Hey! Thanks for reaching out. Its nice to see you still using the mod.
Of course ! You call your mod a "minimod" but it gives much love to a vanilla faction that I really like. I also really like the creativity you put into some ships like the Nebula MK.2 and the Sunder (P). Since the last patch you dropped, I'm considering adding your mod to all my playthroughs from now on. Whether you do a pirate playthrough or fight pirates, it makes them much more fun in both case (and when you combine your mod with the pirates' Hack-Jobs and Post-Collapse designs from Underworld, it gives pirates an incredible identity
Your mod is already great and has huge potential.
This is fixed in a small update to be released soon. The bigger pipe dream im making is taking some time. (Also trying to not burn out lol)
Don't burn out ! I used to collaborate with mod authors on other games (such as Fallout NV and Fallout 4). I was "only" the balancing guy and I almost burned out because of how much time it was taking
- So if I wanted the Shrike P to be just plainly better over the Shrike (Like the Falcon vs P) Id up the DP but im not sure I want that. Ill think on it.
- I dont think im gonna change the slots much tbh. At least not the size maybe a change back to a medium energy is warranted. I do think these problems can be fixed via the previous points but ill keep this in mind as a last ditch.
I put those for the sake of exhaustivity but I don't like them either :
- In its current (overpowered) configuration, I think the Shrike would deserve to cost 15 DP at least. But it's a light destroyer with a ship's system that encourages you to be aggressive and with a 15 DP cost, you would implicitly encourage the player to, instead, never use the Shrike's Plasma Burn for aggression and only use weird-ass longe range build ;
- The slot change is better, but not by a lot. It would make the Shrike all about the Scorch Cannon. The medium mount allows the player to make different builds.