Current run is still in 0.96a-RC10
Latest versions of mods including yours to go whit it;
Project Charon still fires and:
Bugs;
1&2
Archimedes SQC Structure minus -1742 day left till Project Charon Main facility is located.
-Took a picture, but alas, main engine dit not allow to normal PrntScrn capture of the popup showing that minus timer atm.
Also, 2 locations whit Project Cheron (Red planet icon ) completely bug out, getting game fully stuck in menu whitout options.
This screen can not be cancelled by Esc / clicking random spots / etc etc, which means a hard Task manager end task shutdown is needed.... very unfortunate :-(
Hello, I've run into a soft-lock situation with Project Charon. When I try to salvage the planet protected by the [REDACTED] Doritos, I get the attached below result. I saw someone post the same issue in the Unofficial Starsector Discord on 12/31/23, but it looked like it was only with the alpha build. I'm running VoK 2.0.4 and the save started with the 2.0 release. I haven't had too much luck resolving the issue myself, so any help is appreciated.
Project Charon should not fire with Vok 2.0
So for now i will ignore it i suppose.
3
Theta Core
The theta Core production / spawn facility lingers (whit stack ) -1 stability long after the 180day cooldown period.
I suspect this is an grab data for timers in combo whit another popular
Mod; Speedup, which i also use, and has been known to cause other mods, like yours to miss their ''date of end /start timers''.
Whatever it may be,
A fix or 2 would be appreciated, one that allows both Speedup and your mods to run at the same time ofc.
About to recover a Sleeper ship, i sure hope it will function as advertised ;-)
Good mod overall, +1 from me.