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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Symbiotic Void Creatures 0.5.0-alpha  (Read 29015 times)

Dazs

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Re: UPDATE [0.96a] Symbiotic Void Creatures 0.2.0-alpha
« Reply #15 on: September 29, 2023, 09:53:51 PM »

Tecrys I am so happy that you have decided to bring your artwork to life. The animations are just so good and hit that insect creepy crawly sweet spot. I will defiantly be keeping track of how this progresses.

w00d

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Re: UPDATE [0.96a] Symbiotic Void Creatures 0.2.0-alpha
« Reply #16 on: October 01, 2023, 12:14:48 AM »

yes this is awesome!  can you make ready for Nexx and make it like a growing or end game threat? i dunno, after a while they get stronger and more numerous and get buffed up unless you do the a story line and confront them in an origin point etc

looks great!
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mkire

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Re: UPDATE [0.96a] Symbiotic Void Creatures 0.2.0-alpha
« Reply #17 on: October 03, 2023, 05:15:20 PM »

i love that i can befriend the space whales and get cheap cargo ships from it
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questioningmeme

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Re: UPDATE [0.96a] Symbiotic Void Creatures 0.2.0-alpha
« Reply #18 on: October 06, 2023, 01:16:41 AM »

Arguably my favorite mod right now, can't wait to see what sort of leviathans you are cooking up for the future.

Hopefully, we'll get some hull mods for these guys, like some kind of gym to put the void creatures into.
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Tecrys

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Re: UPDATE [0.96a] Symbiotic Void Creatures 0.2.0-alpha
« Reply #19 on: October 07, 2023, 10:53:36 AM »

Fresh Update is out!
check release notes on the bottom of op.

Just pushed 0.4.1-alpha hotfix, please redownload the mod!
Code
0.4.1-alpha
- fixed a crash due to pseudo dependency for Substance Abuse (hopefully)

Tecrys I am so happy that you have decided to bring your artwork to life. Snip
Arguably my favorite mod right now, can't wait to see what sort of leviathans you are cooking up for the future. Snip
Thank you so much!

i love that i can befriend the space whales and get cheap cargo ships from it
I never thought this feature would be so popular. Glad you and many others like it so much!
« Last Edit: October 08, 2023, 10:16:24 AM by Tecrys »
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Symbiotic Void Creatures 0.5.0-alpha for 0.97a is out
https://fractalsoftworks.com/forum/index.php?topic=28010.0

Wyvern

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Re: HOTFIX [0.96a] Symbiotic Void Creatures 0.4.1-alpha
« Reply #20 on: October 09, 2023, 03:45:28 PM »

Well, carp.

Apparently there are a few places where the Mirror code still doesn't apply. I've posted this to bug reports as well, since it's something that only Alex can fix.

This doesn't happen with normal weapons, since normal weapons aren't drawn at all in the fleet encounter display, but apparently (some?) deco weapons do get drawn in that context... without running through the proper init method.

See:


Bleh. I guess for now you'll just have to have some weapons still using the old separate left-and-right versions. My apologies. >.<
« Last Edit: October 09, 2023, 03:50:45 PM by Wyvern »
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Wyvern is 100% correct about the math.

Tecrys

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Re: HOTFIX [0.96a] Symbiotic Void Creatures 0.4.1-alpha
« Reply #21 on: October 10, 2023, 12:02:53 AM »

snip
Bleh. I guess for now you'll just have to have some weapons still using the old separate left-and-right versions. My apologies. >.<
Yes I saw that but I'm quite okay with that small fleet preview window being a little weird for the amount of vram it saves.
Thanks for taking it to Alex though!
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Symbiotic Void Creatures 0.5.0-alpha for 0.97a is out
https://fractalsoftworks.com/forum/index.php?topic=28010.0

Tecrys

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Re: HOTFIX [0.96a] Symbiotic Void Creatures 0.4.1-alpha
« Reply #22 on: October 17, 2023, 01:52:16 AM »

Jannes and I decided to slow down development a bit since most of the features we planned are implemented.
Let the mod settle down a bit, wait for more feedback etc.

