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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Epta Consortium 2.1.2 - Fix Patch  (Read 34757 times)

Epta

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[0.97a] Epta Consortium 2.1.2 - Fix Patch
« on: July 02, 2023, 01:25:52 PM »

This mod is no longer in development, but, you can check out some creations from the ex-devs from Epta Consortium, if you still interested in the mod, eternalemperor released a fix patch for it as well:


== Fix Patch by eternalemperor, check for more information with him, or in Spaceport Corvus discord server ==

ForestFighters's Support Ships Pack:


Rav0n's Neoteric Advent:

« Last Edit: May 25, 2024, 10:14:22 AM by Epta »
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tantananan

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #1 on: July 02, 2023, 06:44:13 PM »

Wow! Those new ship sprites look awesome!  Great work!
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Epta

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #2 on: July 03, 2023, 05:19:45 AM »

Wow! Those new ship sprites look awesome!  Great work!

Thank you very much man, good to see that those sprotes are going well this time^^
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For technical issues regarding Epta Consortium, contact no one, mod is dead, as should be

justnewaccount3131

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #3 on: July 03, 2023, 06:03:05 AM »

looks fantastic!
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Epta

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #4 on: July 03, 2023, 06:53:52 AM »

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For technical issues regarding Epta Consortium, contact no one, mod is dead, as should be

Six__Nix

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #5 on: July 03, 2023, 10:20:57 AM »

Looks AMAZING!!

Thanks for the update!!

P.S. Can it be added to a current save?
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Rav0n

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #6 on: July 03, 2023, 10:38:06 AM »

Looks AMAZING!!

Thanks for the update!!

P.S. Can it be added to a current save?

Thxo pretty much, and unfortunately its incompatible with other versions, there was a lot of changes, so basically its a new start lol
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Six__Nix

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #7 on: July 03, 2023, 11:22:19 AM »

Looks AMAZING!!

Thanks for the update!!

P.S. Can it be added to a current save?

Thxo pretty much, and unfortunately its incompatible with other versions, there was a lot of changes, so basically its a new start lol

Thx for the quick response! 

I wasn't playing with Epta Consortium in my current save so I backed it up, enable the new version of Epta and loaded in.  So far I'm not having any problems at all.  Epta is showing up as a new faction (Even had an alert under diplomacy in the intel tab about a new faction moving into the sector) and I've visited a tradebase and bought a Rhada.

I'll let u know if I have any problems.  If I do end up having to start a new save it's no problem.  I just started this one a few days ago.
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Epta

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #8 on: July 03, 2023, 01:36:12 PM »

Looks AMAZING!!

Thanks for the update!!

P.S. Can it be added to a current save?

Thxo pretty much, and unfortunately its incompatible with other versions, there was a lot of changes, so basically its a new start lol

Thx for the quick response! 

I wasn't playing with Epta Consortium in my current save so I backed it up, enable the new version of Epta and loaded in.  So far I'm not having any problems at all.  Epta is showing up as a new faction (Even had an alert under diplomacy in the intel tab about a new faction moving into the sector) and I've visited a tradebase and bought a Rhada.

I'll let u know if I have any problems.  If I do end up having to start a new save it's no problem.  I just started this one a few days ago.

Be sure to come back if there is something my friend! Also, Rhadas are the best choice for chasing botes as well, and has great potential in player hands, since you can convert hardflux to boost up the timeflow of the vessel, use this at your exploitation limits
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For technical issues regarding Epta Consortium, contact no one, mod is dead, as should be

Keybindet

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #9 on: July 04, 2023, 06:03:11 PM »

Ship system of a destroyer, that reflect projectiles for a moment crashes the game when shield it got hit by missiles.
 New Mk.2 mech quite good after 2-3 smods wisth smg, mg, sniper but ship system that loads piersing shot on a sniper is useles it deals wery litle dmg(regular shot does much more ).Burst rifle strugle with armor, it takes ages if you run in to ships like dominator.
Btw new update is awesome. Ships are cool(spritew and gameplay).
Sorry if its hard to read. English not my language i can tanslate but cant write properly.
« Last Edit: July 04, 2023, 06:08:41 PM by Keybindet »
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Epta

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #10 on: July 05, 2023, 06:09:26 AM »

Ship system of a destroyer, that reflect projectiles for a moment crashes the game when shield it got hit by missiles.
 New Mk.2 mech quite good after 2-3 smods wisth smg, mg, sniper but ship system that loads piersing shot on a sniper is useles it deals wery litle dmg(regular shot does much more ).Burst rifle strugle with armor, it takes ages if you run in to ships like dominator.
Btw new update is awesome. Ships are cool(spritew and gameplay).
Sorry if its hard to read. English not my language i can tanslate but cant write properly.

