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Author Topic: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)  (Read 809003 times)

CrashToDesktop

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
« Reply #1905 on: July 30, 2012, 03:06:44 PM »

Well, the Ferrus have their unique capital ship as a giant mining station - hopefully TheHappyFace know to make that thing MASSIVE. ;D
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
« Reply #1906 on: July 30, 2012, 04:12:41 PM »

Well, the Ferrus have their unique capital ship as a giant mining station - hopefully TheHappyFace know to make that thing MASSIVE. ;D

Also hoping for that here too :D
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Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
« Reply #1907 on: July 31, 2012, 03:52:02 AM »

Erm, Noone got anything to talk about here? That's weird.
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TheHappyFace

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
« Reply #1908 on: July 31, 2012, 06:52:27 AM »

How large do you want it to be?
i made the outlines and its now the size of one and a half super tanker.
do you want it larger?

and what do you mean by we dont have enough unique capital ships?
i made a unique capital for the independents and i made the super tanker.
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CrashToDesktop

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
« Reply #1909 on: July 31, 2012, 07:09:52 AM »

I'd like it to be massive, maybe onslaught-sized, but that decision is up to you.  You're the spriter, after all :)
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

UUolf

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
« Reply #1910 on: July 31, 2012, 05:36:37 PM »

BUG REPORT:

1. When in the abandoned mining facility, if you try to store something you actually sell it, thus defeating the purpose of the storage.

2. Is the pirate base suppose to be almost right next to another nations' spawn?

3. The blue and pink station have the same ships!

4. It seems the pirates have the wrong (people) skins.
(I tried to put an attachment on, but it said the upload folder was full)

5. Too slow of a start, only one faction to fight against, and they only have weak ships (only seen 2 different types of pirate ships so far)

I understand this is still a work in progress, but I am just notifying you of some things that need fixing! Great mod so far!
« Last Edit: August 01, 2012, 10:29:24 AM by UUolf »
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UUolf

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
« Reply #1911 on: August 01, 2012, 12:30:59 PM »

Also, do these have a place in your mod?



Yes they are very similar, but one has a longer launch platform.
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Sunfire

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
« Reply #1912 on: August 01, 2012, 12:39:52 PM »

Also, do these have a place in your mod?



Yes they are very similar, but one has a longer launch platform.

Those are very cool, but according to someone  ::) bashes arent allowed (and that person is not me)
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KriiEiter

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
« Reply #1913 on: August 01, 2012, 02:58:52 PM »

Also, do these have a place in your mod?



Yes they are very similar, but one has a longer launch platform.

Those are very cool, but according to someone  ::) bashes arent allowed (and that person is not me)

Actually I believe bashes are fine as long as they don't LOOK like bashes.  All my stuff is bashes, but I edit them so heavily you can most times not tell. :P
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UUolf

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
« Reply #1914 on: August 01, 2012, 04:25:24 PM »

Also, do these have a place in your mod?



Yes they are very similar, but one has a longer launch platform.

Those are very cool, but according to someone  ::) bashes arent allowed (and that person is not me)

Actually I believe bashes are fine as long as they don't LOOK like bashes.  All my stuff is bashes, but I edit them so heavily you can most times not tell. :P

What do you mean by "Bashes"? Do you think i just stole these? lol no! i made the launch platforms, but the ship it's self is not mine.
(This is my first sprite, made the changes using paint...)
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CrashToDesktop

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
« Reply #1915 on: August 01, 2012, 04:35:13 PM »

Thank you UUolf, those bugs will be tended to in the next version. :)
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I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

UUolf

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
« Reply #1916 on: August 01, 2012, 05:01:09 PM »

Thank you UUolf, those bugs will be tended to in the next version. :)

Glad to hear it, the mod is progressing well, keep up the great work!!

P.S.
1. Do you know how to get ships implemented into the game? I have gotten as far as making the .ship, the . variant, and i have gotten the .csv file made(edited the main file), but how do i make it obtainable in the game?

2. Is it alright if i use parts of your mod's sprites for making my sprites?? It's rather hard finding similar textures....
« Last Edit: August 01, 2012, 05:03:43 PM by UUolf »
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CrashToDesktop

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
« Reply #1917 on: August 01, 2012, 06:40:21 PM »

once you've got the .variant, .ship, and the .cvs in the correct places, they are already in-game.  Just add them to an orbital station for the campaign or a mission.
The sprites are up to the spriters, not me.
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Aratoop

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
« Reply #1918 on: August 02, 2012, 01:01:12 AM »

Spoiler
Also, do these have a place in your mod?



Yes they are very similar, but one has a longer launch platform.

Those are very cool, but according to someone  ::) bashes arent allowed (and that person is not me)

Actually I believe bashes are fine as long as they don't LOOK like bashes.  All my stuff is bashes, but I edit them so heavily you can most times not tell. :P

What do you mean by "Bashes"? Do you think i just stole these? lol no! i made the launch platforms, but the ship it's self is not mine.
(This is my first sprite, made the changes using paint...)
[close]
A bash is when you take/chop up ships and glue them together- most everything in this mod is hand-drawn :p.

Spoiler
Spoiler
Spoilers, the easy way to fix quote issues!
[close]
[close]
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UUolf

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
« Reply #1919 on: August 02, 2012, 11:22:26 AM »

Spoiler
Also, do these have a place in your mod?



Yes they are very similar, but one has a longer launch platform.

Those are very cool, but according to someone  ::) bashes arent allowed (and that person is not me)

Actually I believe bashes are fine as long as they don't LOOK like bashes.  All my stuff is bashes, but I edit them so heavily you can most times not tell. :P

What do you mean by "Bashes"? Do you think i just stole these? lol no! i made the launch platforms, but the ship it's self is not mine.
(This is my first sprite, made the changes using paint...)
[close]
A bash is when you take/chop up ships and glue them together- most everything in this mod is hand-drawn :p.

Spoiler
Spoiler
Spoilers, the easy way to fix quote issues!
[close]
[close]

Oh, thanks, as I've said, i'm relatively new to this type of modeling, I've done some 3D, but this is much different!
(also, sorry for posting the pictures in here, i just noticed the other topic for the mod.)
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