Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

Pages: 1 ... 50 51 [52] 53 54

Author Topic: [0.97a] Random Assortment of Things  (Read 448321 times)

Dust_onthecode

  • Ensign
  • *
  • Posts: 5
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #765 on: December 31, 2024, 11:49:00 AM »

i got the map from exo tech and when i whent to see where the other 2 exoships were i found out one of them whent into the rubricon sistem the one owned by the legio infernalis...
Logged

Lukas04

  • Admiral
  • *****
  • Posts: 644
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #766 on: December 31, 2024, 02:37:47 PM »

i got the map from exo tech and when i whent to see where the other 2 exoships were i found out one of them whent into the rubricon sistem the one owned by the legio infernalis...

You uh, should update your version of the mod, since your using a version thats like 6 months outdated.
Logged

Bowmore

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #767 on: January 01, 2025, 01:39:52 AM »

Hello, could you please give me tips on fleet composition and damage types when it comes to fighting droneships in Abyss? They wreck my best setup no chance.
Logged

Pushover

  • Captain
  • ****
  • Posts: 310
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #768 on: January 01, 2025, 03:55:26 AM »

Hello, could you please give me tips on fleet composition and damage types when it comes to fighting droneships in Abyss? They wreck my best setup no chance.
The biggest difference maker for me was adding some Monitors that I could shove at the most dangerous enemies.

The superfighters from the Exo-tech mission are obviously worth fielding if you have gone through that part of this mod.

I've had success using a fairly straightforward Victory build as my flagship (from the Ship and Weapons pack) but I'd imagine I could get a Shield Shunt Onslaught to perform acceptably, since nothing smaller than a cruiser has much in the way of reasonable high explosive weapons (just the medium beam).

SO Auroras in my current run have been surviving fairly well/keeping my flanks safe. Playing longer ranged builds tends to fall apart because of how fast/mobile half their ships are. Most non-phase frigates seem to struggle to stay alive due to the speed as well.

If you are exploring early, I would recommend just avoiding the fights (not too hard if you go dark as long as you don't have a massive fleet - S-mod Insulated Engines on your civilian ships if your profile is an issue) and just loot around them. Come back when you have a full fleet, especially against the deeper abyss enemies.

Lean more towards Kinetics since the enemies have tough shields.
Logged

MakoMakoMan

  • Ensign
  • *
  • Posts: 12
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #769 on: January 01, 2025, 04:09:09 PM »

There was a bug with an exo frigate that I wish could somehow become a feature. I just noticed it started going really fast on the map and when I checked... https://imgur.com/a/y8joKw9. I wish I had captured the moment before the recording when it was actively going through other ships, it looked awesome lol.

Hello, could you please give me tips on fleet composition and damage types when it comes to fighting droneships in Abyss? They wreck my best setup no chance.
If you want to beat speed, you gotta either go faster or punch harder. I used SO scarabs with antimatter blaster, basically going as fast but punching harder lol. I always revert to that fleet; with the right skills (energy mastery, combat endurance, shield) they shred almost everything.
Logged

Pancakeofdooms

  • Ensign
  • *
  • Posts: 24
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #770 on: January 04, 2025, 06:39:45 PM »

How do you use the AI cores every time i interface them into those big dreadnoughts there CR just goes streight into the toilet are you using a mod to make them useable?
Logged

Pushover

  • Captain
  • ****
  • Posts: 310
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #771 on: January 04, 2025, 10:12:09 PM »

How do you use the AI cores every time i interface them into those big dreadnoughts there CR just goes streight into the toilet are you using a mod to make them useable?

They work the same as vanilla - you have a certain amount of automated ship points with the skill (120), which is enough to run that many deployment points at 100% CR. However, assigning a core multiplies the deployment point cost of the ship by the AI's multiplier (a Gamma core is 2x, but an Alpha is 4x, for example). So if you put a strong AI core on a big expensive ship, you will likely need to remove all other automated ships in order to have a reasonable CR. To use a Radiant as an example, you can run 2 Radiants without AI cores, but if you put an Alpha Core on a Radiant, it would count as 240 automated ship points vs your 120 points, meaning the CR maximum would be 120/240 = 50%. With a 75 point ship and a 4x core, the max CR would be 120/300 = 40%.

It may also help to get other CR boosting skills to help out, as it adds on top of the base CR. So if you have +15% CR, with the Alpha Core Radiant above, the max CR would be 65% (50 + 15).
Logged

VioletGrey

  • Ensign
  • *
  • Posts: 6
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #772 on: January 07, 2025, 08:08:08 AM »

Does the Neural shard start work with the Wolfpack tactics skill? since all ships are technically piloted i would think yes but i dont know for sure.
Logged

Ban

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #773 on: January 09, 2025, 02:31:28 AM »

Hello everybody!
Is It posible to remove d-mods from ships like Lenaria?
I got one with 4 d-mods, and It seems that they are not removed by the dedicated character skill.
Also It can not be restored at the spaceport as well...
Logged

Phenir

  • Admiral
  • *****
  • Posts: 1170
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #774 on: January 09, 2025, 05:09:59 PM »

Hello everybody!
Is It posible to remove d-mods from ships like Lenaria?
I got one with 4 d-mods, and It seems that they are not removed by the dedicated character skill.
Also It can not be restored at the spaceport as well...
Read the description of the exogrid hullmod
Logged

BryanFurious

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #775 on: January 10, 2025, 12:08:14 AM »

I have a crash report:

