I've seen new players completely lost on how to do some things and on the other hand they'll outright miss a couple of features.
Such ass?
Doesn't need to be anything flashy really, just less convoluted in some places.
Simpler, as in?
It's not impossible Alex does think UI is simple and good, because he made it, so of course he knows where everything is. Pointing out things in particular is more useful.
- Improve readability of the date of a save
- Rename "Save" and "Save copy" to "Overwrite Save" and "Create new Save", to clarify what each does
- Remove the faction from the name-column in the planet-tab, and instead give it it's own column
- Change the place of the categories in the hullmod-screen and/or give them different colors like the categories in the intel screen have
- Deactivate "Starscape [1]" on the sector-map as default
(- Give modders the option to translate the UI... although I've no experience in programming and so I'm not sure, if that is a realistic option)
These are all suggestions regarding the UI I made to Alex in the past (although second last one was technically from Grievous).
These points doesn't change the fact, that I regard Starsector as a very, very good game and am impressed by Alex' work.
It just means, that there are parts of the game where in my opinion is room for improvement and the UI is one of them.
(Also some points about "giving the player more information", like the discussed additional warnings for jumppoints or some form of captains log. But that doesn't count as UI-change anymore, or does it?)