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Author Topic: Title screen: Astral variant with 3xLarge energy weapons  (Read 6922 times)

Kommodore Krieg

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Re: Title screen: Astral variant with 3xLarge energy weapons
« Reply #15 on: May 11, 2012, 03:42:55 PM »

I think it's about time Alex updated the main menu. There's little variety of ships shown there, and the ships that do appear use ancient (and now impossible) variants.

I honestly like it this way.  It's like looking into a time capsule.  
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Alex

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Re: Title screen: Astral variant with 3xLarge energy weapons
« Reply #16 on: May 11, 2012, 03:55:16 PM »

I honestly like it this way.  It's like looking into a time capsule. 

I like that aspect of it too, it's neat :)


But, I do need to get this fixed up at some point - mainly so that total-conversion-style mods aren't forced to load up all the vanilla ships because the hulls are used in the title screen - and so that those same mods can use their own hulls there.
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Mattk50

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Re: Title screen: Astral variant with 3xLarge energy weapons
« Reply #17 on: May 12, 2012, 10:18:00 AM »

I just saw a venture with 3 mjolner cannons
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IIE16 Yoshi

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Re: Title screen: Astral variant with 3xLarge energy weapons
« Reply #18 on: May 13, 2012, 04:33:24 PM »

I honestly like it this way.  It's like looking into a time capsule. 

I like that aspect of it too, it's neat :)


But, I do need to get this fixed up at some point - mainly so that total-conversion-style mods aren't forced to load up all the vanilla ships because the hulls are used in the title screen - and so that those same mods can use their own hulls there.

That'd be kinda cool if the menu screen constantly played a small battle, with ships spawning in, fighting, and if destroyed, despawn a moment later, otherwise they fly to the other side of the screen and retreat.
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TJJ

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Re: Title screen: Astral variant with 3xLarge energy weapons
« Reply #19 on: May 13, 2012, 06:39:53 PM »

That'd be kinda cool if the menu screen constantly played a small battle, with ships spawning in, fighting, and if destroyed, despawn a moment later, otherwise they fly to the other side of the screen and retreat.

Yeah, nothing wrong with copying Space Pirates & Zombies, which in-turn copied Weird Worlds: Return to Infinite Space.  ;D
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IIE16 Yoshi

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Re: Title screen: Astral variant with 3xLarge energy weapons
« Reply #20 on: May 13, 2012, 07:37:14 PM »

Yeah, S.P.A.Z does it, I've seen a couple other games have such things too, usually small simple RTSs or tower defence games have such battles looping over and over. But, I can sit there for hours watching the little battles. Better yet, if they were made into screensavers, then I wouldn't even need to start up the game to watch them.
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icepick37

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Re: Title screen: Astral variant with 3xLarge energy weapons
« Reply #21 on: May 13, 2012, 10:27:45 PM »

Transcendence actually made a screensaver out of the game/engine, haha. It's awesome.
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