Spoiler
Huh, I've never even seen Rampant Crime before. Just how low is your stability and how long does it stay that low?
Probably 2-4 (I think I'm lowballing it here, honestly), and one whole month, max two before the event happened the three times I've had it...
My bad for trying to make a 175% Hazard colony work 'cause it's at a convenient spot (see, same system as main colony), I guess, but it's fairly hard to compensate for the possibility of this happening immediately in these situations.
If it's unlikely and I've just had godawful luck over two different playthroughs, my salt might have been justified but just mis-directed.
That's so strange. Did you have shortages that lasted the first few months or are you personally overseeing more than 2 colonies? Or are there any events reducing stability? I've never had colonies stay that low like that outside of some external factor, even on worlds with 250% hazard ratings. I don't even generally build any structures that provide extra stability right away unless it's a world that can benefit from a hazard reduction from Domed Cities.
I think a lot of the answer there is that I tend to use Free Port initially until my colony gets off the ground enough to compensate for the negative growth rate, and then proceed to nearly immediately get hit by Rampant Crime lol.
Also, yes, shortages do happen early on a bit since I tend to colonize just far enough that you'll probably have a good or another in deficit from time to time (especially considering I like random sectors, which often means some goods being sparse) and I'm generally too busy at the time I start colonies to fully babysit them if they're almost always fine.
Then again, maybe my way to play is just wrong for this mod tbh.
That could possibly be the reason why. I always play extra defensive so by the time I start my first colony I have at least 10+ million cr and a powerful fleet to babysit. However I've also always activated Freeport status immediately and only ever deactivate it if the stability goes below 6, though I've very rarely had it drop that low. Do you also select the "Use commodities in storage" immediately for your new colony?
Barely ever, since at that point in time I tend to be tight on cash and thus not really ferrying commodities to my colonies enough for "Use commodities in storage" to do anything for me, unless I'm entirely wrong about how it works.
Possible, tbh, I'm kinda casual about the game so a mechanic or two completely escaping me would be par for the course.
I just play the thing to go explore neat constellations, build a remote system up as my base, and proceed to struggle against the natural struggle of being the upstart underdog.
You could say I play "reckless" when it comes to that so it kinda makes sense to me that we'd end up with entirely different experience of this specific mechanic.
Of note, I tend to colonize early-ish partly because of Nexerelin, 'cause if I wait too long I'll end up with a massive hegemon in the Core Systems and/or the "cool stuff" I found being already colonized by others, and also partly 'cause I prefer to "live" the early struggle of colonies rather than already be fully kitted out at that point.
Clearly our ways to play differ quite a lot, and that's honestly pretty cool! I'll try a "freighter" game and supply massive amounts of what I need to my colonies next time, see if that solves my grievances