Hiyo man, thanks for reporting this bug with Selene, can you send the crash log here? So we can find whats going on it. about the Zaku, gonna check out it ship system, and well, some weapons not works well against armor or shields, each weapon is better specialized for certain situations, so choice the one which fits better the situation.

Otherwise, glad to see that you are liking le mod, and also, my english as well is not that good lol
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For technical issues regarding Epta Consortium, contact no one, mod is dead, as should be

ventuso

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #11 on: July 05, 2023, 06:34:19 AM »

Hello, for some reason I keeps getting this crash

Spoiler
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha Green
java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha Green
   at java.awt.Color.testColorValueRange(Unknown Source)
   at java.awt.Color.<init>(Unknown Source)
   at com.fs.starfarer.renderers.damage.OOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.String(Unknown Source)
   at com.fs.starfarer.renderers.damage.OOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.renderers.damage.O0OO.super(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.BaseEntity.render(Unknown Source)
   at com.fs.graphics.LayeredRenderer.renderExcluding(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.render(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Epta was the recent mod I installed, so I assume it came from here.
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Dalton

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #12 on: July 05, 2023, 07:38:05 AM »

Hello, for some reason I keeps getting this crash

Spoiler
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha Green
java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha Green
   at java.awt.Color.testColorValueRange(Unknown Source)
   at java.awt.Color.<init>(Unknown Source)
   at com.fs.starfarer.renderers.damage.OOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.String(Unknown Source)
   at com.fs.starfarer.renderers.damage.OOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.renderers.damage.O0OO.super(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.BaseEntity.render(Unknown Source)
   at com.fs.graphics.LayeredRenderer.renderExcluding(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.render(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Epta was the recent mod I installed, so I assume it came from here.

Can you please elaborate on what exactly causes this crash? Epta does not have very many custom explosion colors in it.
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Keybindet

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #13 on: July 05, 2023, 09:33:14 AM »

Ship system of a destroyer, that reflect projectiles for a moment crashes the game when shield it got hit by missiles.
 New Mk.2 mech quite good after 2-3 smods wisth smg, mg, sniper but ship system that loads piersing shot on a sniper is useles it deals wery litle dmg(regular shot does much more ).Burst rifle strugle with armor, it takes ages if you run in to ships like dominator.
Btw new update is awesome. Ships are cool(spritew and gameplay).
Sorry if its hard to read. English not my language i can tanslate but cant write properly.

Hiyo man, thanks for reporting this bug with Selene, can you send the crash log here? So we can find whats going on it. about the Zaku, gonna check out it ship system, and well, some weapons not works well against armor or shields, each weapon is better specialized for certain situations, so choice the one which fits better the situation.

Otherwise, glad to see that you are liking le mod, and also, my english as well is not that good lol
594626 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.ai.missile.MissileTwoStageSecondUnguidedAI.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.a.super(Unknown Source)
   at com.fs.starfarer.loading.specs.a.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at data.shipsystems.scripts.seven_shipSystem_EptaPounceDrives$rebound.modifyDamageTaken(seven_shipSystem_EptaPounceDrives.java:74)
   at com.fs.starfarer.api.combat.listeners.CombatListenerUtil.modifyDamageTaken(CombatListenerUtil.java:68)
   at com.fs.starfarer.api.combat.listeners.CombatListenerUtil.modifyDamageTaken(CombatListenerUtil.java:60)
   at com.fs.starfarer.combat.entities.Ship.applyDamage(Unknown Source)
   at com.fs.starfarer.combat.class.oOOO.D.super(Unknown Source)
   at com.fs.starfarer.combat.class.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.combat.class.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

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TheShear

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Re: [0.96a] Epta Consortium 2.1.0
« Reply #14 on: July 05, 2023, 11:16:53 AM »

Ohhh, so it was the Selene. I was wondering why Epta rarely produced a crash.
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