly 700mb of vram, SVC isn't particularly performance intensive.

Please follow general guides for performance improvements for Starsector.
You can find them on the forums and on the unofficial Starsector Discord channel, where there is also a technical support channel where you can actively look for help.
Thank you

Yes please disregard, It was an issue with GraphicsLib. Probably a common issue, just been a while since I starsectored.
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McNutty145

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Re: [0.97a] Symbiotic Void Creatures 0.5.0-alpha
« Reply #86 on: October 05, 2024, 10:57:46 AM »

Under most circumstances, voidling encounters don't let you disengage. After selecting the disengage option and continuing, it puts you into a normal head to head fight. To my understanding, this is because you set alwaysAttackVsAttack to true in the voidling interaction config. When this is set, does force the voidlings to always choose to engage, but it also overwrites the player's fleet goal from ESCAPE to ATTACK.

If you want voidlings to always attack regardless of fleet strength, I think you just need to set $cfai_makeAggressive and $cfai_makeHostile in spawnSvcFleet. As long as the voidling fleet is hostile, this should always force them to engage.
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Plurpo

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Re: [0.97a] Symbiotic Void Creatures 0.5.0-alpha
« Reply #87 on: October 05, 2024, 08:17:24 PM »

It would be nice to be able to disable that popup page about SVC chasing you. It’s nice the first time but gets annoying later on, it interrupts the flow and doesn’t contribute much value.

I agree, I don't think that message should pop up more than once the first time you encounter them. Seeing that pretty much every time I stray outside the core worlds is a bit tiresome.
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shmone-else

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Re: [0.97a] Symbiotic Void Creatures 0.5.0-alpha
« Reply #88 on: October 12, 2024, 04:27:19 PM »

Would it be possible to add compatibility with Ship Mastery System, at least for the passives? It works on the spacewhales just fine, but runs into issues on the other ships because of the Void Carapace. It should just need you to add sms to the list of allowed prefixes on the hullmod allowance list.

Great mod, I really enjoy using it and how beautifully animated the void creatures are.
« Last Edit: October 12, 2024, 05:10:28 PM by shmone-else »
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JEENAH

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Re: [0.97a] Symbiotic Void Creatures 0.5.0-alpha
« Reply #89 on: October 29, 2024, 02:49:40 AM »

Reaction of one of my ship crew getting violently eaten at the start of my game (Forgor this mod was on the list when i started the game) : AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA !!

And ... I must say, this mod is good, but encountering those things, is not. Especially with my game parameters and even my OP ships struggle to take those out, they're more dangerous than remnants (Boosted by mods with new ships and weapons).

Really make me think of the Nids in warhammer, i hope you'll add more (Would have cool to have something like the Nids with those little beasts coming to eat systems, basically eating the entire planet to the point it becomes a barren world. Well, just like the Nids).
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