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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Emergent Threats/IX Revival v0.9.4  (Read 216270 times)

Voynich

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Re: [0.97a] Emergent Threats/IX Revival v0.6.10
« Reply #180 on: August 01, 2024, 01:42:43 PM »

Quote
Minor update to fix an issue with the Aquilon (IX) and add cross-mod support for Ashes of the Domain: Vaults of Knowledge.
If I already completed "A Theory of Mind" how do I get the Radiant (IX) special ship project? (I have vok) Or is that not possible. Thanks.
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vicegrip

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Re: [0.97a] Emergent Threats/IX Revival v0.6.10
« Reply #181 on: August 01, 2024, 03:13:18 PM »

Quote
Minor update to fix an issue with the Aquilon (IX) and add cross-mod support for Ashes of the Domain: Vaults of Knowledge.
If I already completed "A Theory of Mind" how do I get the Radiant (IX) special ship project? (I have vok) Or is that not possible. Thanks.

If you have console commands installed you can manually add it to your inventory with the following command:

Code
runcode Global.getSector().getPlayerFleet().getCargo().addSpecial(new SpecialItemData("special_ship_bp", "radiant_ix:$ix_aqq_radiant"), 1);

Voynich

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Re: [0.97a] Emergent Threats/IX Revival v0.6.10
« Reply #182 on: August 01, 2024, 05:39:37 PM »

Quote
Minor update to fix an issue with the Aquilon (IX) and add cross-mod support for Ashes of the Domain: Vaults of Knowledge.
If I already completed "A Theory of Mind" how do I get the Radiant (IX) special ship project? (I have vok) Or is that not possible. Thanks.

If you have console commands installed you can manually add it to your inventory with the following command:

Code
runcode Global.getSector().getPlayerFleet().getCargo().addSpecial(new SpecialItemData("special_ship_bp", "radiant_ix:$ix_aqq_radiant"), 1);


Thanks, appreciate it.

Edit: wait that gives a null pointer exception
« Last Edit: August 01, 2024, 05:49:57 PM by Voynich »
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vicegrip

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Re: [0.97a] Emergent Threats/IX Revival v0.6.10
« Reply #183 on: August 01, 2024, 07:54:58 PM »

Thanks, appreciate it.

Edit: wait that gives a null pointer exception

Did you update Vaults of Knowledge? The special blueprint is handled on VoK's end and doesn't exist in previous versions so if you tried to add one without an update it'll crash the game.

Voynich

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Re: [0.97a] Emergent Threats/IX Revival v0.6.10
« Reply #184 on: August 01, 2024, 08:36:48 PM »

Thanks, appreciate it.

Edit: wait that gives a null pointer exception

Did you update Vaults of Knowledge? The special blueprint is handled on VoK's end and doesn't exist in previous versions so if you tried to add one without an update it'll crash the game.

Oh that explains it, I'm stuck on vok 2.1.8 and updating any further crashes the game. Thanks anyways. ;D
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AdamLegend

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Re: [0.97a] Emergent Threats/IX Revival v0.6.10
« Reply #185 on: August 02, 2024, 07:20:03 AM »

I feel like the IX Battlegroup should be hostile to independents too. In Nexerelin, they conquered a fair bit of the sector but there's a ton of independents lying around in their same systems that they just ignore. They'd be easy targets to "reintegrate" into the domain so it would make sense for them to be hostile, maybe it can be a config option "Hostile to Independents"
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Insolent Peon

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Re: [0.97a] Emergent Threats/IX Revival v0.6.10
« Reply #186 on: August 02, 2024, 06:14:29 PM »

I noticed in the changelog for 0.6.7 that you fixed a bug related to reputation resetting. I regret to inform you that I experienced that bug in 0.6.10.

Edit - Specifically, I was commissioned with the IX and found my rep going down to 0. Unfortunately, I don't know how long it was between the reset happening and me noticing, so I don't have much else in terms of details other than that my independent rep is also resetting. While my IX rep only reset once, indie rep seems to refuse to stay above 0.
« Last Edit: August 02, 2024, 11:42:50 PM by Insolent Peon »
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JetMag

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Re: [0.97a] Emergent Threats/IX Revival v0.6.10
« Reply #187 on: August 12, 2024, 01:30:38 AM »

