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Author Topic: [0.97a] Neoteric Advent - 0.5.0  (Read 49398 times)

Rav0n

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[0.97a] Neoteric Advent - 0.5.0
« on: August 16, 2023, 02:38:54 PM »


==  NEOTERIC ADVENT  ==


Presenting the arrival of a new era, this mod offers a collection of ships, weapons, hullmods and exploration content, related to in-game events which happen near to cycle 206. Can be added mid-save, star systems and fleet goods will spawn after loading the game.

Requires LazyLib and MagicLib



(Click to expand)

      





Spoiler

(Click to expand)

== Pulse Accelerator ==

== Slag Cannon ==

== Repulser ==

== Mortar Layer ==

== Electric Discharger ==

[close]




Spoiler
(Click for more information)

== Repulse Field ==    == Quantum Damper ==

   

== Safety Protocols ==     == Guerrila Overhaul ==

== Converted Missile Holds ==

[close]



== CHANGELOG AND CREDITS ==

Spoiler

Update 0.5.0:

Added Hercules, Quasar, Glider, Strider, Saltare, and Vespa ships;

New background for Merga Wraith starsystem;

Increased Pulse Accelerator's flux cost to fire, from 1000 to 1500 per second. (translating, this weapon takes 1 second to release the projectile, meaning it will use 1500 flux to fire);

Fixed Mayawati clones' VFX, should be more ghosty now.

Patch 0.4.2.1:

Nerfed Slag Cannon, going for the following:

- Weapon damage reduced to 200, was 300

- EMP damage reduced to 150, was 200

- Flux cost to fire increased to 200, was 150

- Specified in weapon stat card that it does less damage vs exposed hull

Patch 0.4.2:

Adjusted spawn rates for Wayfarer (M), Tarantula and Elipsion, now they are less often in fleets and markets;

Fixed some hullmod descriptions.

Patch 0.4.1:

Fixed a bug with Pulse Accelerator's projectile not being buffed by energy weapon modifiers;

Added compatibility with version checker, and granted some fancy for the mod inside of Mod Managers. Thanks bugatti_echelon!

Version 0.4:

Remade Tempestas' boss fight, now Tempestas has ships escorting it, and no more scaling mechanics, more difficult than its last interaction;

Improved visuals from Tempestas Vanish;

Added 5 new weapons: Slag Cannon, Pulse Accelerator, Mortar Layer, Electric Discharger, and Repulser;

Added 4 new hullmods: Quantum Damper, Repulse-Field, Guerrilla Overhaul, and Safety Protocols;

Patch 0.3.1:

Fixed a bug where the Merga Wraith star system was being multiplied every time you load your save. This patch does not remove current spawned copies, only prevents more spawns.

Version 0.3:

Added Stella Tempestas

Mayawati (again :\)

Increased Breakpoint Field number of charges to 4, was 2. The system regen rate is also increased

Breakpoint field now grants protection against beam weapons while active

Improved the damage reduction at high hardflux up to 30%, was 15%

Mayawati's starsystem now has customized star and starscape, lets make the universe green

Boss fleets got loot drop fixed, you will not see duplicated Mayawatis anymore, for example

Patch 0.2.1:

Fixed boss version Mayawatis spamming EMP arcs and having wrong behavior

Mayawati boss fight overhauled, no more tri-tachyon vessels, only the cloning ships, can you handle it?

Version 0.2:

Mayawati:

- Added an alternative for Mayawati as a non-player ship, which is a switchable hullmod that turns it into a super phase
ship, removing its great DPS, tangible clones, and regenerating potential, but allowing it to be more stable in combat, adding a reliable defense, a damage per shot buff, and allowing it to arc enemies when teleporting, well suited for autopilot.

- Fixed Mayawati's tangible clones' sprites being oversized

- Breakpoint Pulser damage per shot reduced to 600 (was 800)

- Tangible clones' respawn rate now has a longer cooldown

Others:

- Fixed a crash decurrent from Converted Missile Holds due to a description being accessed from the cargo menu (when its
in the form of a schematic)

Tarantula:

- Reduced DP to 20, was 23

- Sprite tweaks

Trampler:

- Fixed a bug where the shields aren't turned off while the system is active

Hound (M):

- Fixed a bug where Automated Talons were engaging enemies at a distance, instead of keeping together with the frigate
(just like Terminators does)

- Sprite tweaks on Automated Talons

Wayfarer (M):

- Sprite tweaks

0.1.5:

Mayawati:

- Increased base hull value to 900, which was 750;

- Illusia Dive's number of charges increased to 4, which was 2 before, also this system no longer damages the ship's hull integrity;

- Illusia Dive charge regeneration increased by 50%;

- Standard venting now releases a shockwave, which is useful for destroying swarms of fighters;

- Illusia clones now disable missiles that pass through them (PS: DOES NOT DISABLE SHIP WEAPONS AND ENGINES);

- Base max speed reduced to 150, which was 180;

- Breakpoint Pulser's base range increased to 600, which was 500.