We will probably move into beta with next update
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Symbiotic Void Creatures 0.5.0-alpha for 0.97a is out
https://fractalsoftworks.com/forum/index.php?topic=28010.0

jwc1015

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Re: [0.96a] Symbiotic Void Creatures 0.4.1-alpha
« Reply #23 on: October 21, 2023, 03:29:45 PM »

Hello! I just wanted to ask - is the exotica technologies tie-in item thingy working, or is it just not available in-game at the moment?
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DesperatePeter

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Re: [0.96a] Symbiotic Void Creatures 0.4.1-alpha
« Reply #24 on: October 24, 2023, 01:52:38 AM »

Hello! I just wanted to ask - is the exotica technologies tie-in item thingy working, or is it just not available in-game at the moment?

Hi!

It should be available and work, though I will admit that we haven't tested it extensively. You should be able to install VoidChitinPlating, which replaces the ship's shield/phase cloak with a Parry, once you have 1000 void chitin in your inventory.
If this doesn't work, would you care to elaborate? Does the option not show up in the exotica menu? Or does it not work when installed? If so, are you running JRE7 or JRE8? This is a wild guess, but I have encountered issues with JRE8 in cases where I wrote code similar to this kind of code, before.

Hope this helps, thanks in advance for any additional info!

FiCho

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Re: [0.96a] Symbiotic Void Creatures 0.4.1-alpha
« Reply #25 on: October 27, 2023, 03:11:44 AM »

Finally some space bugs to kill  ;D
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Crisliten

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Re: [0.96a] Symbiotic Void Creatures 0.4.1-alpha
« Reply #26 on: November 08, 2023, 06:52:17 AM »

Spoiler
How to find the mini-boss fight to recover voidlings to my fleet? I interacted with the event in the Bar, but can't find It anywhere.
[close]
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Wyvern

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Re: [0.96a] Symbiotic Void Creatures 0.4.1-alpha
« Reply #27 on: November 08, 2023, 09:25:26 AM »

Spoiler
How to find the mini-boss fight to recover voidlings to my fleet? I interacted with the event in the Bar, but can't find It anywhere.
[close]
That does seem to be, uh, slightly buggy.

But sooner or later you'll get a warning of something approaching in hyperspace. Sometimes this is followed by something actually approaching. Sometimes, presumably, the 'approaching' fleet gets knocked way off-course by hyperspace storms and is never seen.

It'll turn up eventually, though.
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Wyvern is 100% correct about the math.

Killer of Fate

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Re: [0.96a] Symbiotic Void Creatures 0.4.1-alpha
« Reply #28 on: November 09, 2023, 03:13:33 AM »

ey, did u remove the ability to retreat against them?

Spoiler
[close]
« Last Edit: November 09, 2023, 03:21:32 AM by Killer of Fate »
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Wyvern

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Re: [0.96a] Symbiotic Void Creatures 0.4.1-alpha
« Reply #29 on: November 09, 2023, 11:40:31 PM »

I feel like the damage share ability some of the void creatures have may be a bit overtuned.

For the player, once you realize what's going on, it's not that bad. You can just stay out of range of the thing and you're fine. Or, if you're in range, you can just hold fire for a bit if you need to.

Unfortunately, these simple tactics are not things the AI is capable of doing, and every two or three fights I'll lose an otherwise-highly-durable ship to this ability, since it completely ignores shields and tends to deal very high damage. (Significantly higher than how much the voidling takes, even; I've seen the retributive system kill capital ships from damage that the destroyer-class voidling survived.)

And it just feels cheap when this happens.

Now, I'll give you: this is definitely a neat idea. But I think it'd work better as something similar to, say, the Master of Orion II energy absorber, where the retaliatory strike comes in the form of a regular projectile attack rather than the current instant unblockable death.
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Wyvern is 100% correct about the math.
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