Don't know if this has been mentioned, but this mod for whatever reason make seeds unable to work properly. Everytime I copy and paste a seed with this mod enabled, it generates a completely different sector than the one that was in the seed. Any chance this could be fixed? It seems to happen with the IX Revival mod exclusively, although I'm not sure if the same is the case with Emergent Threats.
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Videlma

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Re: [0.97a] Emergent Threats/IX Revival v0.6.10
« Reply #188 on: August 12, 2024, 08:33:26 AM »

Hello
I'm getting a crash when trying to interract the "A theory of mind" bounty target
Also for some reason the quest has no description, except for the location
here's screenshots of quest, error message, list of mods and copy of last rows of starsector.log after crash:
316424 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.ui.trade.CargoItemStack.readResolve(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoItemStack.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CargoData.addItems(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CargoData.addSpecial(Unknown Source)
   at data.scripts.ix.listeners.IXEncounterListener.equipComponentsToFleet$(IXEncounterListener.java:124)
   at data.scripts.ix.listeners.IXEncounterListener.reportShownInteractionDialog(IXEncounterListener.java:72)
   at com.fs.starfarer.campaign.CampaignEngine.reportShowInteractionDialog(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

  "pantera_ANewLevel40",
  "Adjusted Sector",
  "Cryo_but_better",
  "aod_vos",
  "aotd_vok",
  "lw_autosave",
  "timid_admins",
  "BSC",
  "HMI_brighton",
  "ORK",
  "CaptainsLog",
  "chatter",
  "diableavionics",
  "EmergentThreats_Vice",
  "EmergentThreats_IX_Revival",
  "sun_fuel_siphoning",
  "GalacticConstellate",
  "FantasyM",
  "HMI_SV",
  "HMI",
  "HIVER",
  "illustrated_entities",
  "aerialcombatsuit",
  "IndEvo",
  "interestingportraitspack",
  "Imperium",
  "timid_xiv",
  "lw_lazylib",
  "leadingPip",
  "lockedAndLoaded",
  "lunalib",
  "MagicLib",
  "Mayasuran Navy",
  "more_ship_names",
  "sun_new_beginnings",
  "nexerelin",
  "officerExtension",
  "planet_search",
  "RetroLib",
  "roider",
  "sikr",
  "scalartech",
  "SCY",
  "swp",
  "speedUp",
  "sun_starship_legends",
  "StopGapMeasures3",
  "timid_supply_forging",
  "tahlan",
  "knights_of_ludd",
  "star_federation",
  "thirstSector",
  "thong",
  "thongredacto",
  "TTSC",
  "TrulyAutomatedShips",
  "uaf",
  "US",
  "UGH",
  "vic",
  "XhanEmpire",
  "audio_plus",
  "astroidships",
  "shaderLib"
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vicegrip

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Re: [0.97a] Emergent Threats/IX Revival v0.6.10
« Reply #189 on: August 12, 2024, 04:57:23 PM »

I noticed in the changelog for 0.6.7 that you fixed a bug related to reputation resetting. I regret to inform you that I experienced that bug in 0.6.10.

Edit - Specifically, I was commissioned with the IX and found my rep going down to 0. Unfortunately, I don't know how long it was between the reset happening and me noticing, so I don't have much else in terms of details other than that my independent rep is also resetting. While my IX rep only reset once, indie rep seems to refuse to stay above 0.

Thanks for the heads up. I am hoping to get this fixed for the next version. New code should finally get everything working as intended but still needs playtesting.
Don't know if this has been mentioned, but this mod for whatever reason make seeds unable to work properly. Everytime I copy and paste a seed with this mod enabled, it generates a completely different sector than the one that was in the seed. Any chance this could be fixed? It seems to happen with the IX Revival mod exclusively, although I'm not sure if the same is the case with Emergent Threats.

Not sure what's causing this but I will look into it. Thanks for the report.
Hello
I'm getting a crash when trying to interract the "A theory of mind" bounty target
Also for some reason the quest has no description, except for the location...

That is very weird. I'm not sure what might be causing it but all I can recommend is make sure you have the latest version of the mod v0.6.10 and magiclib v1.4.5 installed. The fact that the bounty isn't showing any text suggests to me something might have gotten corrupted. You can take a look inside data\config\modFiles\magicBounty_data.json with a text editor and see if the mission text is in there. I might try out a few of the mods on the list to see if I can figure out what's causing the issue but it's going to take some time.

