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Author Topic: [0.97a] LOST_SECTOR - Exploration and Quest content  (Read 135155 times)

Kissa_Mies

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Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #135 on: January 12, 2024, 04:48:54 AM »

Amazing mod!
 I uh, did a dumb thing and did not read about it breaking saves after 0.6.0 and updated... so i need a version 0.5.1a now, but i cannot find a link anywhere, can someone post one? Otherwise i just lost the whole playthrough by being dumb...

Here you go.

https://www.dropbox.com/s/q4f9irllh8fjmzg/LOST_SECTOR.rar?dl=1
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vorpal+5

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Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #136 on: January 12, 2024, 05:39:51 AM »

Can someone name the vanilla+ ships displayed on the front page, I don't know where to look for them. I'm intrigued by several. There seems to be a high tech centurion etc.
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Kissa_Mies

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Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #137 on: January 12, 2024, 11:13:31 AM »

Can someone name the vanilla+ ships displayed on the front page, I don't know where to look for them. I'm intrigued by several. There seems to be a high tech centurion etc.

There's a main menu mission where you can check out all the non[REDACTED] ships.
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Simbach Vazo

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Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #139 on: January 13, 2024, 10:25:48 AM »

A sinful question, I am sure, but
may I somehow hide the cats from spawning?
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G r o o v y

Kissa_Mies

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Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #140 on: January 14, 2024, 07:12:24 AM »

A sinful question, I am sure, but
may I somehow hide the cats from spawning?

Delete the "player.faction" in LOST_SECTOR/data/world/factions
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Shogouki

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Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #141 on: January 14, 2024, 02:02:38 PM »

A sinful question, I am sure, but
may I somehow hide the cats from spawning?

Cats from spawning...?
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Simbach Vazo

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Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #142 on: January 14, 2024, 04:26:34 PM »

A sinful question, I am sure, but
may I somehow hide the cats from spawning?

Cats from spawning...?

Cat portraits.
Also thank you Kissa.
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G r o o v y

Shogouki

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Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #143 on: January 14, 2024, 05:07:49 PM »

A sinful question, I am sure, but
may I somehow hide the cats from spawning?

Cats from spawning...?

Cat portraits.
Also thank you Kissa.

Ohhhh, that's where those came from!  Reminds me of the Nicholas Cage portrait pack Yunru slipped into her mod pack!  xD
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TheMuffinOfEvil

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Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #144 on: January 15, 2024, 03:15:34 PM »

Could I please get some help?

Feel free to ignore this, she eventually found me.
Spoiler
I found the hidden system, fought the boss and it said I got the unlimited chip.  The quest now says to turn it in on Kanni, when I get there, I don't have the option to talk to anyone, and I also do not see the chip in my inventory.  Did I do something wrong?  Thanks!
[close]
« Last Edit: January 15, 2024, 03:37:08 PM by TheMuffinOfEvil »
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Cel

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Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #145 on: January 16, 2024, 04:38:22 PM »

I've noticed that enigma automated ships can still accept exotica mod for commissioned crew and forced overtime, which seems like an oversight. Remnant drone mothership (and I assume similar) properly state that it's a drone ship and can't install the mod though.
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Killsode

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Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #146 on: January 17, 2024, 04:28:25 AM »

Is there more i can do with artifact electronics than sell them as a 1k credit check?
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Kissa_Mies

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Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #147 on: January 17, 2024, 06:17:12 AM »

I've noticed that enigma automated ships can still accept exotica mod for commissioned crew and forced overtime, which seems like an oversight. Remnant drone mothership (and I assume similar) properly state that it's a drone ship and can't install the mod though.

Seems like an issue on Exoticas side? The ships have the Automated hullmod, and that should be the only thing that matters here. The same issue might show up with Sentinel automated ships?

Is there more i can do with artifact electronics than sell them as a 1k credit check?

Check the FAQ  ;)
 - "What do I do with Artifact Electronics?"
      - You can trade them in at Asteria for Prototype ships and weapons after staring the second quest, or just sell them for cash.
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Cel

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Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #148 on: January 17, 2024, 04:03:10 PM »

Seems like an issue on Exoticas side? The ships have the Automated hullmod, and that should be the only thing that matters here. The same issue might show up with Sentinel automated ships?

I'll post there as well, in case they add the support. I've noticed that remnant ships from your mod are working correctly, and the AI ships from other mods, and the only ones which still accepted the crew improvements were those "enigma" ships, the ones which require you to use them in battle to get more info on their mod.
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vorpal+5

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Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« Reply #149 on: January 18, 2024, 03:18:39 AM »

The Kingstork is awesome. Perhaps a bit too much ... The special shield bubble regenerates too fast I think, doubling the time would perhaps be more balanced.
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