Just a heads-up to anyone else (like me) who uses BOTH this modification AND
Aptly Simple Hullmods: If a ship has BOTH Arsenal Clock AND Convicted Crewmates and that ship manages to kill enemy ships fast enough that it accumulates more and more Peak Performance Time (thanks to Convicted Crewmates), then Arsenal Clock will actually
reduce the damage output of that ship.
I discovered this while changing the fitting strategy for one of my ships and testing it out in simulation.
I'm sure Protonus could not have possibly anticipated this. It's my own fault, really.