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Author Topic: [0.97a] Ashes of The Domain  (Read 390172 times)

Kaysaar

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Re: [0.97a] Ashes of The Domain
« Reply #1110 on: March 24, 2024, 06:06:45 PM »

Ashes of The Domain : Cryosleeper Options 2.0.2  Save Compat only with 2.0.0 and 2.0.1
Fixed problem with Cryorevival Facility not showing up
Added missing texts to cryosleeper interactions
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Tairanos

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Re: [0.97a] Ashes of The Domain
« Reply #1111 on: March 24, 2024, 06:25:00 PM »

I am getting this error with the new version(2.1.1) on new game creation.

ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.SpecialItemSpecAPI.getParams()" because "spec" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.SpecialItemSpecAPI.getParams()" because "spec" is null
   at data.kaysaar.aotd.vok.plugins.AoTDSpecialItemRepo.setSpecialItemNewIndustries(AoTDSpecialItemRepo.java:123) ~[?:?]
   at data.kaysaar.aotd.vok.plugins.AoTDVokModPlugin.onGameLoad(AoTDVokModPlugin.java:110) ~[?:?]
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.O.dismiss(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.impl.for.dismiss(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.int.Ò00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.int.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.W.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]

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Teyren

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Re: [0.97a] Ashes of The Domain
« Reply #1112 on: March 25, 2024, 01:13:10 AM »

Whenever I attempt to bring the context menu up on "Farming - Industry", my game crashes. Improved Fertilizers is researched, it happens on any colony with the farming industry, monoculture plots do not cause a crash, and happens at or away from colony. The mods Industrial Revolution, Grand Colonies, Substance Abuse, and TASC are also being used, not sure if they also touch pre-existing industries though. Issue was actually outdated cryosleeper module, updated to newest version and opening farming context menu no longer crashes the game. I'll remember to always keep my mods up to date.

Spoiler
88151 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.industry.ReawakeningFacility.notifyBeingRemoved(ReawakeningFacility.java:108)
   at com.fs.starfarer.campaign.econ.Market.removeIndustry(Unknown Source)
   at data.kaysaar.aotd.vok.campaign.econ.listeners.AoTDIndButtonsListener.validateUp gradeOption(AoTDIndButtonsListener.java:255)
   at data.kaysaar.aotd.vok.campaign.econ.listeners.AoTDIndButtonsListener.getIndustr yOptions(AoTDIndButtonsListener.java:56)
   at com.fs.starfarer.api.campaign.listeners.ListenerUtil.getIndustryOptions(ListenerUtil.java:373)
   at com.fs.starfarer.campaign.ui.marketinfo.OO0o.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.r.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.int.\D200000(Unknown Source)
   at com.fs.starfarer.ui.int.processInput(Unknown Source)
   at com.fs.starfarer.ui.o0O0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.r.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.I.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.g.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.I.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.voidnew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]

You've made a great mod, especially the colony events. The story interaction with other factions shaping local colonies is especially the key aspect which interests me so much with it.
« Last Edit: March 25, 2024, 11:54:29 AM by Teyren »
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Phalamy

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Re: [0.97a] Ashes of The Domain
« Reply #1113 on: March 25, 2024, 04:23:37 PM »

Two Questions

1. How do i do anything with a Planetary Tether? I'd imagine theres something you can do with it besides use it as any abandoned station.

2. Is there a way to use the Cryosleeper in the System you found it in? I'm only getting the option to send it to a different system
Ignore the second one, turns out i downloaded the mod an hour before the new update that fixed this was released
« Last Edit: March 25, 2024, 04:33:31 PM by Phalamy »
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Matheld

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Re: [0.97a] Ashes of The Domain
« Reply #1114 on: March 26, 2024, 09:38:53 AM »

I updated Cryosleeper to 2.0.2 from 2.0.1 and ran into this error on loading my current save.

Spoiler
95922 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [aotd_ark_sleeper] not found!
java.lang.RuntimeException: Ship hull spec [aotd_ark_sleeper] not found!
   at com.fs.starfarer.loading.do.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getHullSpec(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:502)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:496)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.onGameLoad(CoreLifecyclePluginImpl.java:473)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
   at com.fs.starfarer.title.Object.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.int.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.int.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Deleting the mods, all three of them, and replacing them with fresh downloads didn't solve the issue.
Going back to 2.0.1 for cryosleeper didn't work either.
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Uther Phobos

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Re: [0.97a] Ashes of The Domain
« Reply #1115 on: March 26, 2024, 10:47:19 AM »

I updated Cryosleeper to 2.0.2 from 2.0.1 and ran into this error on loading my current save.

