Update to two of my builds, specifically my 4 Alpha Core Brilliants and 3 Medusas, which I'm 99% sure it's the best ship in the Destroyer class in the whole game bar the Harbinger, which is probably the most useful besides it.
Brilliant Build. I've essentially designed the ship to kneecap anything it's firing at and, incredibly, sometimes manages to beat the sim Onslaught, just barely.
Officer Skills
HAC Weapon Range
Ions/Beam Weapon range
AI control Win against Sim Onslaught (I'd say it's a 50-50?)
Medusa build, it's missing built-in Extended Shieds for that 360° coverage. Getting a specialized Officer for it is also proving to be really hard; that said, a level 6 officer with an optimal Skill setup would have
-Elite Point Defence
-Elite Ordnance Expertise
-Elite Helsmanship
-Elite Field Modulation
-Gunnery Implants
-Target Analysis
It would also have to be of the Steady or Aggressive) personality, the latter being better since the ship will keep firing the Needlers while attempting (and most of the time succeeding) at getting close enough with the AM blaster to deliver the finishing blow(s). Very important to have both Needlers and AM Blasters on alternating, or it won't fire them while high on Flux.
Subpar officer (for now)
Needler range
Heavy Burst PD range
AM blaster range ( think the mod tooltip lies and it's got a higher range since it also gets affected by built in IPDAI + Elite PD)
SIM vs 40-ish DP in Destroyers, wins about 75% of the time (This version still had Railguns, performs better with Needlers)
I'm also reworking my Auroras but that will take a while, I need new officers and uh, about 14 story points