Spoiler
1126015 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Problem loading class [assortment_of_things.abyss.weapons.genesis.AbaddonLanceEffect]
java.lang.RuntimeException: Problem loading class [assortment_of_things.abyss.weapons.genesis.AbaddonLanceEffect]
   at com.fs.starfarer.loading.scripts.ScriptStore.Object(Unknown Source)
   at com.fs.starfarer.loading.specs.BaseWeaponSpec.getEveryFrameEffect(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.if.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.oooo.super(Unknown Source)
   at com.fs.starfarer.loading.specs.oooo.super(Unknown Source)
   at com.fs.starfarer.coreui.refit.super.updateFromCurrentVariant(Unknown Source)
   at com.fs.starfarer.coreui.refit.super.setFleetMember(Unknown Source)
   at com.fs.starfarer.coreui.refit.V.setFleetMember(Unknown Source)
   at com.fs.starfarer.coreui.refit.return.dialogDismissed(Unknown Source)
   at com.fs.starfarer.coreui.refit.return.showMember(Unknown Source)
   at com.fs.starfarer.coreui.refit.return.Ó00000(Unknown Source)
   at com.fs.starfarer.coreui.refit.return.setPlugin(Unknown Source)
   at com.fs.starfarer.ui.newui.L$4.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.int.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.int.processInput(Unknown Source)
   at com.fs.starfarer.ui.o0O0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
   at assortment_of_things.abyss.weapons.genesis.AbaddonLanceEffect.<init>(AbaddonLanceEffect.kt:38)
   at sun.reflect.GeneratedConstructorAccessor380.newInstance(Unknown Source)
   at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
   at java.lang.reflect.Constructor.newInstance(Unknown Source)
   at java.lang.Class.newInstance(Unknown Source)
   ... 36 more
[close]

How to replicate the crash:
1. Have a ship with the Abaddon Lance equipped selected in the refit screen
2. Save
3. Reload game
4. Press 'R' to enter the refit screen, after which the crash happens

Thanks for the great mod. Explorations are much more fun, and it kind of reminds me of my first vanilla playthrough of the game where I don't know what I'd find in the fringes.
Logged

magitsu

  • Ensign
  • *
  • Posts: 18
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #776 on: January 10, 2025, 09:03:25 AM »

I have a crash report:
The crash does indeed replicate with these instructions.

Here the same log with slight differences due to Mikohime Java 24
Spoiler
1842703 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Problem loading class [assortment_of_things.abyss.weapons.genesis.AbaddonLanceEffect]
java.lang.RuntimeException: Problem loading class [assortment_of_things.abyss.weapons.genesis.AbaddonLanceEffect]
   at com.fs.starfarer.loading.scripts.ScriptStore.Object(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.loading.specs.BaseWeaponSpec.getEveryFrameEffect(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.entities.ship.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.if.<init>(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.loading.specs.oooo.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.loading.specs.oooo.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.refit.super.updateFromCurrentVariant(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.refit.super.setFleetMember(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.refit.V.setFleetMember(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.refit.return.dialogDismissed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.refit.return.showMember(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.refit.return.Ó00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.refit.return.setPlugin(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.L$4.actionPerformed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.int.Ò00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.int.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o0O0.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.O.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]
Caused by: java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.CombatEngineAPI.addLayeredRenderingPlugin(com.fs.starfarer.api.combat.CombatLayeredRenderingPlugin)" because the return value of "com.fs.starfarer.api.Global.getCombatEngine()" is null
   at assortment_of_things.abyss.weapons.genesis.AbaddonLanceEffect.<init>(AbaddonLanceEffect.kt:38) ~[?:?]
   at java.base/jdk.internal.reflect.DirectConstructorHandleAccessor.newInstance(DirectConstructorHandleAccessor.java:62) ~[?:?]
   at java.base/java.lang.reflect.Constructor.newInstanceWithCaller(Constructor.java:499) ~[?:?]
   at java.base/java.lang.reflect.ReflectAccess.newInstance(ReflectAccess.java:79) ~[?:?]
   at java.base/jdk.internal.reflect.ReflectionFactory.newInstance(ReflectionFactory.java:211) ~[?:?]
   at java.base/java.lang.Class.newInstance(Class.java:713) ~[?:?]
   ... 36 more
[close]
« Last Edit: January 10, 2025, 09:07:21 AM by magitsu »
Logged

eidolad

  • Commander
  • ***
  • Posts: 234
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #777 on: January 10, 2025, 12:40:12 PM »

First time playing and yes, precious, the second mission in one of the mod's story arcs ate my fleet for breakfast

Now, I just need to gets me some squadrons and go for a rematch
Logged

Bobamelius

  • Ensign
  • *
  • Posts: 16
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #778 on: January 10, 2025, 06:19:53 PM »

Hi, I completed the Exo-Tech quests but

Spoiler
after I met the second exo-ship and Amelie took command of it, it disappeared and I haven't seen it since. (it has been several years in game) None of the exo-tech characters are on my contact list. I thought I was supposed to be able to call in the new exo ship to hitch a ride on it and such? It's just completely gone.
[close]
Logged

Hatboxer

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.97a] Random Assortment of Things
« Reply #779 on: January 10, 2025, 09:25:48 PM »

Hi, I completed the Exo-Tech quests but

Spoiler
after I met the second exo-ship and Amelie took command of it, it disappeared and I haven't seen it since. (it has been several years in game) None of the exo-tech characters are on my contact list. I thought I was supposed to be able to call in the new exo ship to hitch a ride on it and such? It's just completely gone.
[close]

You get a skill you have to put on your hotkey bar that lets you order the ship to go to a system.
Logged
Pages: 1 ... 50 51 [52] 53 54