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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Random Assortment of Things  (Read 448355 times)

Splorf

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Re: [0.97a] Random Assortment of Things
« Reply #705 on: October 11, 2024, 04:55:02 AM »

Research stations is still salvage. And reverse engineering requires a blueprint of the same ship size to do.

Not true. Research station or cache loot is treated differently than random salvage.
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Uther Phobos

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Re: [0.97a] Random Assortment of Things
« Reply #706 on: October 11, 2024, 12:59:55 PM »

Research stations is still salvage. And reverse engineering requires a blueprint of the same ship size to do.

Not true. Research station or cache loot is treated differently than random salvage.
And random salvage does not contain BPs to begin with.
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Naiva Prism

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Re: [0.97a] Random Assortment of Things
« Reply #707 on: October 12, 2024, 12:34:43 PM »

Hello!

I don't know if it's a bug or intended but the Zero Day Exploit background has problems when fighting against automated defense forces (like those protecting caches). Every ship you've hacked at one point during the battle will "retreat" at the end of the battle, even if they have been destroyed during the fight. This causes an infinite loop where you will keep re-engaging those ships in the next battle, the battle that will end after a few dozen seconds because there's no ship to face since all of them have 0% hull integrity.

It's technically not an infinite loop since you can just leave the engagement and return to those ships having regenerated a few %. The problem is that it locks you out of a proper "after battle wreckage" type situation, where you could recover your own disabled ships (and maybe it has an effect on post-loot salvage but I haven't tested it).

So, would that be considered a "bug" that could be fixed, or at least made so those ships don't retreat at the end of a battle? Is there a known way to circumvent this problem (I tried console command stuff like "nuke" and "rout," but it doesn't work since those ships just don't go on the battlefield), or should I just give up on role-playing a hacker for now until the backgrounds are more fleshed out?

Thank you for your time!
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OmegaInfinita

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Re: [0.97a] Random Assortment of Things
« Reply #708 on: October 13, 2024, 03:39:07 AM »

Quick question in regards to post-quest line EXO: I fully expect the answer to be right in my face,
Spoiler
but how am I supposed to contact the ship that I helped fix now that I’ve completed everything? I went to the daybreak but it just told me that since the characters I met aren’t there, I have no reason to approach it. Is there a specific way I’m supposed to contact the ship?
[close]
Again, fully expecting the answer to be right in front of me and I’m just not seeing it. Love the mod, love the work you’ve put into it. Keep up the amazing work :)
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #709 on: October 13, 2024, 06:07:47 AM »

Quick question in regards to post-quest line EXO: I fully expect the answer to be right in my face,
Spoiler
but how am I supposed to contact the ship that I helped fix now that I’ve completed everything? I went to the daybreak but it just told me that since the characters I met aren’t there, I have no reason to approach it. Is there a specific way I’m supposed to contact the ship?
[close]
Again, fully expecting the answer to be right in front of me and I’m just not seeing it. Love the mod, love the work you’ve put into it. Keep up the amazing work :)

As said in the dialog, the characters have now moved to the other Exoship. You can warp it towards your current system using the Ability in your Hotbar.
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OmegaInfinita

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Re: [0.97a] Random Assortment of Things
« Reply #710 on: October 13, 2024, 09:37:16 AM »

Quick question in regards to post-quest line EXO: I fully expect the answer to be right in my face,
Spoiler
but how am I supposed to contact the ship that I helped fix now that I’ve completed everything? I went to the daybreak but it just told me that since the characters I met aren’t there, I have no reason to approach it. Is there a specific way I’m supposed to contact the ship?
[close]
Again, fully expecting the answer to be right in front of me and I’m just not seeing it. Love the mod, love the work you’ve put into it. Keep up the amazing work :)

As said in the dialog, the characters have now moved to the other Exoship. You can warp it towards your current system using the Ability in your Hotbar.

Ahhhhhhhhhhh in the hotbar! I completely missed that part when I was reading the dialog. Many thanks!!
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Splorf

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Re: [0.97a] Random Assortment of Things
« Reply #711 on: October 13, 2024, 12:10:45 PM »

Research stations is still salvage. And reverse engineering requires a blueprint of the same ship size to do.

Not true. Research station or cache loot is treated differently than random salvage.
And random salvage does not contain BPs to begin with.

Why do I still get BPs from researche stations and caches then when I set it to 0 in the edited settings file?
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Uther Phobos

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Re: [0.97a] Random Assortment of Things
« Reply #712 on: October 13, 2024, 09:33:20 PM »

Research stations is still salvage. And reverse engineering requires a blueprint of the same ship size to do.

Not true. Research station or cache loot is treated differently than random salvage.
And random salvage does not contain BPs to begin with.

