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Author Topic: Issues for some hullmods/weapons/ships in the 096a from ship's variants  (Read 702 times)

lili

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I will analyze some of my current views and suggestions based on several variants, welcome more discussion and point out problems. However, my English is not good, the following content I use the machine translations, I apologize for the inconvenience caused by this.
First, the conclusion: I think some destroyer/cruiser strength disconnected from the whole, need to buff them.
Converted hanger exacerbate this problem, while converted hangers themselves still make the regular carrier deck embarrassment, need to make converted hangers to improve the cost, while the need to give the regular deck some benefits.
There is an exaggerated strength gap in the medium missiles, and the Jackhammer and medium Harpoon pod need some buff.
Kinetic blaster performance completely overwhelmed other medium energy weapons(except for Mining Blaster), looks like a data monster, requires a nerf.
Mining Blaster actually outperformed Disintegrator, especially on ship with BRF, requires a nerf.





The problem with these variants is that it's hard to fight other destroyers without a converted hanger, and with a converted hanger you have a fighting chance.
Hammerhead/Medusa has been put in an awkward position, they can't compete with Manticore/Enforcer/Sunder, and while they can gain some advantage by converted hanger, it is clear that this is granted by the converted hanger. Converted hanger although paid a certain price, can be modified out of the less variety, however, the specific fighter is still invincible, the point is still it is to raise the ceiling of a ship (including and not limited to unparalleled ion beam and point defense against fighter advantage, all this only requires 28 op for a destroyer which is totally worth, while the enhanced deployment value is not worth mentioning because you spend this dp to let the carrier have this effect), and one conventional deck worth every 5dp are far from this combination of high cap.

These three Hammerheads variants are assembled with the best efficiency of small kinetic with medium explosive. Hypervelocity Driver and Heavy Mauler are the first to be eliminated, despite his low flux pressure, but it is difficult to cause a threat to other destroyers, and often takes a long time to gain the advantage. Heavy mortars with light autocannons get more enhanced firepower, while the pressure on their own steeply increased, it is easy to be the first to put themselves at a disadvantage in the face of excellent shields and excellent armor. And the third variant introduced a Xyphos and more extreme method but the best results, the Xyphos brings the point defense effect beats all kinds of point defense weapons, while the two ion beam can effectively provide a sufficient amount of emp under the suppression of small kinetic energy weapons in most expulsions can not reach the range to paralyze the enemy to obtain the fundamental magnitude of the flux advantage

Suggestions: or to improve the op cost of converted hanger, converted hanger advantage is to improve the cap rather than replace the regular deck, of course, I personally do not know how to help the deck back to its rightful place more appropriate. Meanwhile Medusa and Hammerhead deserve a better data (faster speed or better dissipation).



The speed and mobility of the Retribution class is great, but the lack of a range base and the lack of good armor and shield conditions make this 35-deployment battle cruiser have to go up against all kinds of dangerous environments with a large and not very generous hull, while at the same time Odyssey and Conqueror are using the same good armament to achieve results with the range advantage, while the Retribution has to be taken special care of or even because it is easy to attract all kinds of threats Retire early into storage for the rest of her life.

On the Retribution, the advantages of heavy autocannon is gone, light auto cannon series has a better flux ratio and higher dps, light dual autocannon flux/damage is as low as 0.6, in other ships will also consider using small kinetic weapons instead of heavy autocannon. For example, the four heavy autocannons, which cannot compete at all with the five light dual autocannons, are very evident on this ship.

Suggestion: She deserves better armament (medium missiles) or a base range bonus (25%) or a better looking data (more armor).



Likewise, by the modification of the hanger and the new environment and new weapons, the survival environment of the Fury class is increasingly difficult, not high base capacity and op so that it does not enjoy the benefits of the new version, and into the two Shrike easily replaced and the Aurora and even the high point of the lower alternative to the excessive role of the cruiser rather than as a backbone of the High Tech.
Suggestions: I hope to lower the deployment point (return to 18 points might be appropriate) to improve its role and importance.


Again, like the Fury, they both increased their dp after the 096a. By all accounts they are the same kind of problem, they have no significant advantage to ensure that they are not replaced by other strong ships in similar dp, and the problem at this point is that the cruisers in similar deployments each have a good deal, and only these two do not, like the Apogee Eagle Dominator Falcon Aurora Enterprise Champion class, how to assemble these two cruisers (Fury / Eradicator) are not as good as they should be. Really too pity.
Suggestions: I hope to lower the deployment point (return to 18 points might be appropriate) to improve its role and importance.



These two variants put together to say, Reaper and Jackhammer went to two extremes, just from the data is very amazing, they only differ by 2 points assembly but the difference is 19000 total damage (also includes the poor harpoon), can put in almost a Annihilator, Gorgon although also 9600 but his damage is more threatening, compared to the hit rate so that its damage are the actual output are close to this theory of 9600, while the Harpoon and in the Jackhammer but even all hits are not as embarrassing as Reaper hits 3 rounds of the scene
For example, if this varient is replaced by a Harpoon, it is very easy to be defended by the battlefield and various factors down, replaced by a Jackhammer is very empty will hit the empty reserve (replaced by Proximity Charge mine can better shred everything in front of), Gorgon does not have to worry about these two problems, he can avoid the shortcomings of both and combine the advantages of both
Suggestion: Increase the number of ammos for Harpoon and jackhammer



Although not very common in the campaign, but once obtained he will get different from the pulse laser amplitude energy exchange advantage, higher dps, higher dph, which for other medium energy weapons seem to declare them useless ... this is bad
Compared to the pulse laser he can do almost double the damage with nearly the same amplitude energy efficiency, while the dph is slightly better.
Compared to the heavy blaster he only needs half the amplitude energy consumption, while dealing with the armor/hull is not as good, but there are other ways to make up for it, while the amplitude energy consumption is not.
Suggestions: the dps and dph of the Kinetic blaster is still too high, should be properly reduced
« Last Edit: May 15, 2023, 08:29:01 AM by lili »
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lili

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