It depends on what we mean by "player". If we mean the fictional character and the numerical bonuses available, then they are only moderately better imo: after all, not all elite skills are made equal, and an officer with 4 will have 4 good ones, presumably. They are better because they have more skills, but they share the best ones.
If we mean the "player" as in the net effect of the player-piloted ship, then that depends on the skill of the person flying. Even for non-playerbait ships, good positioning, venting, target selection, and shielding makes a huge difference - an experienced player can do 2-3x the kills of an AI even with the same skills with any ship, and drastically more with some.