Why do I still get BPs from researche stations and caches then when I set it to 0 in the edited settings file?
Presumably because it doesn't work when set to 0. Though it should be noted that there are non-random BPs as well that wouldn't be affected either way.
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Splorf

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Re: [0.97a] Random Assortment of Things
« Reply #713 on: October 14, 2024, 04:38:21 AM »

Presumably because it doesn't work when set to 0. Though it should be noted that there are non-random BPs as well that wouldn't be affected either way.
Ok so BPs exist in science stations then as base drops ... but they are rare, I got it. And honestly that is exactly what I wanted to achieve. BPs are now very rare which I like a lot. I did btw not set it to 0.0 even though I could but went with 0.05 instead. So there is still a very low chance for them to appear. Like a lucky find. I like this a lot more than 1.0 as default.

This run is a lot of fun so far. I got my second colony and I am buying hulls instead of finding them to reverse engineer them, because I also lowered the ship recovery rate to a very low number(around 10% of default value). This also means that I need to work on my relations with other factions to get access to their markets to buy their hulls. This makes a lot more sense than simply randomly finding their BPs everywhere, which makes zero sense from a lore perspective. I need to be very careful and cannot simply farm hulls in combat, like you usually do in starsector. Finding a new hull feels really great and immersive. Which is exactly what I wanted to achieve.  ;D

The overall game progression is a lot slower but it feels better because you do not find Elite Battleships en mass simply because of a lucky fleet battle.
« Last Edit: October 14, 2024, 05:54:33 AM by Splorf »
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Hyperkayak

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Re: [0.97a] Random Assortment of Things
« Reply #714 on: October 23, 2024, 04:18:36 AM »

Where is the credit limit for the orbital assembly stations setting? Wanna up it from 300k to like 1300k.
Or is it random and I've been getting punked by gsus.
If I was code mage, I'd prob give it something like "Pick between a) whatever you like up until 300k, at base cost OR b) one single hull of any >300k base cost at (100+50n)% true cost, where n is (basecost/500k, rounded down)." So a ship with 400k base cost you'd get for 400k, a ship with 550k base cost would cost 825k, and you could also print something stupid that costs 1.2M, but it would eat 2.4M creddos.
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redpac3

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Re: [0.97a] Random Assortment of Things
« Reply #715 on: October 28, 2024, 07:23:31 AM »

hello one of my ships that i managed to get from exo has many dmods but when i take it to repair docks it says it has no dmods to repair anyone else have this issue ? :-\
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Phenir

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Re: [0.97a] Random Assortment of Things
« Reply #716 on: October 28, 2024, 09:35:19 AM »

hello one of my ships that i managed to get from exo has many dmods but when i take it to repair docks it says it has no dmods to repair anyone else have this issue ? :-\
iirc you can't repair exo ships if your relationship with them isn't good enough.
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #717 on: November 02, 2024, 06:47:36 PM »

Released a bunch of updates recently that i forgot to mention here, but just released one with decently sized addition, that being an additional executive officer if you use the mod together with Second-in-Command.
Can find the changelog here: https://github.com/Lukas22041/Random-Assortment-of-Things/releases/tag/2.5.0

Also short blog on patreon: https://www.patreon.com/posts/random-of-things-115254825
« Last Edit: November 02, 2024, 07:38:22 PM by Lukas04 »
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366Bit

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Re: [0.97a] Random Assortment of Things
« Reply #718 on: November 06, 2024, 02:50:54 AM »

Got an issue with Foxtrot wormhole device not giving me an option to travel anywhere anymore with it, only to shutdown it.

What was done?

Got the Foxtrot wormhole device but after using it in the same system didn't think that it will be a good idea to try to travel without ane prep before that - removed it back to cargo. Traveled a lot since then, tried "Fracture Jump to Elysia" (didn't work - but I can get there, so don't see an issue here).. anyway, remembered about Foxtrot again and wanted to start this wormhole adventure, but no more I have an option to travel anywhere(like I got on the 1st install of the device) - only to remove\shutdown device in the dialog menu.
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Lukas04

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Re: [0.97a] Random Assortment of Things
« Reply #719 on: November 06, 2024, 04:07:35 AM »

Got an issue with Foxtrot wormhole device not giving me an option to travel anywhere anymore with it, only to shutdown it.

What was done?

Got the Foxtrot wormhole device but after using it in the same system didn't think that it will be a good idea to try to travel without ane prep before that - removed it back to cargo. Traveled a lot since then, tried "Fracture Jump to Elysia" (didn't work - but I can get there, so don't see an issue here).. anyway, remembered about Foxtrot again and wanted to start this wormhole adventure, but no more I have an option to travel anywhere(like I got on the 1st install of the device) - only to remove\shutdown device in the dialog menu.

The wormhole item, and everything in limbo is Vanilla. This mod just adds the abyssal depths dungeon.
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