Spoiler
95922 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [aotd_ark_sleeper] not found!
java.lang.RuntimeException: Ship hull spec [aotd_ark_sleeper] not found!
   at com.fs.starfarer.loading.do.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getHullSpec(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:502)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:496)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.onGameLoad(CoreLifecyclePluginImpl.java:473)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
   at com.fs.starfarer.title.Object.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.int.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.int.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Deleting the mods, all three of them, and replacing them with fresh downloads didn't solve the issue.
Going back to 2.0.1 for cryosleeper didn't work either.
Because neither version has that hull spec. That's from before 2.0 when you could add cryosleepers to your fleet (and reverse engineer and build them *cough*).
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Teyren

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Re: [0.97a] Ashes of The Domain
« Reply #1116 on: March 26, 2024, 11:26:33 AM »

Hm, even after deleting the old module and replacing it with the new one, cryorevival facilities still won't appear. Do I need to move the cryosleeper at least once first?
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Talkie Toaster

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Re: [0.97a] Ashes of The Domain
« Reply #1117 on: March 26, 2024, 12:08:29 PM »

Running into a bug when I encounter the cryosleeper (2.0.2):
Spoiler
[close]
Then a crash about 15-20 seconds later with the following log:
Spoiler
Code
227443 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ClassCastException: com.fs.starfarer.api.impl.campaign.CryosleeperEntityPlugin cannot be cast to com.fs.starfarer.api.impl.campaign.AoTDCryosleeperEntityPlugin
java.lang.ClassCastException: com.fs.starfarer.api.impl.campaign.CryosleeperEntityPlugin cannot be cast to com.fs.starfarer.api.impl.campaign.AoTDCryosleeperEntityPlugin
at com.fs.starfarer.api.impl.campaign.intel.CryosleeperIntelPlugin.getPlugin(CryosleeperIntelPlugin.java:252)
at com.fs.starfarer.api.impl.campaign.intel.CryosleeperIntelPlugin.addBulletPoints(CryosleeperIntelPlugin.java:471)
at com.fs.starfarer.api.impl.campaign.intel.CryosleeperIntelPlugin.createIntelInfo(CryosleeperIntelPlugin.java:523)
[close]
I'm only using Cryosleeper Options, and added it after the game started - does it now change the entity that the cryosleeper is generated as?
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Matheld

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Re: [0.97a] Ashes of The Domain
« Reply #1118 on: March 26, 2024, 03:26:48 PM »

Because neither version has that hull spec. That's from before 2.0 when you could add cryosleepers to your fleet (and reverse engineer and build them *cough*).

Yeah but I used 2.0.1 when I started up that save. So why would it cause a CTD now after I tried to update from 2.0.1 to 2.0.2? And then still cause a crash even when I reverted back to 2.0.1?
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Kaysaar

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Re: [0.97a] Ashes of The Domain
« Reply #1119 on: March 26, 2024, 08:21:23 PM »

Hello

I was thinking for while and i decided its time to give myself a proper break

Not the breaks i was talking about like lasting 2-3 days but rather few weeks

Currently I am involved in what i like to call "Character development" Ark of my life story including but not limited to
University tomfullery

Rest asured, if I will feel like it , I will make an update , but mainly as a fix , nothing more nothing less
I really recommend visitng my own discord ( link is on website ) as this is gonna be the place i will he mainly active from now on at least untill i sort all things out

As i said that many times, I am thankfull for so many people following up my mod.

And of course I thank you all
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Shogouki

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Re: [0.97a] Ashes of The Domain
« Reply #1120 on: March 26, 2024, 08:49:27 PM »

Hello

I was thinking for while and i decided its time to give myself a proper break

Not the breaks i was talking about like lasting 2-3 days but rather few weeks

Currently I am involved in what i like to call "Character development" Ark of my life story including but not limited to
University tomfullery

Rest asured, if I will feel like it , I will make an update , but mainly as a fix , nothing more nothing less
I really recommend visitng my own discord ( link is on website ) as this is gonna be the place i will he mainly active from now on at least untill i sort all things out

As i said that many times, I am thankfull for so many people following up my mod.

