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Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

Author Topic: What are some easy/reasonable mods that you could see being implemented?  (Read 683 times)

Trensicourt

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Personally, I love SpeedUp, Fuel Siphoning and Supply Forging. SpeedUp helps with slow gameplay, allowing me to focus on what's fun. Fuel Siphoning and Supply Forging provides me a dynamic choice to survive in the abyss of space and clear up scrap I don't need.

Also a shoutout to Progressive S-Mods. I think the implementation is fantastic for S-mods.
« Last Edit: May 15, 2023, 01:31:25 PM by Trensicourt »
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robepriority

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Better deserved s-mods basically got integrated.

Fuel Siphoning and Supply forging likely require further changes to be balanced.

Speedup definitely feels like something to be integrated.

Great Wound

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Leading Pip is a solid pick.

Ragnarok101

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The 'ruin stripping' and tech-mining progress tracker bits from Better Colonies.
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TaLaR

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Leading Pip is a solid pick.

+1, has been staple for me for a very long time. No idea how you are supposed to use precision weapons like Heavy Blaster in high speed frigate vs frigates fights without it.
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BigBrainEnergy

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Ship direction marker. Please.
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TL;DR deez nuts

Bulletkin

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Direction marker, time since last save notifs, and flux reticle are my picks.
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(your local Secrets of the Frontier fanboy)

...From Mother's hands, we go. We'll be sailing to the sun 'till the voyage is done, then we'll be sleeping in the cold below~