e.g. I don't think the following things have up-front explanations currently, at best they're mentioned in easily forgotten ability tooltips, or in popup tips that show up after the fact:
- E-burn increases your ability to push through most unusual terrain types, S-burn does the opposite
- Slow travel or go dark to avoid hyperspace storms, or alternatively you can try to surf through them taking into account the above
Hmm. Fair point; slow travel is mentioned in the tutorial but its application to hyperspace storms is not immediately obvious.
- Use interdiction pulse to make the remora ghosts go away
This is the sort of thing I'd never, ever want to mention or explain. Some things require you to experiment and figure out* and it's a fun, rewarding moment when you do.
(*Or, I suppose, read about them online.)So, generally speaking, you are going in the direction of making travel easier and faster. I would have preferred the other direction, but I'm glad to see the challenge meter moving at all. At the moment it's often at an awkward "barely to hard to go afk" point. The new abilities all sound like they are active, fun ways to move around.
Faster, definitely yes! Easier, I feel like that's a separate question and it's kind of hard to define what "easy" even is. If it's just a question of fuel cost - the way it's shaping up is that "avoiding some/a lot of the fuel cost" is the reward for using these options effectively. Along with time saved, of course.
I also have a note to reduce the fuel use bonus of Containment Procedures, though - I feel like it's actually *way* too much right now.
Imagine if at one point the Abyss starts to spread. Wouldn't that make for a scary endgame scenario ;D
Hmmm :-X
(Seriously, though, that's a cool concept!)
It would be cool if you could use reverse polarity for other things than just slip streams. Reverse polarity in a neutron star beam to catapult yourself towards the star! Do it with just the right timing to reflect an interdiction or sensor pulse!
I thought about this, actually! Mmmmmaybe, though I'd like to keep this ability as hyperspace-only.
In my understanding it is a special type of hyperspace, not just a way to conceptualize "lots of empty space". Otherwise, why would't you be able to see outside it?
I don't think I understand, can you elaborate on the last bit?
The "normal" space it roughly maps to is empty, but the hyperspace in that area is "deep" and difficult to traverse. If concepts such as density applied to the hyperspace medium, it would make sense to think of it as being very dense. So it's quite conceivable that it might "press in" more around the Sector, encroaching on areas with gravity wells, which normally keep it at bay - for whatever reason.