And of course I thank you all

No worries!  In all honesty I don't know how you  manage doing all these mod projects as well as university.  I hope the time off helps and we'll be grateful for whatever time you do feel like putting into this and ET!
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Addicted Starfarer

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Re: [0.97a] Ashes of The Domain
« Reply #1121 on: March 27, 2024, 12:06:59 AM »

Hello

I was thinking for while and i decided its time to give myself a proper break

Not the breaks i was talking about like lasting 2-3 days but rather few weeks

Currently I am involved in what i like to call "Character development" Ark of my life story including but not limited to
University tomfullery

Rest asured, if I will feel like it , I will make an update , but mainly as a fix , nothing more nothing less
I really recommend visitng my own discord ( link is on website ) as this is gonna be the place i will he mainly active from now on at least untill i sort all things out

As i said that many times, I am thankfull for so many people following up my mod.

And of course I thank you all

i can't say this enough specially to mod authors and even more so to the ones that pours in countless amount of time and effort for a passion project like this while also maintaining an extremely high standard, PLEASE BY ALL MEANS TAKE A BREAK, NOBODY HAS ANY RIGHT TO TELL YOU NOT TO AND SLAVE OFF YOURSELF TO DEATH, at the end of the day we all enjoy the mod you and other mod authors made for free, (hell i wouldn't even mind buying them sometimes honestly, with the quality so high and unique its no question that a lot of time, effort, and hard work went to it) please stay well and prioritize your health physically, mentally and emotionally.

again thank you for your hard work on such an amazing mod, see you again in a few weeks heck take as long as you want and blow off that stress in life first
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Spardok

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Re: [0.97a] Ashes of The Domain
« Reply #1122 on: March 27, 2024, 11:59:34 PM »

How does this mod interact with others? specifically Nexerlin and I am assuming it sorta replaces "Terraforming & Station Construction" and or "Insdustrial Evolution"? Is it worth playing with those 2 and this ? or just use this ?
TASC integrates its functionality with the research tree, requiring you to actually research how to terraform. Ind.Evo focuses more on other parts of the colony.

They work just fine together... once TASC gets the research bugs fixed, anyway.

I assume that's why I can't actually teraform anything. I don't see anything under special interactions with the planet after researching terraforming. : /
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Shogouki

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Re: [0.97a] Ashes of The Domain
« Reply #1123 on: March 28, 2024, 02:43:18 AM »

How does this mod interact with others? specifically Nexerlin and I am assuming it sorta replaces "Terraforming & Station Construction" and or "Insdustrial Evolution"? Is it worth playing with those 2 and this ? or just use this ?
TASC integrates its functionality with the research tree, requiring you to actually research how to terraform. Ind.Evo focuses more on other parts of the colony.

They work just fine together... once TASC gets the research bugs fixed, anyway.

I assume that's why I can't actually teraform anything. I don't see anything under special interactions with the planet after researching terraforming. : /

It's not done that way anymore, it actually has a button now that you can assign on your skill bar that will open the terraforming interface when used.
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Spardok

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Re: [0.97a] Ashes of The Domain
« Reply #1124 on: March 28, 2024, 10:01:45 PM »

How does this mod interact with others? specifically Nexerlin and I am assuming it sorta replaces "Terraforming & Station Construction" and or "Insdustrial Evolution"? Is it worth playing with those 2 and this ? or just use this ?
TASC integrates its functionality with the research tree, requiring you to actually research how to terraform. Ind.Evo focuses more on other parts of the colony.

They work just fine together... once TASC gets the research bugs fixed, anyway.

I assume that's why I can't actually teraform anything. I don't see anything under special interactions with the planet after researching terraforming. : /

It's not done that way anymore, it actually has a button now that you can assign on your skill bar that will open the terraforming interface when used.

>_> whoops.

In other news. I'm not sure if this is a conflicting mod, shouldn't be because I only have ToSC extra for colonies. But it looks like the items for facilities can't be used on the upgraded versions that this mod adds. Is this working as intended? It seems odd to me considering there is an end-game facility that allows you to create said items only to not be usable on end-game facilities. As an example and while I know it's from base game too, I can't put a pristine nanoforge on an Orbital Manufactorium and above.
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