Bug fixes:

- Elipsion having an energy weapon flux cost modifier, matched values instead of a range modifier to compensate balancement.

Release: 0.1.4

- Contains 6 ship classes, which are Hound (M), Wayfarer (M), Elipsion, Trampler, Tarantula, and Mayawati

- Mayawati class Neoteric Frigate is a reward after a boss battle during the campaign

[close]

Rav0n - Mod Author;
CUTEYCAI - Forum post contribution;
Jameson#3659 and Fennzi - Great help with parsing my english, help with brainstorming;
ShiftySilt#4833, - Beta Tester and help with brainstorming.

As always, delete/store in another place your old mod file, have a good run!

(There is an easter egg in this post, can you find it?)
« Last Edit: May 18, 2024, 03:10:01 PM by Rav0n »
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Rav0n

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Re: [0.96a] Neoteric Advent - 0.1.5
« Reply #1 on: August 19, 2023, 12:13:27 PM »

0.1.5 Update/hotfix:

== Changes on Mayawati:

- Increased base hull value to 900, which was 750;

- Illusia Dive's number of charges increased to 4, which was 2 before, also this system no longer damages the ship's hull integrity;

- Illusia Dive charge regeneration increased by 50%;

- Standard venting now releases a shockwave, which is useful for destroying swarms of fighters;

- Illusia clones now disable missiles that pass through them (PS: DOES NOT DISABLE SHIP WEAPONS AND ENGINES);

- Base max speed reduced to 150, which was 180;

- Breakpoint Pulser's base range increased to 600, which was 500.

== Bug fixes:

- Elipsion having an energy weapon flux cost modifier, matched values instead of a range modifier to compensate balancement.
« Last Edit: August 19, 2023, 03:54:46 PM by xSevenG7x »
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Ouchanrrul

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Re: [0.96a] Neoteric Advent - 0.1.5
« Reply #2 on: August 21, 2023, 07:25:53 PM »

This mod looks great dude. That super ship looks insane! Seems about as hard to use as the Excelsior from Ship/Weapon Pack. Can't wait to try this out!
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Rav0n

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Re: [0.96a] Neoteric Advent - 0.1.5
« Reply #3 on: August 22, 2023, 04:15:45 AM »

This mod looks great dude. That super ship looks insane! Seems about as hard to use as the Excelsior from Ship/Weapon Pack. Can't wait to try this out!
Heeey, thxo! Took a long time, but I could put it in pieces to work, hope that you like it for your runs
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NITEGHXST

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Re: [0.96a] Neoteric Advent - 0.1.5
« Reply #4 on: February 17, 2024, 07:57:56 AM »

That Super Ship looks absolutely insane in gameplay, seems so much fun! You know if it works for 0.97?
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"We are brothers and sisters, all the same, all as one. This Brotherhood stands on group effort.
The more you bring to the table, the more you will be rewarded for your efforts.
Having said that, WHO'S READY TO RID THIS SECTOR OF THE HEGEMONY?!"

~ Rug'ger, TNB General

Rav0n

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Re: [0.96a] Neoteric Advent - 0.1.5
« Reply #5 on: February 23, 2024, 05:31:11 AM »

That Super Ship looks absolutely insane in gameplay, seems so much fun! You know if it works for 0.97?

Yeah, it works, just change the game version in the modfile/mod_info.json and it will be good to go!
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Rav0n

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Re: [0.97a] Neoteric Advent - 0.1.5
« Reply #6 on: February 25, 2024, 10:30:01 AM »

Mod is updated for the newest version of the game, please make sure to send your feedback about suggestions and reports, everything increases the mod's quality, thank you!
« Last Edit: February 25, 2024, 11:26:11 AM by xSevenG7x »
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Takion Kasukedo

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Re: [0.97a] Neoteric Advent - 0.1.5
« Reply #7 on: February 28, 2024, 02:42:32 PM »

Hey 7G7, does the Elipsion's core system allow swapping out for a different core, by removing the hullmod associated with the ship in loadout screens?

(Just putting a quick edit here to say that it indeed works this way, hence the modularity of the ship.)
« Last Edit: February 28, 2024, 02:53:33 PM by Takion Kasukedo »
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If it ever seems like I'm not doing something you've asked/I said I'll get around to doing, it's because my time is occupied by other things that interest me in that current moment in time. Kindly be patient, or don't ask at all. Thank you.

