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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Unusually Gullible Hullmods 0.5.0-RC3  (Read 121519 times)

F2PVegan

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Re: [0.96a] Unusually Gullible Hullmods 0.5.0-RC1
« Reply #45 on: November 18, 2023, 04:44:01 PM »

I'm not able to s-mod in shunt distributor, I s-modded in shield shunts, but shunt distributor doesn't allow me to
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Anduin1357

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Re: [0.96a] Unusually Gullible Hullmods 0.5.0-RC1
« Reply #46 on: December 27, 2023, 09:48:47 AM »

What does "will not be considered repaired" even mean when it comes to the armor and hull regen mods? It's as unclear as it gets.

It means that after any fight, the lowest hull/armor value you had in battle is what the game will assume you ended up leaving the fight with, and would not consider the 'patchwork' hull/armor you left the fight with through regeneration. If you redeployed the ship in battle, you would be regenerating from the worst state you managed to be in the last battle.
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Tyrgalon

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Re: [0.97a] Unusually Gullible Hullmods 0.5.0-RC2
« Reply #47 on: April 20, 2024, 03:37:43 PM »

Cant seem to s-mod these:
(Using progressive s-mods)
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Seamus Donohue

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Re: [0.97a] Unusually Gullible Hullmods 0.5.0-RC2
« Reply #48 on: May 03, 2024, 07:40:42 AM »

Just a heads-up to anyone else (like me) who uses BOTH this modification AND Aptly Simple Hullmods: If a ship has BOTH Arsenal Clock AND Convicted Crewmates and that ship manages to kill enemy ships fast enough that it accumulates more and more Peak Performance Time (thanks to Convicted Crewmates), then Arsenal Clock will actually reduce the damage output of that ship.

I discovered this while changing the fitting strategy for one of my ships and testing it out in simulation.

I'm sure Protonus could not have possibly anticipated this.  It's my own fault, really.  :P
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Polyvessel Pilot, Capsule Cleared

Proxima-b

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Re: [0.97a] Unusually Gullible Hullmods 0.5.0-RC2
« Reply #49 on: August 06, 2024, 05:59:45 AM »

The damage increase portion of the blast capacitor doesn't work.
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Sionetta

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Re: [0.97a] Unusually Gullible Hullmods 0.5.0-RC2
« Reply #50 on: August 19, 2024, 05:30:19 AM »

Please fix the Anti-Terminal Reactive Breaker. The built in bonus of 10 second overload reduction doesnt work
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