I think the overall idea is pretty good, but how exactly would it work? Like, would the dialogue/communication be shown in the top left like ships destruction/retreat? If so, wouldn't that clutter important information about ships passing off the map or points being captured?
And even if they could send feedback, at what point would they? Would ships straying from a defend order report not being able to defend? Is that a distance from the defend order, or them backing off the point?
Or for an eliminate order, if they are "deviating" from the order, does that mean not engaging the target? Should they announce every time they are too high on flux and are backing off? What if they aren't approaching the enemy ship because they are physically blocked?
I think the concept is good, and would help mitigate a lot of complaints people have with the AI. One of the main hangups I see people have on the forums, on the Discord, and rarely even on Reddit, is that they don't understand why the AI is either too timid, or too aggressive, or why it hangs back against some overloaded enemy, or won't move in to use a certain weapon, or or or. Adding transparency to that system would be a massive step to alleviating some of those frustrations, especially for newer players! But regarding the specifics in cases like these, it is hard to understand how that might be communicated.