Rav0n

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Re: [0.97a] Neoteric Advent - 0.1.5
« Reply #8 on: March 03, 2024, 07:10:16 AM »

Hey 7G7, does the Elipsion's core system allow swapping out for a different core, by removing the hullmod associated with the ship in loadout screens?

(Just putting a quick edit here to say that it indeed works this way, hence the modularity of the ship.)

Yeah, you got it right, just click to remove the hullmod that it exchange to another, thx for coming here^^
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Rav0n

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Re: [0.97a] Neoteric Advent - 0.2
« Reply #9 on: March 20, 2024, 04:03:35 PM »

Updated to 0.2, changelog bellow:

Mayawati:

- Added an alternative for Mayawati as a non-player ship, which is a switchable hullmod that turns it into a super phase
ship, removing its great DPS, tangible clones, and regenerating potential, but allowing it to be more stable in combat, adding a reliable defense, a damage per shot buff, and allowing it to arc enemies when teleporting, well suited for autopilot.

- Fixed Mayawati's tangible clones' sprites being oversized

- Breakpoint Pulser damage per shot reduced to 600 (was 800)

- Tangible clones' respawn rate now has a longer cooldown

Others:

- Fixed a crash decurrent from Converted Missile Holds due to a description being accessed from the cargo menu (when its
in the form of a schematic)

Tarantula:

- Reduced DP to 20, was 23

- Sprite tweaks

Trampler:

- Fixed a bug where the shields aren't turned off while the system is active

Hound (M):

- Fixed a bug where Automated Talons were engaging enemies at a distance, instead of keeping together with the frigate
(just like Terminators does)

- Sprite tweaks on Automated Talons

Wayfarer (M):

- Sprite tweaks
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Rav0n

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Re: [0.97a] Neoteric Advent - 0.2
« Reply #10 on: March 27, 2024, 03:30:06 PM »

Forum post updated, with a new design provided by CUTEYCAI, staff from Freelancer Discovery multiplayer mod, thank you very much!
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Rav0n

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Re: [0.97a] Neoteric Advent - 0.2
« Reply #11 on: April 02, 2024, 05:39:13 PM »

Hi guys, new update is released, patching Mayawati's boss fight:

Patch 0.2.1:

Fixed boss version Mayawatis spamming EMP arcs and having wrong behavior

Mayawati boss fight overhauled, no more tri-tachyon vessels, only the cloning ships, can you handle it?

Note: These fixes only applies to new saves, although this update is save compatible with 0.2 version
« Last Edit: April 08, 2024, 02:11:59 PM by xSevenG7x »
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Rav0n

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Re: [0.97a] Neoteric Advent - 0.3
« Reply #12 on: April 10, 2024, 02:45:22 PM »

Hi again, new update got released, here is the changelog (save compatible with older versions, but make sure to do a backup from the old version, please report any unwelcome circunstances about that):

Version 0.3:

Added Stella Tempestas

Mayawati (again :\)

Increased Breakpoint Field number of charges to 4, was 2. The system regen rate is also increased

Breakpoint field now grants protection against beam weapons while active

Improved the damage reduction at high hardflux up to 30%, was 15%

Mayawati's starsystem now has customized star and starscape, lets make the universe green

Boss fleets got loot drop fixed, you will not see duplicated Mayawatis anymore, for example

(click to expand)
« Last Edit: April 11, 2024, 06:39:53 AM by xSevenG7x »
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Rav0n

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Re: [0.97a] Neoteric Advent - 0.3.1
« Reply #13 on: April 18, 2024, 06:47:40 AM »

Hi guys, new patch uploaded, please be sure to report any bugs and issues for me, as this can provide a better quality mod for everyone.

Fixed a bug where the Merga Wraith star system was being multiplied every time you load your save. This patch does not remove current spawned copies, only prevents more spawns.
« Last Edit: April 18, 2024, 07:16:22 AM by Rav0n »
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Rav0n

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Re: [0.97a] Neoteric Advent - 0.4
« Reply #14 on: April 26, 2024, 06:30:00 PM »

New update is released, brings optimizations and new content for you, see the changelog:

Version 0.4:

Remade Tempestas' boss fight, now Tempestas has ships escorting it, and no more scaling mechanics, more difficult than its last interaction;

Improved visuals from Tempestas Vanish;

Added 5 new weapons: Slag Cannon, Pulse Accelerator, Mortar Layer, Electric Discharger, and Repulser;

Added 4 new hullmods: Quantum Damper, Repulse-Field, Guerrilla Overhaul, and Safety Protocols;

Spoilers for 0.5: new ships, if everything goes right.
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