Apologies for the bump (though the mod/OP did update two or three days ago), but insofar as (prompted) feedback is concerned I have a question about the Combustion-class frigate, as I was wondering what it was trying to do. tl;dr follows:
Spoiler
By classification and stats it's a heavy frigate, and the weapon mounts give it potential for Brawler-level firepower but the flux stats are woefully low - we're talking Wayfarer levels. The medium composite suggests it could double as missile support, but the Gyre already does that and ironically can also fight better since it has higher mobility, infinite missiles, and better flux stats, even if it is made out of paper. Filling gaps in the battle line, perhaps, but it can't really contribute beyond that thanks to the aforementioned flux issues unless you use something like the Escort loadout (HVD and Heavy Mauler), and at that point it's an open question as to why you couldn't just use one of the other frigates since it has the ability to match the range for fewer DP - the Gyre for the missiles, the River for its fighter wing's Transmission Beams, the Dew with Tactical Lasers (there's some interesting things you can do with a Dew that's using four Tac Lasers, Beam Mode Conversion, and LLI Enhancement Protocol with no vents), and the latter two because they can mount the fantastically useful Ion Projector DEM.
The system is something of an aggressive Damper Field, and area damage and EMP that only targets enemies is great, but against other ships the AI uses it as a sort of fighting retreat and it lacks the range to tag anything except extremely aggressive ships with short-ranged weapons (e.g. the Luddic Path). Against fighters, though, it's great - dumping that much EMP and energy damage into the area will disable if not outright destroy the loadouts of entire carriers - though as far as using it that way is concerned I'd like the AI to use it more proactively. While the Combustion is slow, it's still easily able to keep pace with LLI's cruisers and capital ships, meaning it works as an anti-fighter escort provided you build it that way.
If it's meant to be a brawler, give it brawler flux stats. If it's meant to be (or could be) anti-fighter, give it a loadout where it has a flak cannon or anti-fighter weapon in the medium ballistic turret so people get nudged in the right direction. Personally I'd like the former (better flux means it can do the anti-fighter role better as well), but for the fact that it might overlap with the Dew in terms of its role.
Thank you for your feedback.
About Combustion's system, AI will use it to defense but not attack, A new AI for this system of course can solve the problem, but it will need a long time to design and testing.
Better flux means it can do everything better, so there's only a little rise on flux. Autofit variant also need update, now there are two variants, include a complete escort variant with Pilum, vulcan and flak cannon , and a normal variant.