oooooh, these weapons have a really neat use of weapon glows!
though I'd add a little bit of jitter to them but I can't remember how it's done for the life of me, it feels just a little too static rn.
I believe the jitter is done automatically, at least for weapons that use the default glow mechanic by setting a glowSprite in the wpn file. The way it works is that as the weapon charge level approaches 1, the weapon glow begins to jitter.
As for the glows that I custom render, those are just on the large ballistics and meant to indicate barrel heat, so IMO it would be kind of weird if those jittered.
they're still not not splitting even when this is the only mod enabled
Just to be clear, cluster mines don't split, and Sprawl MRM and Ion Storm GLMRS don't surround the target in your fresh RC-10 install with no other mods enabled? (It makes a difference if it's just the cluster mines, since I'm doing some MIRV JSON shenanigans with those. But the Ion Storm for example is just using a PluginPick<MissileAIPlugin> and nothing else, so it would be extremely odd for it to not work on a fresh install with no other mods enabled. Can you tell me if there's anything out of the ordinary about your setup, i.e. if you're using Linux, you have a custom Java distribution, etc., because otherwise I'm totally stumped.