So, lemme start with: This is a
really neat mod. Some neat ship systems, new explorarium ships that are actually sometimes worth using... good stuff all around.
...However, I've run into two bugs with it. Or, well... bug-adjacent behaviors? Things that annoy me and could be improved on? I was quite certain the second one was a bug until I realized this mod was doing it on purpose, anyway...
- EP's Khemsala system just about overlaps with the Holy Covenant of Kemet's Kemet star system. Moving Khemsala just a bit further south and maybe some east-ish would fix this.
- Remnant battlestation generation is over-aggressive, with fully-intact stations turning up in low-threat systems (where even if you're friends with them they'll stomp pirate fleets as soon as you show up and deny you bounty payouts), and high-threat systems tending to end up with half-a-dozen stations, making the game slow to a crawl just from the sheer number of fleets running around.
Of these, I'd say the second one is the more serious issue. I'd suggest, in particular, making sure that the mod won't place battlestations in low threat systems, and making sure that the mod won't cause any system to have more than two battlestations.
I'd also suggest only generating at most one damaged battlestation in a medium threat system, and only if that system does not currently have such a battlestation, and only if the player hasn't recently destroyed a battlestation in that system, and maybe even only if the system had such a damaged battlestation at some point in the past - not every medium threat system gets one, after all.
(Additionally, things that I haven't tested but you should probably double-check and make certain of: don't generate battlestations in systems that have been colonized, by the player, or by NPC factions via Nexerelin colony expeditions. Also, don't generate battlestations in the system the player is in.)
...And that's if you're really
really sure you want to add more remnant battlestations in the first place; I'm not entirely convinced that this is a good idea outside of player-involved mechanics like Nexerelin's mission you can get to go provide the supplies to make a new battlestation. Still, I won't say "no, don't ever do this", just... reign it in, some, please? Six is entirely too much for one system, and they've turned up in places they're not supposed to be and kill-stolen bounty fleets multiple times.