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Author Topic: A new "Firefight" Interface (incorporated with faction alliances)  (Read 4026 times)

IntenseControl

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I was just thinking maybe there could be a new mechanic where battles between random fleets/factions don't just end instantly. Depending on both fleet sizes the time would vary. This way the user(i.e you) can join the firefight and choose which side to assist. This could also contribute to faction alliances as well, instead of just attacking faction fleets directly.

So basically you if a Hegemony Defense Fleet and a Pirate Plunder Fleet engage, the two circles would merge and form a "Firefight" circle, which shows that they are in a battle. You could join in to aid the Hegemony people or the pirates, which ever you want. And at the end you gain alliance points to which ever side you chose to aid.
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NikolaiLev

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Re: A new "Firefight" Interface (incorporated with faction alliances)
« Reply #1 on: May 14, 2012, 11:10:20 AM »

This is definitely something that ought to be added.  Ala Mount & Blade, battles on the world screen lasted for quite a while, giving you the opportunity to intervene.

Only problem being we don't support multiple AIs yet, I don't think, and having their ships under your control is a little silly.
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Vandala

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Re: A new "Firefight" Interface (incorporated with faction alliances)
« Reply #2 on: May 14, 2012, 12:42:21 PM »

A nice idea.

Keep in mind what this will mean though, will it allow you to harass a faction and then come back to be in good standing with them after aiding them enough times?

K-64

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Re: A new "Firefight" Interface (incorporated with faction alliances)
« Reply #3 on: May 14, 2012, 01:07:36 PM »

Either that or the fights would turn into a massive 3-way orgy of fire and death
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DSMK2

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Re: A new "Firefight" Interface (incorporated with faction alliances)
« Reply #4 on: May 14, 2012, 02:03:37 PM »

And the total ships of a faction you destroy in battle will contribute to faction relations. So if you somehow avoid attacking the Hegemony ships and just go for pirates, the end of the battle will have the Hegemony have a little better relations with you.
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Mattk50

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Re: A new "Firefight" Interface (incorporated with faction alliances)
« Reply #5 on: May 14, 2012, 02:19:31 PM »

Only if AIs on the map can also do it to the player. It always felt cheaty in M&B, your battles would be instant but enemies would take time.
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IntenseControl

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Re: A new "Firefight" Interface (incorporated with faction alliances)
« Reply #6 on: May 14, 2012, 10:35:50 PM »

This is definitely something that ought to be added.  Ala Mount & Blade, battles on the world screen lasted for quite a while, giving you the opportunity to intervene.

Only problem being we don't support multiple AIs yet, I don't think, and having their ships under your control is a little silly.

Thanks Nikolai. Yeah they should include mulitple AIs, only that way it would make sense. And it would be a hell of a lot more interesting rather than going around and massacring other factions just for the moneys.

A nice idea.

Keep in mind what this will mean though, will it allow you to harass a faction and then come back to be in good standing with them after aiding them enough times?

Well I don't think that should be allowed but however I do like the idea in Uomoz's Corvus mod where you can buy your alliance with factions. So if you decide to change your mind and you want to be a pirate, you can, for a price. OR you could just join a fight where both sides are hostile and they either turn into what K-64 said, a massive orgy of fire and death or they can both turn against you, but that would be unfair unless your ships are badass  ;D
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NikolaiLev

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Re: A new "Firefight" Interface (incorporated with faction alliances)
« Reply #7 on: May 15, 2012, 09:34:02 AM »

Something you could allow the player to do is at the beginning of the battle, implement options to Side With a belligerent.  "Enter battle" being simply going in with no changes to relations.  But then you could do "Offer help to..." any of the combatants.  They'd only refuse if you've betrayed enough times.

When you Offer Help, you join the battle alongside that faction, and your ships will not automatically attack them.  Unless you begin attacking and destroying their ships manually, in which case you will have Betrayed them.  This is an especially severe relation decrease you possibly could not buy back, since it'd be quite abuseable (as it would be in real life) if there weren't lasting consequences.
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PCCL

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Re: A new "Firefight" Interface (incorporated with faction alliances)
« Reply #8 on: May 15, 2012, 04:02:44 PM »

How about your ships will only auto attack friendlies if you give the order or the friendlies are shooting back...

then the friendlies, instead of fight breaking out the moment a stray vulcan shell scratch their armor, will give you a warning or two depending on the amount of damage you did to them divided by total fleet health or the amount of damage you did to their enemies, and only fire on you if you ignore the warnings

ofc stray missiles should be ignored or taken less seriously.

Account for friendly fire is what I'm saying...

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cp252

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Re: A new "Firefight" Interface (incorporated with faction alliances)
« Reply #9 on: May 15, 2012, 05:12:01 PM »

This is lovely but it'd allow you to roll in on two weak fleets and crush them while they're engaged.
That's realistic and fun and allows big fleets to actually do something to small annoying ones though.
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PCCL

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Re: A new "Firefight" Interface (incorporated with faction alliances)
« Reply #10 on: May 15, 2012, 06:11:05 PM »

well.... reasonably when the 2 weak fleets see u they'd run for life....
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IntenseControl

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Re: A new "Firefight" Interface (incorporated with faction alliances)
« Reply #11 on: May 15, 2012, 10:03:23 PM »

What it could be is when you enter a battle, it gives you an option on which faction you want to ally with or neither( if both factions are hostile). And I think the ability to betray your ally should only be in the menu before the battle, because what if you are using a hadron accelerator and you hit one of their ships by accident? It would definitely destroy it and that shouldn't count as you betraying them.

And I think with this Firefight system it opens much more possibilities. For example if you have enough faction points with a ally you can request support from a nearby fleet when you have been engaged by a overpowering fleet. your enemies could do the same, but your support would take time depending on their fleet's proximity. And there could be battles between multiple factions, well of course this would enlarge your battlefield significantly.
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