Videlma

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Re: [0.97a] Emergent Threats/IX Revival v0.6.10
« Reply #190 on: August 12, 2024, 09:45:45 PM »

Quote
That is very weird. I'm not sure what might be causing it but all I can recommend is make sure you have the latest version of the mod v0.6.10 and magiclib v1.4.5 installed. The fact that the bounty isn't showing any text suggests to me something might have gotten corrupted. You can take a look inside data\config\modFiles\magicBounty_data.json with a text editor and see if the mission text is in there. I might try out a few of the mods on the list to see if I can figure out what's causing the issue but it's going to take some time.

Well, i checked and mission text is there, though my magic lib is currently 1.4.4, but updating it did nothing

I suspect that somehow game cant pull up info from mod files of... well, something - "greeting" message, ship info or anything inbetween

Mod is currently of correct version
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vicegrip

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Re: [0.97a] Emergent Threats/IX Revival v0.6.10
« Reply #191 on: August 25, 2024, 04:01:40 PM »

New major update is up. Note that the IX Battlegroup is now much stronger at the start of a new game than before. You can toggle the difficulty in Lunalib settings, where Easy is their previous difficulty level.

As this is a major update, bugs are likely. Please report here or on discord if you encounter any issues.

Edit: Big thanks to Niko of What We Left Behind for v3.8.0 fixing the cross-mod crash bug with IX Revival. You should go check out the mod!
« Last Edit: August 25, 2024, 05:29:30 PM by vicegrip »
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Sionetta

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Re: [0.97a] Emergent Threats/IX Revival v0.7.0
« Reply #192 on: August 25, 2024, 08:04:17 PM »

Quote
Caused by: java.lang.RuntimeException: Ship hull spec [vice_incursion_ex] not found!
   at com.fs.starfarer.loading.do.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.loading.specs.HullVariantSpec.readResolve(Unknown Source) ~[port_obf.jar:?]
   at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:103) ~[?:?]
   at java.base/java.lang.reflect.Method.invoke(Method.java:580) ~[?:?]
   at com.thoughtworks.xstream.core.util.SerializationMembers.callReadResolve(SerializationMembers.java:78) ~[xstream-1.4.17.jar:1.4.17]
   ... 969 more

I got this bug
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TimeDiver

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Re: [0.97a] Emergent Threats/IX Revival v0.7.0
« Reply #193 on: August 25, 2024, 08:12:45 PM »

Quote
Caused by: java.lang.RuntimeException: Ship hull spec [vice_incursion_ex] not found!
   at com.fs.starfarer.loading.do.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.loading.specs.HullVariantSpec.readResolve(Unknown Source) ~[port_obf.jar:?]
   at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:103) ~[?:?]
   at java.base/java.lang.reflect.Method.invoke(Method.java:580) ~[?:?]
   at com.thoughtworks.xstream.core.util.SerializationMembers.callReadResolve(SerializationMembers.java:78) ~[xstream-1.4.17.jar:1.4.17]
   ... 969 more

I got this bug
You've attempted to overwrite your outdated version (v0.6.10) of Emergent Threats, instead of deleting the contents of Emergent Threats' folders and starting anew.

Alternatively? You're attempting to load a save created with v0.6.10 after updating to v0.7.0, which is explicitly described as NOT compatible with earlier releases.

Which means (assuming that the second scenario is true)... either start a new campaign, or revert to v0.6.10. Your choice.
« Last Edit: August 25, 2024, 08:17:07 PM by TimeDiver »
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Plurpo

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Re: [0.97a] Emergent Threats/IX Revival v0.7.0
« Reply #194 on: August 25, 2024, 08:23:35 PM »

Got a CTD while trying to start a new save, log gave this error:

java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.MutableStat.unmodify(String)" because the return value of "com.fs.starfarer.api.campaign.econ.Industry.getUpkeep()" is null
   at data.scripts.campaign.skills.MPC_transcendantConciousness$Level2.unapply(MPC_transcendantConciousness.kt:51) ~[?:?]
   at com.fs.starfarer.campaign.CharacterStats.refreshGovernedOutpostEffects(Unknown Source) ~[port_obf.jar:?]
   at data.scripts.ix.IXModPlugin.applyMarzannaChanges$(IXModPlugin.java:179) ~[?:?]
   at data.scripts.ix.IXModPlugin.beforeGameSave(IXModPlugin.java:82) ~[?:?]
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.O.dismiss(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.impl.for.dismiss(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.int.Ò00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.int.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.W.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
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