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Author Topic: [0.96] The Apocrita Association v0.3.1  (Read 57181 times)

Big Bee

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Re: [0.96] The Apocrita Association v0.2.0
« Reply #15 on: August 24, 2023, 01:48:11 PM »

v0.3.0 Update

This update was actually mostly done around the end of May, but then I started getting busy with other stuff, so I had to wait until I could finish it...
I had an idea and it went seriously out of hand...

Changelog
Ships:

-Added:
--Mellifera-class Heavy Tug.
--Abscond-class Courier (HVB).
--"Strange Vessels" HVB bounty chain. (It's supposed to be difficult but it's probably just unbalanced as hell...)

-Changes:
--Polistes:
---Tweaked sprite.
---Removed 4 small slots.
---Reduced OP to 130 (was 160).
---Adjusted variants.

--Polistes (E):
---Tweaked sprite.
---Removed 1 small slot.
---Reduced OP to 140 (was 170).
---Adjusted variants.

--Vespul
---Reduced OP to 120 (was 130).
---Adjusted variants.

--Cteno:
---Added Automated Repair Unit and Resistant Flux Conduits as built-in hullmods.
---Replaced Interdictor Array system with Entropy Amplifier.

--Ceraphron (P) and Osmia (P)
---Changed tech/manufacturer to Pirate.

--Belcher
---New system AI to make it use its system as a weapon.

Weapons:

-Changes:
--Vivax
---Projectile now passes through missiles and fighters.
---Increased range to 1000 (was 800).

--Mandibula MRM
---Flight time reduced to 15 (was 30).

--Aculeus SRM Pod
---Flight time reduced to 10 (was 25).

Other:
-AA crest flag changed.
-Slightly tweaked a bounty description.
-Adjusted weapon rarities.
-Fixed weapon prices not being read properly.
-Tweaked the Synoeca's description.
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Dadada

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Re: [0.96] The Apocrita Association v0.3.0
« Reply #16 on: September 13, 2023, 08:20:18 AM »

I am sorry, I fear your mod may add solar systems in random sector "the wrong way", planets potentially end up having 2-3 different owners at once with different markets despite representing the very same planet and supposedly market.
My current notes for the mods concerning Apocrita and Stop Gap Measure:
Quote
handmade Systems still have the potential to spawn several factions occupying the same planet & börking the market
probably spawns systems before random allocation so the same planets get assigned twice or even more often
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Big Bee

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Re: [0.96] The Apocrita Association v0.3.0
« Reply #17 on: September 14, 2023, 04:47:53 AM »

I am sorry, I fear your mod may add solar systems in random sector "the wrong way", planets potentially end up having 2-3 different owners at once with different markets despite representing the very same planet and supposedly market.
My current notes for the mods concerning Apocrita and Stop Gap Measure:
Quote
handmade Systems still have the potential to spawn several factions occupying the same planet & börking the market
probably spawns systems before random allocation so the same planets get assigned twice or even more often

Oh damn... I think I used a guide someone posted when someone else asked about making systems, based on the Periphery Planet Pack mod.
I have no idea how to fix that but I will look into it when I have the time, thanks!
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Dadada

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Re: [0.96] The Apocrita Association v0.3.0
« Reply #18 on: September 14, 2023, 06:56:51 AM »

No problem and thank you.   :-*;D
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Coil

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Re: [0.96] The Apocrita Association v0.3.0
« Reply #19 on: October 15, 2023, 04:20:41 PM »

Wow really unique look to the ships! Downloaded
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Big Bee

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Re: [0.96] The Apocrita Association v0.3.1
« Reply #20 on: November 26, 2023, 06:34:05 AM »

v0.3.1 Update

Balanced the energy weapons a bit, fixed an issue where a bounty quest reward superweapon (at least it's meant to be one) would spawn normally.
Also tweaked some bounty stuff a little.

I'm pretty burnt out on Starsector so I'm not really working on this actively anymore but still tell me if something needs to be balanced.

Changelog
Weapons:

-Atrox Light Cannon:
--Increased flux per shot to 300 (was 250).

-Tristis Pulse Gun:
--Increased flux per shot to 120 (was 100).

-Byblos Antimatter Caster:
--Added 'restricted' tag so it should no longer appear randomly, only as a bounty reward.
--Increased flux per shot to 1000 (was 900).

Ships:

-Slightly debuffed the shield efficiency of some non-pilotable bounty ships.
-Adjusted shield module placement and module shield arc on a non-pilotable bounty ship.
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« Last Edit: November 26, 2023, 06:41:05 AM by Big Bee »
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WolfPriest

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Re: [0.96] The Apocrita Association v0.3.1
« Reply #21 on: February 20, 2024, 01:09:14 AM »

Great quality mod so far, but it needs a few more ships.
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