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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Ashes of The Domain  (Read 782783 times)

Kaysaar

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Re: [0.96a] Ashes of The Domain
« Reply #765 on: December 23, 2023, 08:15:13 AM »

2.0 Version of Vaults of Knowledge soon
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Akekho

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Re: [0.96a] Ashes of The Domain
« Reply #766 on: December 23, 2023, 09:20:09 AM »

But my save, i just got to the fun part...
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synchrotron

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Re: [0.96a] Ashes of The Domain
« Reply #767 on: December 23, 2023, 11:13:26 PM »

2.0 Version of Vaults of Knowledge soon

Will it be save compatible with the current version?
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Re-Search-er

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Re: [0.96a] Ashes of The Domain
« Reply #768 on: December 24, 2023, 04:30:41 AM »

Got a small mod conflict with Industrial Evolution's Centralisation Bureau and your upgraded industries. I can't get the new industries to proc with the CB, even with them on multiple planets.
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Kaysaar

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Re: [0.96a] Ashes of The Domain
« Reply #769 on: December 24, 2023, 08:56:02 PM »

2.0 Version of Vaults of Knowledge soon

Will it be save compatible with the current version?
Not really 2.0 is basically rewrite of whole mod

I can post ss of one major change that will be comming with 2.0
Treat this with grain of salt, this is still Alpha build

Spoiler
[close]
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Akekho

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Re: [0.96a] Ashes of The Domain
« Reply #770 on: December 25, 2023, 04:12:52 PM »

Will the VOK 2.0 include research integration for industrial evolution?
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Kaysaar

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Re: [0.96a] Ashes of The Domain
« Reply #771 on: December 27, 2023, 05:42:01 AM »

Will the VOK 2.0 include research integration for industrial evolution?
All depends if IndEvo author will apply collab
This is sth that is not dependent from my side
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AMOA

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Re: [0.96a] Ashes of The Domain
« Reply #772 on: December 28, 2023, 05:58:08 AM »

Hey Kaysaar, great mod. In my recent game i spend about 30 hours already, exploring stars and planets, but I have found only 4 research papers (the thing that allows me to do research). And my game somehow not progressing, so I am looking for tips or places where i could find more/rest of reasearch stuff. Thanks.
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Doberman

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Re: [0.96a] Ashes of The Domain
« Reply #773 on: December 30, 2023, 03:46:56 PM »

Hi there! Just stumbled upon a little bug.

I'm running a bunch of mods (including AoTD), one of which allows to capture colonies.
If an ai faction captures players colony with a research facility on it, at some point it will try to shut it down, which crashes the game and prompts following error message:
Code
919439 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.kaysaar_aotd_vok.scripts.campaign.econ.industry.ResearchFacility.notifyBeingRemoved(ResearchFacility.java:66)
at com.fs.starfarer.campaign.econ.Market.removeIndustry(Unknown Source)
at com.fs.starfarer.api.impl.campaign.intel.deciv.DecivTracker.decivilize(DecivTracker.java:228)
at com.fs.starfarer.api.impl.campaign.intel.deciv.DecivTracker.decivilize(DecivTracker.java:186)
at com.fs.starfarer.api.impl.campaign.intel.deciv.DecivTracker.checkDeciv(DecivTracker.java:181)
at com.fs.starfarer.api.impl.campaign.intel.deciv.DecivTracker.checkDeciv(DecivTracker.java:126)
at com.fs.starfarer.api.impl.campaign.intel.deciv.DecivTracker.advance(DecivTracker.java:77)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)

I know that this bug won't occur in vanilla, but considering how popular both AoTD and Nexelerin (I believe it's this one that allows to capture colonies) are, I think it would be nice if you managed to patch this.

Also, if you do decide to patch it, there's also a secondary bug - Items that were stored in Research tab during capture dissapear if a player re-captures his colony.

Sorry if there was some other dedicated place to post bugs, couldn't find anything.

P.S.: Great mod, absolutely loving it!
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Kyuhau

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Re: [0.96a] Ashes of The Domain
« Reply #774 on: January 01, 2024, 12:58:10 PM »

Hello, I ran into a bug as well, and it's preventing me from continuing the game. Here's the bug. After seeing the above post, I concluded that its in regard to the ResearchFacility part and when war gets declared.

 Cheers and hope it gets resolved soon.


