I wanted to say that looked like really impressive work commanding that fleet. Excellent use of distractions and avoid commands, and it demonstrates the power of a fast destroyer wolf pack. I'd put my money on 3 Medusa when up against any single capital. The key being getting that capital isolated.
I was curious if you'd played at all with front shield conversion versus accelerated shields? Even the no front shield conversion Medusa (presumably with 1000 more flux capacity - roughly 10% more - if they were dumped into caps?) The s-modded extended shields seems a given, but it is not obvious to me given the fact that a Medusa is forced to drop its shield every time is uses its phase skimmer, and thus has a that the front shield conversion is superior to faster shield raising and rotation, or alternatively just 10% stronger shields. It might be, but the answer is not obvious to me.
In the past I've played around with s-modded extended shields and s-modded accelerated shields, but that was in the context of a full mixed fleet, and less likely to get surrounded, so perhaps not a good comparison. I'll simply note a front-conversion, 360 degree shield takes roughly 3.5 seconds to cover everything. A s-modded extendend and s-modded accelerated shield takes about 1.5 seconds to cover 240 degrees. S-moded extended and just normal accelerated shields takes about 2.25 seconds. However, the latter two can start covering the rear arc in like 0.1 seconds if necessary, which might be as much as a 3 second difference. The 240 degree omni-shield variant didn't look like it took that much damage during most of the fight and worked fine as a solo distraction in the second round it seemed.
Also curious if swapping combat drills for carrier group has any survival benefits, as increasing Talon respawn time by 67% would improve their ability to distract and take fire enough to compensate for the ~3% net change in overall damage to cruiser and capitals (considering the Destroyers were likely getting 15-20% bonus from Target Analysis, 5-15% from Energy Weapon Mastery, 10% from Wolf Pack Tactics, and another 10% from 100% CR).