@ Powercreep, Powerlevel:
Vanilla I'd say we are still okay, mods make players far too strong. I am enjoying the vanilla outliers but still, I am much more concerned about their power level, I mean look at phase stuff and other over performing ships.
Also: I play the game mostly only as an rts/colony sim/ship "builder" but even I with my very meagre piloting skills can beat "everything" with only a decrepit rust bucket, so I am not thaaat concerned about power creep. Just give the enemies or some enemies what players have and we are golden. **
The officer thing: Only relevant for fights against redacted (Remnant/s) to cap DP/deployed fleet I'd say. One could also argue that "must pick" skills are bad design, but I think the skills are fine. (I'd certainly enjoy an even wider variety of skills but I am greedy and would probably bloat the game...) ***
>reduce player peak strength somehow
Meh, I don't like this such an idea, feels kinda wrong to me but maybe I am just being pig headed, I'd rather buff muh enemies.
Oh yeah, a recoverable but nerfed Guardian would be kinda neat.
**: Or divide and conquer tactics with orders, so a mid game fleet can take a full Ordo, while it takes quite long (the fight can easily take 5 or 10 times as long), a few capitals, fast cruisers and some meat will do it, without much in terms of skills, officers or S-mods...
E2: *** Don't get me wrong, more options are often good I think.
E3: Quite the brutal approach and I think I dislike it, but lowering the power level of outliers (and mod factions), the outliers here are just my opinion, nerfing the eradicator (less speed or more DP or nerfing the dps somehow etc.), nerfing phase ships, nerfing monitors, nerfing fortress shield etc. etc, not sure what to do about Remnant ships in the player fleet, not sure what to do about skills and unique ships, could help a bit.