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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.96a] DIY Planets - Terraforming and more! Community Edition  (Read 89177 times)

vesparco

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Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« Reply #75 on: February 28, 2024, 01:06:42 PM »

Hi,

Just to note some stuff. I've been trying the mod with Ashes of the domain and industrial revolution. More than anything it seems that the drop rates of terraforming objects becames stomped by the other mods, maybe some "compatibility" with other drop sources should be done to compensate the situation, otherwise you become dependant on the "scarred spacer" and there the drop is quite low.

Other stuff I've noted is that the hydration process seems to not work as desert worlds do not enable the building of either asteroid capture and/or water transport from cryovolcanic/ocean platnets (to turn desert into arid/jungle/tundra).

Last thing, I am quite interested into integrating the buildings into a research branch of ashes of the domain but I have yet to study the process. I see a lot of potential even for the creation of terraforming items. Wouldn't be a bad option for the community edition.
« Last Edit: March 01, 2024, 12:08:27 AM by vesparco »
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Roshag

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Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« Reply #76 on: March 06, 2024, 11:38:56 AM »

Last thing, I am quite interested into integrating the buildings into a research branch of ashes of the domain but I have yet to study the process. I see a lot of potential even for the creation of terraforming items. Wouldn't be a bad option for the community edition.
Starsector\mods\Ashes of  The Domain- Vaults of Knowledge\data\campaign\aotd_tech_options.csv
You will need something like "Ron's CSV Editor" to see table instead of plain text. Tech tree is very easy to understand.
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hamza12

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Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« Reply #77 on: March 13, 2024, 03:17:02 PM »

salut, j'Ai un problème avec le programme genesis... avant, je réussisait a détruire la flotte remnante pour avoir le blueprint, mais la c'est juste trop difficile, voir même impossible de l'avoir...

avez-vous une idée du pourquoi ça fait sa et du comment je pourrait régler sa?

merci
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Coil

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Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« Reply #78 on: April 10, 2024, 01:00:41 AM »

Does this work with 0.97?
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hamza12

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Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« Reply #79 on: April 11, 2024, 09:21:48 AM »

Does this work with 0.97?

pas pour l'instant, mais le développeur travail dessus
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Aldazar

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Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« Reply #80 on: April 12, 2024, 12:41:02 AM »

Heads up but apparently scarred spacer is bugged and can cause a crash.
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Coil

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Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« Reply #81 on: April 12, 2024, 02:10:19 AM »

Does this work with 0.97?

pas pour l'instant, mais le développeur travail dessus

Merci beaucoup!
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Darkarson

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Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« Reply #82 on: April 18, 2024, 02:39:34 AM »

Hi,

Getting a crash whenever I hit D now, just says fatal null. It happened after I got the hyper shunt blueprint!

Thanks for any help!

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Coil

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Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« Reply #83 on: April 21, 2024, 08:51:57 PM »

Hi,
Getting a crash whenever I hit D now, just says fatal null. It happened after I got the hyper shunt blueprint!
Thanks for any help!

You'll need to give more info, specifically your crash log is you have it
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WiC2021

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Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« Reply #84 on: July 07, 2024, 12:48:33 PM »

Any word yet on 0.97 compatibility? Is updating the text file enough?

Volchonochec

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Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« Reply #85 on: July 08, 2024, 03:12:02 AM »

Any word yet on 0.97 compatibility? Is updating the text file enough?
I played like 40 hours+ with text file modified and sometimes bar mission from this mod crash the game, but only sometimes and that is only problem i met with so far. (you can just save before the mission, and if its crush you game, you just look for another one on different planet/station).
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Coil

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Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« Reply #86 on: July 12, 2024, 02:40:52 PM »

yeah, pretty much what ive done. a little lame, but it works
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Seldion

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Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« Reply #87 on: July 17, 2024, 09:46:04 PM »

Is there by chance a way to make the planets with out a asteroid belt?

I'd love to be able to make my own custom system but after 10 hours of trying to figure it out I am left empty handed so this is the next best thing.
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Coil

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Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« Reply #88 on: July 21, 2024, 07:44:47 PM »

Is there by chance a way to make the planets with out a asteroid belt?

I'd love to be able to make my own custom system but after 10 hours of trying to figure it out I am left empty handed so this is the next best thing.

Not in this mod. There's one in the unofficial discord that lets you make your own system in game. It might be in Corvus, though
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Vantas_Strider

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Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« Reply #89 on: September 07, 2024, 05:36:32 PM »

I've created a brown star but amn't being allowed to use the hypershunt rig unfortunately
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