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Author Topic: [0.97a] Ashes of The Domain  (Read 392376 times)

alexlemire

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Re: [0.97a] Ashes of The Domain
« Reply #930 on: February 16, 2024, 07:40:20 PM »

It seems ashes of domain keeps crashing my game.
115267 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at java.util.Collections.shuffle(Unknown Source)
   at java.util.Collections.shuffle(Unknown Source)
   at data.kaysaar.aotd.vok.scripts.research.AoTDFactionResearchManager.sentFleet(AoTDFactionResearchManager.java:119)
   at data.kaysaar.aotd.vok.scripts.research.AoTDMainResearchManager.setExpeditionFle et(AoTDMainResearchManager.java:323)
   at data.kaysaar.aotd.vok.scripts.research.AoTDMainResearchManager.advance(AoTDMainResearchManager.java:380)
   at data.kaysaar.aotd.vok.scripts.research.AoTDFactionResearchProgressionScript.adv ance(AoTDFactionResearchProgressionScript.java:18)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

can't figure out what's causing it?
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Kaysaar

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Re: [0.97a] Ashes of The Domain
« Reply #931 on: February 17, 2024, 08:06:08 AM »

Hi i saw all bug reports.
Due to my huge workload i was not able to work on aotd for while , but good news: Work starts soon again so expect bug fixes and updates sooner than later
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SteelHeart

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Re: [0.97a] Ashes of The Domain
« Reply #932 on: February 17, 2024, 09:44:14 AM »

Is there a way to make the cryosleepers infinite? I know you can get up to 4 charges with the setting but can that be edited further?
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Darrow

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Re: [0.97a] Ashes of The Domain
« Reply #933 on: February 18, 2024, 07:04:22 AM »

One of the modules has a dependency on your other mod Which-Industry which is out of date.
Any chance thats gonna get updated?
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Kaysaar

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Re: [0.97a] Ashes of The Domain
« Reply #934 on: February 18, 2024, 07:35:25 AM »

One of the modules has a dependency on your other mod Which-Industry which is out of date.
Any chance thats gonna get updated?
If i remember it was removed
Also this only req version change
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Arghy

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Re: [0.97a] Ashes of The Domain
« Reply #935 on: February 18, 2024, 11:09:50 AM »

My colonies before .97 were able to naturally get to lv7 and had 5 industries but now with the same mod list it's back to being capped on 6/4, did one of these mods change it?
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Shogouki

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Re: [0.97a] Ashes of The Domain
« Reply #936 on: February 18, 2024, 11:59:18 AM »

Hi i saw all bug reports.
Due to my huge workload i was not able to work on aotd for while , but good news: Work starts soon again so expect bug fixes and updates sooner than later

No worries!  Thank you for all your hard work on this amazing mod!
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Twilight Sentinel

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Re: [0.97a] Ashes of The Domain
« Reply #937 on: February 18, 2024, 03:14:35 PM »

My colonies before .97 were able to naturally get to lv7 and had 5 industries but now with the same mod list it's back to being capped on 6/4, did one of these mods change it?
That is vanilla.  A few years ago they changed it so that colonies cap at size 6 with 4 industries.  You would need a mod to change that behavior.
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Vestung

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Re: [0.97a] Ashes of The Domain
« Reply #938 on: February 19, 2024, 05:58:35 AM »

Hi, I was looking at AOTD, and I see that 2.0 Vaults of Knowledge does not have full compat with TASC, Interstellar Imperium, and Volantian Reclamation. If I run these mods with AOTD, will there be issues?
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Takion Kasukedo

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Re: [0.97a] Ashes of The Domain
« Reply #939 on: February 19, 2024, 07:11:01 AM »

Getting an error crash to do with Vaults of Knowledge.

2246216 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.kaysaar.aotd.vok.campaign.econ.industry.PurificationCenter.unapply(PurificationCenter.java:47)
   at com.fs.starfarer.campaign.econ.Market.removeIndustry(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.intel.deciv.DecivTracker.decivilize(DecivTracker.java:228)
   at com.fs.starfarer.api.impl.campaign.intel.deciv.DecivTracker.decivilize(DecivTracker.java:186)
   at com.fs.starfarer.api.impl.campaign.intel.deciv.DecivTracker.checkDeciv(DecivTracker.java:181)
   at com.fs.starfarer.api.impl.campaign.intel.deciv.DecivTracker.checkDeciv(DecivTracker.java:126)
   at com.fs.starfarer.api.impl.campaign.intel.deciv.DecivTracker.advance(DecivTracker.java:77)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Not sure if it's common, but it's better to know than not to know.
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

SoupCan

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Re: [0.97a] Ashes of The Domain
« Reply #940 on: February 19, 2024, 11:30:20 AM »

My colonies before .97 were able to naturally get to lv7 and had 5 industries but now with the same mod list it's back to being capped on 6/4, did one of these mods change it?


go to settings.json in \starsector-core\data\config
change lines 262 and 264 to your liking.

default values below:
"maxIndustries":[1,1,1,2,3,4,4,4,4,4],
"maxColonySize":6, # maximum size to which a player colony can grow
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Shogouki

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Re: [0.97a] Ashes of The Domain
« Reply #941 on: February 19, 2024, 11:45:12 AM »

Hi, I was looking at AOTD, and I see that 2.0 Vaults of Knowledge does not have full compat with TASC, Interstellar Imperium, and Volantian Reclamation. If I run these mods with AOTD, will there be issues?

While I don't know for certain I would definitely assume that there is at least a high possibility of issues.
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Uther Phobos

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Re: [0.97a] Ashes of The Domain
« Reply #942 on: February 19, 2024, 01:57:44 PM »

Hi, I was looking at AOTD, and I see that 2.0 Vaults of Knowledge does not have full compat with TASC, Interstellar Imperium, and Volantian Reclamation. If I run these mods with AOTD, will there be issues?

While I don't know for certain I would definitely assume that there is at least a high possibility of issues.
No, there's just no extra integration anymore. Though if you have a version of TASC with 2.0 beta integration, it will still work.
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Shogouki

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Re: [0.97a] Ashes of The Domain
« Reply #943 on: February 19, 2024, 03:24:20 PM »

Hi, I was looking at AOTD, and I see that 2.0 Vaults of Knowledge does not have full compat with TASC, Interstellar Imperium, and Volantian Reclamation. If I run these mods with AOTD, will there be issues?

While I don't know for certain I would definitely assume that there is at least a high possibility of issues.
No, there's just no extra integration anymore. Though if you have a version of TASC with 2.0 beta integration, it will still work.

Ahh, my mistake!  Thank you and good to know!
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Twilight Sentinel

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Re: [0.97a] Ashes of The Domain
« Reply #944 on: February 19, 2024, 03:43:09 PM »

Bug: Looks like the Drugs Amplification tech isn't actually needed to build the BioSynth laboratory.  It might have been accidentally assigned to the Consumer Goods Production tech instead.

EDIT: It looks like there might be a memory leak on the research screen.  I left it open for a few minutes while I stepped away from my computer and when I came back the game was visibly and audibly choppy.  When I got the screen closed the game immediately threw low VRAM errors at me and I had to restart the game.
« Last Edit: February 19, 2024, 03:52:06 PM by Twilight Sentinel »
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