1256343 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
    at java.util.ArrayList.rangeCheck(Unknown Source)
    at java.util.ArrayList.get(Unknown Source)
    at data.kaysaar.aotd.vok.scripts.research.AoTDFactionResearchManager.sentFleet(AoTDFactionResearchManager.java:117)
    at data.kaysaar.aotd.vok.scripts.research.AoTDMainResearchManager.setExpeditionFle et(AoTDMainResearchManager.java:312)
    at data.kaysaar.aotd.vok.scripts.research.AoTDMainResearchManager.advance(AoTDMainResearchManager.java:351)
    at data.kaysaar.aotd.vok.scripts.research.AoTDFactionResearchProgressionScript.adv ance(AoTDFactionResearchProgressionScript.java:18)
    at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
    at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
    at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
« Last Edit: January 01, 2024, 01:10:00 PM by Kyuhau »
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Kaysaar

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Re: [0.96a] Ashes of The Domain
« Reply #775 on: January 03, 2024, 05:28:33 AM »

Ashes of The Domain : Vaults of Knowledge 2.0 Release
Not save compatible with 1.7.2, only save compatible with fifth alpha version
Changes
Spoiler
Fully reworked UI of Research interface, simplifying it and changing it to look like an actual tech tree, compared with 1.7.2 ver

Removed Fully VOK Databank mechanic from game, and returned to paying for research with databanks

Added ability for other NPC factions to also research stuff from AoTD

Added Custom icons to tech tree, Credits to CY/Milkydromeda for his contribution to mod

Temporarily removed Tri Tachyon scientist , as scientist mechanic will get overhaul in 2.1 patch : Council Of Galatia

Added new special project mechanic, which are projects, that have different outcomes depending on your choices

Fully reworked encounters at Pre Collapse Facilities : From now on factions will send their own expeditions which if successful will result in faction's technological boost

Added Special script that is basically making factions use AoTD industries ,once research certain techs

Added new technologies, that gives new modifiers to colonies, your fleets, faciton fleets etc

Changed how a lot of commodities are now produced

Changed entirely how Hypershunt repair phase looks like (You will see for yourself ;3)

Bunch of bugfixes regarding alpha versions

Short summary : Total Overhaul of most mod's mechanics
[close]
Announcement 1 : Collabs Situation
Spoiler
From this version TASC, Intestellar Imperium , VRI Dont have support for their content : Mainly due to massive backend changes
For TASC : Basically TASC is currently in process of being rewritten and after that collab will be applied
For VRI : I am merging lost glory into Vaults of Knowledge , beginning with 2.0 version , after sorting few things , the planetary tether will be brought back in different form, than currently is.
For Intestellar Imperium : I plan to adjust special projects mechanic a little and tie Stella Castellum to special project, which will req more time and thinking

This does not mean, that this is over, collabs are over, as I basically need time to sort few things out.
[close]
Announcement 2 : Lost Glory situation
Spoiler
Lost glory will be from now on merged with vok 2.0, as basically i had different vision few months ago for lost glory, than currently
I ll be leaving links for 1.7.2 version of Vaults of Knowledge and last version of lost glory for those who want to still play with currently established collabs
[close]

Announcement 3 : Next Plans
Spoiler
Currently next plans are mainly centered around full rework of The Sleeper module : Sleeper 2.0 which will fully change mechanic of Cryosleepers , mainly how population growth works from getting cryosleeper and with new nexerlin origin and bunch of new mechanics.

In meantime Virtue of Society will get new patches as this is time for new events, and new collabs to be established

After completing sleeper 2.0 next focus will be around Vaults of Knowledge again :
Mainly 2.1 Patch : Council of Galatia
[close]


For Vok 2.0 Big shotouts to CY/Milkydromeda for massive help with icons, without him this tech tree would not look like currently is
Thank you all for your continuous support either with  bug reports ,or paying me on Kofi
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Izikiel

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Re: [0.96a] Ashes of The Domain
« Reply #776 on: January 03, 2024, 06:30:13 AM »

I seem to be encountering a bug with the 2.0 VOK version, tried both fully modded and only VOK (and the libs, of course). Prevents even starting Starsector, crashing with an error message. Issue seems to be an exception with Command [SophiaAgreed] not being found in the packages.
« Last Edit: January 03, 2024, 06:32:20 AM by Izikiel »
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Kaysaar

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Re: [0.96a] Ashes of The Domain
« Reply #777 on: January 03, 2024, 06:40:02 AM »

I seem to be encountering a bug with the 2.0 VOK version, tried both fully modded and only VOK (and the libs, of course). Prevents even starting Starsector, crashing with an error message. Issue seems to be an exception with Command [SophiaAgreed] not being found in the packages.
Redownload and make sure you deleted all Vok files
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Izikiel

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Re: [0.96a] Ashes of The Domain
« Reply #778 on: January 03, 2024, 06:51:43 AM »

I seem to be encountering a bug with the 2.0 VOK version, tried both fully modded and only VOK (and the libs, of course). Prevents even starting Starsector, crashing with an error message. Issue seems to be an exception with Command [SophiaAgreed] not being found in the packages.
Redownload and make sure you deleted all Vok files
That did it. Thought I did a clean removal, guess I messed it up. My bad, thanks for the assist!
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cake

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Re: [0.96a] Ashes of The Domain
« Reply #779 on: January 03, 2024, 10:08:26 AM »

AAAAAAAAAAAAAAA I JUST STARTED A GAME
anyway thanks for the update. I'm actually starting my first "vanilla" playthrough with no ship packs, so a lot of the new content in my current run will be through 4x mods like this
I kinda wish there was DIY support, but DIY is just coming back, and nothing supports it yet
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